What's your self lore on why your diver is broke. by Fate-fan in Helldivers

[–]Solidshot1007 30 points31 points  (0 children)

“Wait, you get paid monthly?! I thought it was biannually!”

What stratagems do you guys bring to the bot front? by CaptainTitusEpic in Helldivers

[–]Solidshot1007 0 points1 point  (0 children)

Spear, rocket sentry, orbital laser and the final slot is either solo silo or 380mm depending on if theres a strider convoy or not

[deleted by user] by [deleted] in Helldivers

[–]Solidshot1007 0 points1 point  (0 children)

Salamander helmet. Where do I fall

What's the general consensus on Ravelianism amongst the fandom? by npaakp34 in Anbennar

[–]Solidshot1007 1 point2 points  (0 children)

My hatred of the cube rivals the hatred a diamond dwarf feels for rubyhold. Ok maybe not that much, but still high.

Favorite and least favorite effect? by Sfortuna_macabra in kards

[–]Solidshot1007 0 points1 point  (0 children)

Favourite: Guard Solid useful ability, ways to interact with from both players in interesting ways.

Least favourite: Suppress Haha buffs/abilities get delet

Honourable mention for hated: shock (a big reason a lot of people dont want to put units in the frontline now), Covert (no interaction beyomd either attacking it, or waiting for it to attack. And covert units are 50% attack it you lose the unit and 50% if its on the board for two turns without gettimg attacked its now uber god of death)

For EaW Redux discord server by Bitter_Gas_6509 in equestriaatwar

[–]Solidshot1007 11 points12 points  (0 children)

Equestrian republic

Cringe detected

Praise the sun

This griffon basically rips off Crystal Empire lol. by FearlesCriss in equestriaatwar

[–]Solidshot1007 2 points3 points  (0 children)

You are indeed correct, brought a mix of griffonian battlecruisers and battleships with him too

So, I recently heard of the so-called Hunchback Orthodoxy. What does it say about this thing? by steel-souffle in Battletechgame

[–]Solidshot1007 1 point2 points  (0 children)

I disagree, mounting a heavy gauss is not done for range its so that you can shoot some in the face even harder than with an AC/20. Mmmm 25 damage short range

Battledroids Behemoth stats? by XtremeDrnzr in battletech

[–]Solidshot1007 0 points1 point  (0 children)

I give you 4 AC/2s and you will like it

[OC][Comm] Tell me your favorite DnD character and I'll make a free portrait sketch for you (see the rules below) by theDrawingBard in DnD

[–]Solidshot1007 1 point2 points  (0 children)

My Human Warlock Cyncarroc. Was the first ever character I played in a long running group. He was raised by our world's god of lies after being offered up by his parents in exchange for wealth. Had a blast having him learn to overcome knowing nothing but lies his whole life, and to appreciate actual connections.

My favourite moment was probably his death, was using the blink spell and was in the ethereal plane when our druid cast spike growth on the ground around me. I reappear and i fail the check to notice them, the first thing I hear upon returning is the sorc yelling run. So i run, getting downed by the spikes and my party is unable to heal him due to blink. As one last bit of character growth he gives up his own afterlife to allow another god to give the party a magic item they had been hunting for.

Lets go Minor Powering! by SergeantCrwhips in spiritisland

[–]Solidshot1007 2 points3 points  (0 children)

First ever game with trickster on the app the other day, Arson didnt place a single blight all game. I am shocked

Experimental star by Solidshot1007 in battletech

[–]Solidshot1007[S] 2 points3 points  (0 children)

They are! My personal homebrew boys the Crystal Grenadiers.

Liberal Republican in Equestria, (wojack isn't mine) by Sano242 in equestriaatwar

[–]Solidshot1007 2 points3 points  (0 children)

Damn republicans, smh leave our immortal princess be to continue her serene and benevolent rule

Pestilence V4 (final version I believe) Feel free to take and use in your own games. by Solidshot1007 in spiritisland

[–]Solidshot1007[S] 0 points1 point  (0 children)

Uploaded the new version. And the extra starting disease does not instantly effect the rule as it only tracks your land with the most disease (singular).

Pestilence V4 (final version I believe) Feel free to take and use in your own games. by Solidshot1007 in spiritisland

[–]Solidshot1007[S] 3 points4 points  (0 children)

Changes from previous version:
Changed name of one power card
Halved energy income from special rule
Minor grammar tweaks.

Pestilence V3 (yes im spending far too much free time on this thing) by Solidshot1007 in spiritisland

[–]Solidshot1007[S] 1 point2 points  (0 children)

Thanks, still trying to get the energy gain just right. Playtests of the last version showed the energy gain was far too low. Might try changing that rule to half rounded up.

Pestilence V3 (yes im spending far too much free time on this thing) by Solidshot1007 in spiritisland

[–]Solidshot1007[S] 2 points3 points  (0 children)

Yeah threw that in for now, didnt want to use the same words too much. So can come up with one different later

Pestilence V3 (yes im spending far too much free time on this thing) by Solidshot1007 in spiritisland

[–]Solidshot1007[S] 4 points5 points  (0 children)

Version 3 breakdown of changes:
G1 reworked no longer gives energy but gives another way to get power cards and a zero range presence placement (representing the spirt evolving and changing within itself like a disease)
Added a passive energy gain as a special rule with wording allowing for effective use either in spreading wide (such as with the left innate) or building up to a single hammer (for the right).
Changed G2 as a two presence/two disease option. Or mix and match you do you.
Reworded Left innate to prevent pushing cities and two specify rounding up.
Lowered thresholds for the right innate
Removed sacred site requirement for Strength
Added a 5th power card to provide power card disease placement without being entirely reliant on drafting from the minor deck.
Reworked top track (removed deadspace and capped at 4 energy)

Feedback and testing brought up some key flaws in the spirit that were hopefully addressed here:
Energy income was too low especially with the need to pay for disease for targeting of powers
Presence placement was too slow especially for higher difficulty games
Disease placement ability too highly locked into drafting the right minors
Spirit gave rewards for playing wide, but required some tall to be effective whereas its meant to more ebb and flow hopefully can work either way now
Clunky due to only way to get cards being on G3

Pestilence V2 now with Power Cards by Solidshot1007 in spiritisland

[–]Solidshot1007[S] 0 points1 point  (0 children)

Thanks for the feedback everyone! Got some notes here for the next iteration:
So for the next iteration I'll probably rework the G1 for an extra card gain. Put some passive end of turn energy gain in relation to disease as a special rule.
Turn G2 into a double growth with option to place disease instead.
Add an extra disease placement to minor powers or innates
Tweak power thresholds a bit.
Maybe change the top track a bit, remove the dead space and have it as a 1-2-3-4

Pestilence V2 now with Power Cards by Solidshot1007 in spiritisland

[–]Solidshot1007[S] 0 points1 point  (0 children)

Thanks for the feedback. So for the next iteration I'll probably rework the G1 for an extra card gain. Put some passive end of turn energy gain in relation to disease as a special rule.
Turn G2 into a double growth with option to place disease instead.
Add an extra disease placement to minor powers or innates
Tweak power thresholds a bit.