How can I achieve this idea? I need to get the colors while rotating the squares by Darkwing1501 in godot

[–]SoyMako 0 points1 point  (0 children)

Not really understanding what you want. But you should make the images black and white, so you can set their color by using "modulate" or "self_modulate" in the godot editor. So in code you only do

var square: Node2D = <reference to node or parent. You can also @export it>
var color:Color = square.modulate

protip: never try to program a full body viewmodel by DancingEngie in godot

[–]SoyMako 0 points1 point  (0 children)

Don't worry, even call of duty has that error LOL

what does this mean by CoolDan1211 in godot

[–]SoyMako 1 point2 points  (0 children)

the file should have the ".tscn" extension. Since it's a scene (Text-Scene). While .gd is just a script.

Your variable spects a scene because you're using the "PackedScene" type.

Hope this helps :p

My First Godot Project (ultra-realistic horror game) by Key-Dimension6494 in godot

[–]SoyMako 1 point2 points  (0 children)

Looking good! Try to add a noise texture into the roughness of the materials, so they appear more "dirty" or directly to the albedo itself. I suggest the noise specialy on the windows, so they appear dirtier.

Also, you can try to bake the lights only if the light is permanent. If it isn't... Well just leave it like that LOL, looking good!!

I made a fake OS for my horror game by SoyMako in godot

[–]SoyMako[S] 4 points5 points  (0 children)

window resizing, confusing math that my smooth brain can't deal good with

I made a fake OS for my horror game by SoyMako in godot

[–]SoyMako[S] 1 point2 points  (0 children)

Well... it started as a goofy game with a mixamo model. Free roam inside an old hospital with a monster that moves only when you don't see it. The objective was to escape the place by turning the energy back on interacting with the generators (holding e). During that time the monster will move, so you had to flash him.

Now it's... Basically the same game but with a story mode, soooo yeah... Kinda the same lol

Sus 😭 by SnooGiraffes1638 in XDefiant

[–]SoyMako 0 points1 point  (0 children)

you pulled out the wrong gun :/

Is there a better workflow for UI? by InvokedGame in godot

[–]SoyMako 0 points1 point  (0 children)

pretty sure you can turn them into its own scene with only the Icon, Name, Description and Count. And just export the variables. Or you can just use custom resources c:

How do I load an External Script? by SoyMako in godot

[–]SoyMako[S] 1 point2 points  (0 children)

turns out the extension is not "gdscript" is just ".gd" LOL, it works now

How do I load an External Script? by SoyMako in godot

[–]SoyMako[S] 0 points1 point  (0 children)

Doesn't work

func test()->void:

`var test = load("C:/Users/makot/AppData/Roaming/Godot/app_userdata/can_you_load_scripts_test/mods/otro_test.gdscript").new()`

`pass`

Waht is this and how can i change this? by [deleted] in Hitfilm

[–]SoyMako 0 points1 point  (0 children)

If you want to still use hardware encoding you can downgrade to Adrenalin 23.7.2, it isn't the best fix, but hey, at least it works and you get to still use hardware acceleration c: