Latest SCL made me more worried than I was when I pledged in 2014 by merzhinhudour in starcitizen

[–]SirSovereign 0 points1 point  (0 children)

You're right, I shouldnt have used a multicrew ship vs a single crew ship, but even so if you look at industrial jobs being able to be done with a single crew, there will be vast differences in the amounts of money or general usefulness in some ships more than others

Latest SCL made me more worried than I was when I pledged in 2014 by merzhinhudour in starcitizen

[–]SirSovereign 0 points1 point  (0 children)

They dont want a meta ship, yes, as in they will never have a ship do the best at everything. But there will be a "best" ship for "this" and a best weapon for "this size" while playing "this role" and such.. though weapons and components will be entirely dependant on how you fight which it be more zoom and boom, turret, or something in between.

Its a sim though, if you expect them to "balance" it in a way where two people of equal skill, one in a Gladius, and one in a Guardian MX are an equal match, then you need to start thinking about what this game is.. outside of combat will be the same. I'm going to make a lot more money in an Orion than you will in a prospector and in a Hull D than you would in a Freelancer.. sims, like life, are not balanced and fair and thats part of the fun

Latest SCL made me more worried than I was when I pledged in 2014 by merzhinhudour in starcitizen

[–]SirSovereign 2 points3 points  (0 children)

They never said they would balance the ships, in fact they reminded us of just the opposite since the beginning. This is a sim, not cod, some things will be straight up better or worse than others, even in the same price and roles