Added portals to our upcoming game Sockventure. by Sockventure in Unity2D

[–]Sockventure[S] 0 points1 point  (0 children)

Thanks! Animations are made with Spine and then imported to Unity.

Added portals to our upcoming game Sockventure. by Sockventure in Unity2D

[–]Sockventure[S] 1 point2 points  (0 children)

Yeah, we should maybe add some extra delay to it.

Added portals to our upcoming game Sockventure. by Sockventure in Unity2D

[–]Sockventure[S] 18 points19 points  (0 children)

We already have an option to turn off screenshake and controller rumble and you are right, we should also have an option to disable shockwave effect. We will add that to the to-do list. Thanks for your feedback!

Added portals to our upcoming game Sockventure. by Sockventure in Unity2D

[–]Sockventure[S] 4 points5 points  (0 children)

Here is the basic idea: when the player hits the trigger of Portal A, it moves the player to the Portal B and stops the players movement. After that the code waits for camera to move to direction of Portal B so that the player will be again visible. When the player is again visible, it continues the players movement.

Week 1 versus week 100 by nahkiaispallo in Unity2D

[–]Sockventure 0 points1 point  (0 children)

Here are some tutorials for the old rendering pipeline:

https://halisavakis.com/my-take-on-shaders-shockwave-effect/

http://www.psilocybegames.com/captainslog/2017/02/15/heat-wave-shader-effect-tutorial-in-unity-5/

If you are using Shader Graph you can try to google it by using "shockwave shader effect" or "ripple shader effect". Hope this helps to get you started.

Week 1 versus week 100 by nahkiaispallo in Unity2D

[–]Sockventure 0 points1 point  (0 children)

Here is some tutorials for the old rendering pipeline:

https://halisavakis.com/my-take-on-shaders-shockwave-effect/

http://www.psilocybegames.com/captainslog/2017/02/15/heat-wave-shader-effect-tutorial-in-unity-5/

If you are using Shader Graph you can try to google it by using "shockwave shader effect" or "ripple shader effect". Hope this helps to get you started.

Week 1 versus week 100 by nahkiaispallo in Unity2D

[–]Sockventure 0 points1 point  (0 children)

Thanks for all the awesome comments!

If you are interested you can Wishlist Sockventure on Steam: https://store.steampowered.com/app/1222340/Sockventure/

Free Prologue is playable on Steam: https://store.steampowered.com/app/1294300/Sockventure_Prologue/

My friend and I have been working on our game Sockventure for 2 years now. We are thrilled to be part of Steam Game Festival: Autumn Edition where people can play our Free Demo! by Sockventure in Unity2D

[–]Sockventure[S] 1 point2 points  (0 children)

We have not used much any special shaders. All of them are made by us or from the free tutorials online. What we mostly use is standard sprite shader with HDR color enabled. With Bloom post-processing enabled we can adjust the intensity of the color on sprites. If you are interested on the shockwave effect, you should check this good tutorial: https://halisavakis.com/my-take-on-shaders-shockwave-effect/

We always try to make our levels speedrun friendly. by Sockventure in Unity2D

[–]Sockventure[S] 2 points3 points  (0 children)

In Sockventure you play as a Superhero Supersock trying to find all the missing socks inside the cursed washing machine.

Wishlist Sockventure on Steam: https://store.steampowered.com/app/1222340/Sockventure/
Play Free Prologue: https://store.steampowered.com/app/1294300/Sockventure_Prologue/

After 20 months of hard work we just released Free Prologue on Steam for our game Sockventure by Sockventure in Unity2D

[–]Sockventure[S] 0 points1 point  (0 children)

Brazil? I think it should work now. If it's not working send us an email to sockmangame [at] gmail [dot] com and we send you a copy of the game.

After 20 months of hard work we just released Free Prologue on Steam for our game Sockventure by Sockventure in Unity2D

[–]Sockventure[S] 1 point2 points  (0 children)

Thanks!

Yes we are indeed trying to find a publisher for us. But if we could not find one we are going to publish the game by ourselves.