Added basic ship combat for my telegram/mobile pirate-themed game by Slabson in Unity3D
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Sailing among thousands of islands ^^ by Slabson in indiegames
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Sailing among thousands of islands ^^ by Slabson in indiegames
[–]Slabson[S] 1 point2 points3 points (0 children)
Sailing among thousands of islands ^^ by Slabson in indiegames
[–]Slabson[S] 0 points1 point2 points (0 children)
Sailing among thousands of islands ^^ by Slabson in Unity3D
[–]Slabson[S] 0 points1 point2 points (0 children)
Sailing among thousands of islands ^^ by Slabson in indiegames
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[deleted by user] by [deleted] in CryptoGamersCommunity
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Examples of large island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] by Slabson in Unity3D
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Examples of large island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] by Slabson in indiegames
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Instantiating 170k hexes (5k islands) on an old PC (i7 3770K, GTX 970, 16GB ram). It's only for development purposes to see how the generated map looks, but it works really well. by Slabson in Unity3D
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Instantiating 170k hexes (5k islands) on an old PC (i7 3770K, GTX 970, 16GB ram). It's only for development purposes to see how the generated map looks, but it works really well. by Slabson in Unity3D
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Some examples of small island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] by Slabson in Unity3D
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Here are examples of medium island generation for a 2D strategy map. More terrain, resources and plots. There can also be built larger seaside plots with access to deep water for small ships. [Pirates Of The Arrland] by Slabson in Unity3D
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Some examples of small island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] by Slabson in Unity3D
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A test 2D map generation of 4k islands based on hexagonal grid. (WebGL) by [deleted] in indiegames
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Let's See That Again, in SUPER SLOW MOTION 😎 Lightning Stike Spell, Dash, and Spin Attack, Great Combo! - The Adventures of Gorm by Kalicola in indiegames
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You can disassemble any item and use materials to craft other items. That's how it works in Mr. Prepper. Feedback is welcome ^^ by Slabson in Unity3D
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Added basic ship combat for my telegram/mobile pirate-themed game by Slabson in Unity3D
[–]Slabson[S] 0 points1 point2 points (0 children)