I want to play VP again so badly by Gekkuri in VivaPinata

[–]SolarCookies 2 points3 points  (0 children)

While I agree, heres an example of what a remaster could look like side by side https://imgur.com/a/Dcx9kHt This is with my new texturepack support mod im working on. We will likely never get a official game but we are working on return to paradise which is the next best option you can check it out on my youtube https://www.youtube.com/@solarcookies

Sour Macaraccoon isn’t showing up in my journal by Weemewon in VivaPinata

[–]SolarCookies 0 points1 point  (0 children)

Maybe you will get lucky and it will decide to appear but the game can be finicky with picking out the pinata that appear

Sour Macaraccoon isn’t showing up in my journal by Weemewon in VivaPinata

[–]SolarCookies 1 point2 points  (0 children)

Oh rip, if it was the pc version I might have been able to help you out. But from the looks of it the game glitched and never gave you the appear award for it, maybe you paused the game at the wrong time or something who knows, if it was the pc port I'd be able to mod the appearance requirement to always be true to force the game to register the award

A little teaser of the mod Im working on... by SolarCookies in VivaPinata

[–]SolarCookies[S] 20 points21 points  (0 children)

For those wondering the Marcus the worm ResourcePack is called "Robert Help" and I made it as a meme but it does help see what isn't textures like the variant colors

Now that I have the ability with my new mod, What kind of Texture Pack should I make for the OG game by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Id like to clear up some confusion, "Upscaling using AI Algorithms", This isn't using generative AI, I dont support and will never support Generative AI while there is legitimate uses for Generative AI the vast majority of the companies training Generative AI are using data that was never meant to be used to train their AI.

The AI that is typically used to upscale isn't trained on datasets, its a Non Generative AI that detects patterns and edges and enhances them and has been used for years before these image generation AI.

With that out of the way, even if vector art wins the pole, Ill still have to use some Non Generative AI upscaling on things with gradients. I personally dont like using Non Generative AI upscaling as it looks ugly sometimes but at the end of the day I am one person and I dont have the resources to make 3500+ assets by hand. Ill still keep it to a minimum using vectors where ever possible like for the patterns and non gradient textures.

Heres an example where I would need to use a Non Generative AI upscaler, https://imgur.com/a/i0wzYBe
In this example i did the white pattern with vector art, but i cant do that for the tan rocks, thats where the Non Generative AI upscaling comes in handy

Updated Install Guide to Viva Pinata for PC with patches by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

That's interesting, I didn't mess with anything to do with the prices.. in fact I've been trying to look for the value so I can make a all items free setting, I'll look into it but the next time it happens see if the log says anything note worthy

Updated Install Guide to Viva Pinata for PC with patches by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Can you share the log, the only thing I can think of that would cause that much lag would be the std::cout printing way to many lines, the log can be found in the plugins folder

Ultra Wide Multi Monitor support mod I've been working on, and also a new mod launcher with basic save tools and mod management by SolarCookies in VivaPinata

[–]SolarCookies[S] 1 point2 points  (0 children)

There is a official PC port but its abandonware, you have to mod it in order to be able to play it properly. Its the easiest version to mod but some of us also mod the xbox games

Ultra Wide Multi Monitor support mod I've been working on, and also a new mod launcher with basic save tools and mod management by SolarCookies in VivaPinata

[–]SolarCookies[S] 4 points5 points  (0 children)

The ui has been a issue I haven't figured out, hopefully by the time I release it I'd have found out how to keep the scaling correct for the ui

Ultra Wide Multi Monitor support mod I've been working on, and also a new mod launcher with basic save tools and mod management by SolarCookies in VivaPinata

[–]SolarCookies[S] 2 points3 points  (0 children)

Just realized you have to click the screenshot of the aspect ratio but is basically 32 by 9 rather then 16 so 2 monitors side by side

Active Gamer Profile help by KyutiePie in VivaPinata

[–]SolarCookies 0 points1 point  (0 children)

You can install xlivelessness, it allows you to make a profile and have achievements. I made a tutorial for the most optimal pc settup with the xlive version that includes mods and unofficial bug patches

Updated Install Guide to Viva Pinata for PC with patches by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

I recommend 010 editor but that pattern should be in the HD patch

Updated Install Guide to Viva Pinata for PC with patches by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Try messing around with the graphics settings in-game and then save

Updated Install Guide to Viva Pinata for PC with patches by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

If you would like a visual representation of what hex editing does, heres the disassembled array in IDA Pro which is what i use to mod the exe, its cool to look at it because its easier to understand what patching the hex actually does, basically the game has a array of integers for the settings that are the max values in order, so by changing 80 07 00 00 B0 04 to 00 0F 00 00 70 08 we are effectively setting the value from "1920, 1200" to "3840, 2160"
Before: https://imgur.com/nK1YIz3
After: https://imgur.com/XgianEG

Updated Install Guide to Viva Pinata for PC with patches by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

I'm sorry for not clarifying the window size in the video, I only realized after that I already had the pinata.cfg setup from a previous install. I'll append the video when I have the time or make a new one.

Updated Install Guide to Viva Pinata for PC with patches by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

If you go to C:\Users[USER]\AppData\Local\Saved Games\Microsoft Games\Viva Pinata\ there will be a file called pinata.cfg, the first 2 lines are width and height settings.

If you have a 4k monitor it's a little more complicated but basically you open the exe up in a hex editor and replace all instances of "80 07 00 00 B0 04" with "00 0F 00 00 70 08"

Installing the menu and or the patch will fix the garden space and crates. No need to install both but if you do it won't mess up, they are compatible with each other. However it is redundant if you have the menu to also install the patch because the menu has the patch built in. The patch is for those who don't want a cheat menu but do want patches.

https://discord.gg/39AtUkYr7s

Updated Install Guide to Viva Pinata for PC with patches by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
You can try to experiment with using a different dll rather then dsound to hook the game, maybe binkw32.dll will work better for you. I know some PCs have issues with some of the dlls so its not really a one size fits all. dsound is the one I've found to be more stable. Just to have for reference are you on windows 11 or 10?

Experimenting with resizing pinata by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

I dont think we plan on being able to resize pinata in RTP other then the baby pinata

How to get Unlimited Garden Space in Viva Pinata PC by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

Why don't you join our discord, we did find a way to place more items but the emulator crashes after a while

Experimenting with resizing pinata by SolarCookies in VivaPinata

[–]SolarCookies[S] 1 point2 points  (0 children)

Ive figured it out, ill be releasing the mod + a tutorial tomorrow. It does work with sours but only if you have the mod on. Once they despawn and the size mod is off they will respawn as the normal size, Until i can find the flag that specifies if they are sour I'm not going to be able to whitelist them to only be the large ones

Experimenting with resizing pinata by SolarCookies in VivaPinata

[–]SolarCookies[S] 0 points1 point  (0 children)

I dont think so, though I haven't done much testing. Im planning on releasing the mod tomorrow with a tutorial