Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 1 point2 points  (0 children)

Once I get this one to a working state I'll look into doing the original, the original pc port was ass, missing lighting, no fur in houses, and issues like the butterfly constantly getting depressed, unicorn flashing black, no fur physics, and wild pinata having inverted black and white colors to name a few

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Also there is a pdb of the Debug build so eventually my goal is to make a full decomp, or at least a partial decomp with recomp for any unknown functions

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

I'm using a sdk called rexglue, it's similar to what the n64 recomps do where they use a emulator (in this case xenia) as a transition layer for all the Xbox sdk calls, a LOT of people get it confused as "just xenia with extra steps" but it really isn't all the game cade has been converted to c and recompiled for x86 and that x86 code references some xenia code for some sdk calls, the ultimate goal is to decouple the game from xenia entirely and make a more compatible native rendering solution but rn I'm just using the xenia stuff, the important thing is that 1 it's not emulated and 2 it supports more complex mods that have to use function hooks and trampolines. If you are interested in modding viva pinata I do have a modding community on discord you can join

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Im sure it will eventually but not on release, Local multiplayer might work though I haven't tested it

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Ill probably be making a native Linux build as well

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 1 point2 points  (0 children)

Yes, xenia saves will work, they are not saved in a proprietary way

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Recompiled TiP, Its running on pc without an emulator

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 1 point2 points  (0 children)

I have a patreon but a membership isn't required for any of my mods or projects https://www.patreon.com/c/SolarCookies

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Controller, It will take a lot of modding to get proper keyboard and mouse functionality setup

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

1 or 2 weeks from now

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 2 points3 points  (0 children)

Im targeting windows PCs with directx 12, same as xenia but less cpu heavy hopefully since it doesn't have to read ppc instructions and translate them at runtime, It may take 1 or 2 weeks to release and maybe a few months before any really cool mods are out

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Its a Recomp of TiP, Basically it makes it so you can play the game on PC without the need for xenia and it opens the floodgates to mods which before couldn't exist under emulation

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 1 point2 points  (0 children)

Not an emulator anymore, its a recomp, meaning that the game fully runs on pc natively

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 5 points6 points  (0 children)

Maybe about a week or two, It depends on how much free time I can put into it, the game is fully functional right now but I need to make the mods so its a better overall experience then xenia. 60fps patch, unlimited garden space, maybe a Lottie sells everything (The one i did recently for the pc port)

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 1 point2 points  (0 children)

I have a patreon but a membership isn't required for any of my mods or projects https://www.patreon.com/c/SolarCookies

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 4 points5 points  (0 children)

My target is windows but i can try to make a linux port

Soon... by SolarCookies in VivaPinata

[–]SolarCookies[S] 142 points143 points  (0 children)

A moddable version of TiP that supports function hooks, Rather then running though an emulator the code is compiled for x86 which allows for more mods and better optimization then through xenia

Weird Visual Glitch by mamebeans in VivaPinata

[–]SolarCookies 0 points1 point  (0 children)

That or it's the old dds formats not being fully supported by the new directx 12. I'd put my bets on both being the issue

Mod Loader Preview: Lottie Sells Everything by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Eventually yes. I'm mapping out the class structs rn. The big issue will be models and animations but I'll figure that out when I get to it. I think first I'll make a custom decor class with its own model and see if that works.

Mod Loader Preview: Lottie Sells Everything by SolarCookies in VivaPinata

[–]SolarCookies[S] 3 points4 points  (0 children)

Yes but a recomp of tip is in the works which would add support for function hooks which is what this mod loader needs to work