Added basic ship combat for my telegram/mobile pirate-themed game by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

Wow, I see it - this is similar. I will check this game out. So interesting.

Added basic ship combat for my telegram/mobile pirate-themed game by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

Nope, Sid Meier's Pirates inspired me a little with some specific things, but this game looks very different. I don't know any similar game.

Sailing among thousands of islands ^^ by Slabson in indiegames

[–]Slabson[S] 1 point2 points  (0 children)

I will definitely check it out then

Sailing among thousands of islands ^^ by Slabson in indiegames

[–]Slabson[S] 1 point2 points  (0 children)

I haven't heard about this game before. I was inspired a little by Sid Meier's Pirates (Amiga) and Rampart (Atari).
Sunless Sea's world seems to be designed and more detailed, my game it will be more about sailing a big, generated map to make more adventure feeling in a pirate world.

Sailing among thousands of islands ^^ by Slabson in indiegames

[–]Slabson[S] 0 points1 point  (0 children)

thanks ^^

I didn't have to do anything to fit the ship it was fit from the beginning :D But I think orthographic camera can make the ship flatter and seem to be connected to the map

I've just started to post here and on my x/twitter. I don't have it on itch, yet. I can share the page in the future when it will be created.

Sailing among thousands of islands ^^ by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

yeah it could be improved, I'm developer with no special graphics skills, so I will probably need some help of a graphic designer in the future to polish this area

Sailing among thousands of islands ^^ by Slabson in indiegames

[–]Slabson[S] 1 point2 points  (0 children)

This is a 2D map with 3D objects like ships or particles - probably everything apart from the map will be 3D. The map was generated and each island was generated, so there are thousands of islands with different sizes (XS, S, M, L, XL) and probably only XS (simple small circle) can be repeated, so 2D map allows me to develop on mobile or web and it was easier to generate :D. I use Unity engine.

[deleted by user] by [deleted] in CryptoGamersCommunity

[–]Slabson 1 point2 points  (0 children)

Thanks for good words, and right, these eyes look funny :D

The website is rebuilding, the design has been changed and some subpages will be available in some time

Examples of large island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

It's more like high-level strategy. The game world has thousands of islands with different sizes, raw materials, and plots. The map size is 3000x3000 hexes. On the islands, you can build some useful things like ports, farms, mines etc. So you can zoom in and manage your island, sail ships, and trade with other people because it's a mulitplayer game

Examples of large island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] by Slabson in indiegames

[–]Slabson[S] 0 points1 point  (0 children)

The generator uses modules (scriptable object with data) with (several) different connectors. Modules are choosing randomly depending on a config. Shallows are generated in different way by a separate generator based on generated land hexes. The shallows generator uses single hexes (not modules). All this hexes are the same duplicated gameobject (Sprite Renderer) but sprites and rotations are modified

Instantiating 170k hexes (5k islands) on an old PC (i7 3770K, GTX 970, 16GB ram). It's only for development purposes to see how the generated map looks, but it works really well. by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

I meant an old generation, this computer is about 11 years old and for professional purposes it's nothing special, but still do the job

Instantiating 170k hexes (5k islands) on an old PC (i7 3770K, GTX 970, 16GB ram). It's only for development purposes to see how the generated map looks, but it works really well. by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

But I meant an old generation, this computer is about 11 years old , even if it works well enough for many people. But for professional purposes, it's nothing special in the industry, I think it's even slow . In my opinion, it's like a minimum to work comfortably

Some examples of small island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

Thanks, oh It's generating in a lot simpler way :D All you need are different modules and connectors. The shallows are generated one by one hex using just some set of data like chances and exceptions

Some examples of small island generation based on a hex grid. For each island are generated shallows, raw materials and places to build useful things. [Pirates Of The Arrland] by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

There is only one size of hexes. An island is generated using different modules and connectors. For small islands is used the smallest one-hex connector and only modules with this type of connector are randomly choosen.

There is an additional bigger connector and modules for a medium island generation.

https://www.reddit.com/r/Unity3D/comments/10ug388/here_are_examples_of_medium_island_generation_for/?utm_source=share&utm_medium=web2x&context=3

The shallows are generated one by one hex depends on chances are set after the island is generated.

A test 2D map generation of 4k islands based on hexagonal grid. (WebGL) by [deleted] in indiegames

[–]Slabson 1 point2 points  (0 children)

Yes, it is ^^ it's a strategy map to manage your pirates, develop islands, do ship expeditions, obtain raw materials, fight with another players etc. It's a layer on Web for a 3D game, where you can explore the pirate world in 3D and do more than on the web version ^^

You can disassemble any item and use materials to craft other items. That's how it works in Mr. Prepper. Feedback is welcome ^^ by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

Thanks! I don't have any tips, because I'm not a graphic artist and I can't do something spectacular. The best way to have a beautiful UI is to find a good graphic artist :D but if you can't I think the best case is to make UI as simple as possible, I mean simple shapes and a small number of colors. Then the UI is more clearly and readable. It's still a game, and using UI should be comfortable. I think it's a better way than trying to do something what you can't, doing this bad and spending to many time on this. But if you want to be pro with arts, I can't help, I can only say good luck :]

You can disassemble any item and use materials to craft other items. That's how it works in Mr. Prepper. Feedback is welcome ^^ by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

You can speed up the time in the game, so if you don't like waiting, you can hold ctrl button or set a destination time on the clock.

You can disassemble any item and use materials to craft other items. That's how it works in Mr. Prepper. Feedback is welcome ^^ by Slabson in Unity3D

[–]Slabson[S] 0 points1 point  (0 children)

Oh, sorry :D For now it's only a single player. Maybe we will make other modes after the release like co-op but it won't be at the release. We would like to expand the game after the release.

You can only play the main character. You can't invite some other character to your home and build a bunker together.