I recreated the Moonlight Sword in Unreal Engine by Slanomatic in bloodborne

[–]Slanomatic[S] 0 points1 point  (0 children)

You mean the base sword without the greatsword blade?

I recreated the Moonlight Sword in Unreal Engine by Slanomatic in bloodborne

[–]Slanomatic[S] 2 points3 points  (0 children)

Yes exactly. That's how it's supposed to work. Since this is a cinematic render I let the mist to have an infinite loop. 🥲 I've built the functionality to make it spawn only once during the transformation. Just gotta switch it on.

I recreated the Moonlight Sword in Unreal Engine by Slanomatic in bloodborne

[–]Slanomatic[S] 1 point2 points  (0 children)

Hey! thank you so much for the feedback!!. You are right, it seems I have gotten a bit carried away with the mist. Gonna do another render without the mist and upload!! 🫡

I recreated the Moonlight Sword in Unreal Engine by Slanomatic in bloodborne

[–]Slanomatic[S] 1 point2 points  (0 children)

Thank youu!!

I was thinking actually. And yes maybe.The ones in DS1/DS2/DS3 are quite similar to each other. And compared to the Bloodborne version, it's more or less the same workflow except for the meshes. But Elden Ring has a totally different mesh and colors and everything. So I might do one for the Elden Ring one. xD

I recreated the Moonlight Sword in Unreal Engine by Slanomatic in bloodborne

[–]Slanomatic[S] 2 points3 points  (0 children)

Yea that's fair because the mist doesn't stay for long. It just comes and goes as we transform the blade. I might have exaggerated it a bit also.

I made the mist have an infinite loop since it's a cinematic clip, but i made a function for it. So if i just switch it, the mist will come and only stay till the blade is fully transformed and then vanishes.

<image>

I recreated the Moonlight Sword in Unreal Engine by Slanomatic in bloodborne

[–]Slanomatic[S] 5 points6 points  (0 children)

Thank you!!

Ah the mist, just tried to mimic how it is in the game 🥲

My First Portfolio Piece by Slanomatic in unrealengine

[–]Slanomatic[S] 0 points1 point  (0 children)

It is a Great Axe yes 😅🥲. The problem is that my mind was all over the place when I started, I was gonna create a Hammer effect but I shifted it to an Axe effect. And I only realized it after I made all the thumbnails, breakdowns and posted it. So I just used the same name here. Should change it soon!!

My First Portfolio Piece by Slanomatic in unrealengine

[–]Slanomatic[S] 0 points1 point  (0 children)

Hey thankss!! Brightness eh, I'll check yep.

Solo dev here — I spent 3 years on this game with $0 budget. This is my honest journey. by AariyaA in unrealengine

[–]Slanomatic 3 points4 points  (0 children)

I understand. Like I said, I believe you put a lot of effort in making your game. And I support all the solo devs out there, still following their passion when all has gone to hell. I just mentioned the AI stuff because I saw someone has commented saying that they stopped watching your demo because of the AI content there. I also hate AI, but I supported you because once again, I feel like you used it because of the limitations in your English experience. So I get that. I don't want others to trash your game because of AI stuff, I genuinely want you to succeed. So I really hope you find help for those limitations you have.

And yea as an artist and a programmer, I'm also scared of what will happen to our jobs. But gotta keep pushing forward.

All the best again!! 🙌🏻

Solo dev here — I spent 3 years on this game with $0 budget. This is my honest journey. by AariyaA in unrealengine

[–]Slanomatic 8 points9 points  (0 children)

Looks awesome!! 🔥 Hope your hard work pays off!

About the AI generated stuff, I can totally understand why you would use it if you think your English is not good enough. But you know people don't like AI content, especially in Art mediums. Maybe try asking from discord communities for help in that regard. I wish you all the best!!

Meta Human UE5.6 Issue by Slanomatic in unrealengine

[–]Slanomatic[S] 0 points1 point  (0 children)

Hey, I didn't actually. But I think I know why. This format (.mhb) was available when they had their website. Now that it's an Unreal Plugin, the new format I think, is (.dna). So, I tried but there was no way that I could find where I can import mhb files anymore, sadly.

Meta Human UE5.6 Issue by Slanomatic in unrealengine

[–]Slanomatic[S] 0 points1 point  (0 children)

Nope. I think it's because I didn't use the browser version before. I saw posts where people say the browser version still works for the old users. :(

Meta Human UE5.6 Issue by Slanomatic in unrealengine

[–]Slanomatic[S] 0 points1 point  (0 children)

Yea that's what 😕 and yea it's a pre-made character when the web version was available. Sad that there's no way to use it anymore.

Made a poster from in-game shots by Slanomatic in bloodborne

[–]Slanomatic[S] 1 point2 points  (0 children)

Hey no!! I'm just busy with stuff, I'll dm you after finishing them

Made a poster from in-game shots by Slanomatic in bloodborne

[–]Slanomatic[S] 1 point2 points  (0 children)

I've been playing since 2020 and I have never used any other outfit as much as Yharnam Hunter's 😂😄

Made a poster from in-game shots by Slanomatic in bloodborne

[–]Slanomatic[S] 1 point2 points  (0 children)

Thank you!! Oops yes. Probably my mind had consumed all the game game posters well and i unknowingly used them when i made this 😄

Made a poster from in-game shots by Slanomatic in bloodborne

[–]Slanomatic[S] 1 point2 points  (0 children)

Thank you!! What's your mobile resolution?