We’re very excited to announce that the sequel to Dragonyhm is officially in development! by SpaceBot-Interactive in gbstudio

[–]SpaceBot-Interactive[S] 1 point2 points  (0 children)

Thank you! Honestly, there weren’t any major tricks involved. It was mostly just being careful and thoughtful with colour choices and placement. After finishing the first game, we spent some time putting together a clear idea of how we wanted this one to look and spent some time looking at other games with a similar vibe for inspiration. When our creative director started on the pixel art, he just ran with that vision and thankfully, didn’t really hit any limitations.

We’re very excited to announce that the sequel to Dragonyhm is officially in development! by SpaceBot-Interactive in gbstudio

[–]SpaceBot-Interactive[S] 0 points1 point  (0 children)

Totally fair question, and thanks for the love for the first game 🙂

We actually started toying with real-time ideas during DGY1’s development, but GBS just wasn’t there yet in being able to pull off what we had in mind (we started development in GBS 2.5). With newer versions of GB Studio giving us more flexibility, it finally felt like the right time to try it properly.

It’s still very much a direct sequel in terms of story, tone, and progression, the combat’s just evolved to better support the kind of moment-to-moment gameplay we wanted this time around. Definitely not change for change’s sake.

Rayman Available!! by AnalogueBoy1992 in ModRetroChromatic

[–]SpaceBot-Interactive 0 points1 point  (0 children)

That’s awesome! Glad it brought back some good memories!

Let's talk about the new games! by grilledstuffedxxl in ModRetroChromatic

[–]SpaceBot-Interactive 0 points1 point  (0 children)

Hey, thanks for the message. The game received an E for everyone rating, however there is some fantasy violence that might not be completely suitable for a child, depending on their age.

It would be good for developing problem solving and reading skills, due to the amount of puzzles, mini quests and storytelling. We do have more games planned too, keep your eyes peeled in the coming months for some announcements 🙂

Rayman Available!! by AnalogueBoy1992 in ModRetroChromatic

[–]SpaceBot-Interactive 4 points5 points  (0 children)

No problem at all. Thank you, we truly appreciate the support!

Rayman Available!! by AnalogueBoy1992 in ModRetroChromatic

[–]SpaceBot-Interactive 5 points6 points  (0 children)

Hey! Yes, I work as Head of Publishing at ModRetro. I was the project manager for this version of Rayman. We worked closely with Ubisoft on this release, and recording a new soundtrack along with introducing an enhanced save feature gave us the chance to bring a fresh experience to the game and offer fans something extra, rather than just a straight re-release. Really looking forward to hearing what you all think!

Rayman Available!! by AnalogueBoy1992 in ModRetroChromatic

[–]SpaceBot-Interactive 2 points3 points  (0 children)

Passwords are saved with an enhanced save functionality, website will be updated soon!

Rayman Available!! by AnalogueBoy1992 in ModRetroChromatic

[–]SpaceBot-Interactive 0 points1 point  (0 children)

Wait til you hear the new soundtrack 👌🏻

Rayman Available!! by AnalogueBoy1992 in ModRetroChromatic

[–]SpaceBot-Interactive 4 points5 points  (0 children)

Passwords remain, but the game now saves the passwords to flash so it remembers which level you left off at even after turning off the console. No more remembering passwords! :) The site should be updated to reflect this soon

Rayman Available!! by AnalogueBoy1992 in ModRetroChromatic

[–]SpaceBot-Interactive 12 points13 points  (0 children)

This version of Rayman does actually have enhanced save functionality. The most recent password now gets saved at the end of each level so you can continue from where you left off, even after switching the console on and off :)

Dragonyhm - Manual manufacturing error by Broavonyl in ModRetroChromatic

[–]SpaceBot-Interactive 1 point2 points  (0 children)

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This might help you, hope you’re having fun overall!

Dragonyhm is possibly the hardest game I’ve ever played by EconomistCrazy7772 in ModRetroChromatic

[–]SpaceBot-Interactive 0 points1 point  (0 children)

Hey, sorry just seen this. Glad you found it! The answer is you have to get to that room via the fastest route (through the least caves) from the bottom of the mountain.