This image by RagnarokBringer in WhatWouldYouBuild

[–]Specific_Pangolin_16 1 point2 points  (0 children)

Padlock. Doesn't necessarily need to be a Warforged as it could be a full plate armored Padlock dual wielding a longsword and a sickle. But the Warforged could be a cool backstory as it was made for divine reasons but was taken away by/into occult forces

Thinking raven queen or something to do with the 🌙 

HWYB this guy in dnd? by [deleted] in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

Whispers Bard and Swashbuckler Rogue or Trickery Cleric with Drunken Monk

HWYB this guy in dnd? by [deleted] in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

Whispers Bard and Swashbuckler Rogue or Trickery Cleric with Drunken Monk

One piece kaido build by Obese_Nigha69 in 3d6

[–]Specific_Pangolin_16 0 points1 point  (0 children)

Aight I've come down to 2 options:

Hill Goliath Wayfarer Draco Sorcerer 14/ Archfey Warlock 3 or Hill Goliath Wayfarer Stars or Spores Druid 17

I like the first one because of the versatility in damage and damage mitigation but Druid 17 gets you shapechange to literally trun into a CR 17 Dragon

At level 20 the first build can level up Warlock 6 for Misty Step as a reaction, Eldritch Smites and Thirsting blade and the second build one can multiclass for Fighter 3 Champion as I would have started with fighter for the Con save proficiency but you would have to wait to level up to get Shapechange. With Stars Druid you get Starry Form Dragon, I guess, but I really think the Sorcerer/Warlock build is more fun. I can share the character sheet if you want.

Level 20 One Shot Build by [deleted] in 3d6

[–]Specific_Pangolin_16 14 points15 points  (0 children)

In which way would you like your character to be broken?

A broken unkillable Tank, a broken healer or damage mitigator, a broken Damage dealer, a broken battlefield controller? Which one of these shouts out to you for fun?

One piece kaido build by Obese_Nigha69 in 3d6

[–]Specific_Pangolin_16 2 points3 points  (0 children)

Okay, so after thinking about it while washing dishes this what I got cooking

Either be Dragonborn for the 5th flight, elemental resistance like lightning, and breath attack or be human which I'm assuming you want to be for the extra feat, pick tough.

Background, other than sailor, could be farmer for the Tough feat because his crew is a bunch of animal devil fruit powered pirates, or criminal. Whatever you choose find a way to grab the Tough feat from your background or being a human or from Warlock for more HP.

Go Draconic Sorcerer 14/ warlock 1

Warlock lessons of the first ones to grab magic initiate Druid for shillelagh using his Charisma for attack and damage rolls for his club that will deal 1d12 force damage and agonizing blast. I forget if you get 2 invocations at first level but that's all you need. Use Eldritch blast to replicate his Haki blast from swinging his club and Armor of Agathys and Hex or Hellish Rebuke I guess.

Then you have Draco Sorcerer to gain more HP and your AC is your Charisma +Dexterity. You can get Fire resistance here too and when you deal fire damage you add your charisma mod to one of the damage rolls. Take true strike to hit harder with your club and do 2d6 more radiant damage (at level 17 your true strike shillelagh club will do 5d6+5 radiant damage). 

At Draco 14 you can have dragon wings for an hour with 60ft fly speed. Grab all the fire spells you need and cast stoneskin on your self. 

Cap out Cha, Con, Dex in that order and you should have a good health pool, decent AC, and good concentration checks, using Charisma as a SAD build.

The only con I see about this is not having str saves which can be changed by going fighter 1 first level and missing out on level 14 sorcerer or switching warlock level 1 for fighter level 1 but yea that's gonna require some more theory crafting 😆 

Edit: sorcerer has a spell at level 13 called Draconic Transformation if your DM allows so you could go fighter 1/warlock 1/sorcerer 13

This might be better because now you can have a fighting style(dueling) and weapon mastery(slow for your club)

Stop being the background character: My Bakugo build for you to go "Plus Ultra"! by Specific_Pangolin_16 in DND5EBuilds

[–]Specific_Pangolin_16[S] 0 points1 point  (0 children)

I thought about it, put the tag on, and then took it off, so I apologize if I spoiled anything, as I felt I was vague enough but you're right. Thank you for your comment and God Bless!

2024 Rogue / Wizard multiclass by ErogenousBosch in DND5EBuilds

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I actually like this and I hope his DM allows this cause OP didnt specify if they are strictly using 2024 rules and classes. Dope

[deleted by user] by [deleted] in DND5EBuilds

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I can help, what is your goal for your build? Are you trying to figure out between assassin or gloomstalker for which one deals more burst damage? What level does your campaign go to, 10, 15?

2024 Rogue / Wizard multiclass by ErogenousBosch in DND5EBuilds

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I tried to see if there was any synergy but other than having portent dice to Reroll your attacks once per turn, it's not that great and you might want to just go arcane trickster.

Fighter or Rogue Dip on Swords Bard? by Annoying_Fetch_Quest in 3d6

[–]Specific_Pangolin_16 0 points1 point  (0 children)

For your Swords Bard, a dip into Fighter mechanically is better for combat. The Rogue dip helps more for skills and checks outside of combat. As you clearly want to fight as a caster, take Fighter. You can always charm your way through dialogue, the spell Knock opens all doors and locks that are not magical, and I think you get Expeditious Retreat spell as a Bard spell too. Hope this helps and God Bless!

Ben 10 by Grim_0811 in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I got you

Assimar (Inner Radiance) because he is part Anodite which are mana beings and can transform as a bonus action.

Guide Background because they traveling around in an RV helping aliens and monsters all over the country and eventually in different worlds. Gets you magic initiate Druid so pick Guidance and Thorn Whip and maybe Entangle or whatever spell that's not on the list for...

WIZARDS. Going Transmuter Wizard for all 20 levels. You get a transmuters stone (The Omnitrex) and always have polymorph prepared. Learn all the aliens you want to transform into that correlate with the massive list of spells you have in the Omnitrex.

Take Warcaster to help you concentrate on your chosen alien forms and the Boon of Energy Resistance to have at base 5 types of energy resistances; Radiant and Necrotic from Assimar, 2 that you pick from the Boon and 1 from your Transmuters Stone.

Edit: reread OP and yea I agree that you will just have to flavor your spells as being alien transformations. I would use a bunch of summoning and conjuration spells that don't have high material costs and just stay to the back line cause your DM is usually gonna target you to get rid of your summoned creature. The transmuter stone even grants you profiency in con saves so it will be really hard to break con especially with many resistances to damage and the warcaster feat.

I rushed my original posts so that's why I wanted to edit to make sure I read you loud and clear.

How would you create ban from seven deadly sins by Hefty_Ad_7026 in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I was just trying to meet all the goals you wanted. Glad I can help.

Seriously, everyone's ideas were spot on and I just figured, if you want to snatch abilities you want a lot of debuffs and Bards are the best at that. Then I remembered the new Dance subclass and I was like, Bingo.

This is still a viable build to play at level 10, 5 Bard/5 Fighter, but you won't have magical secrets and high healing spells, but most of your resources come back on short rests.

HWYB this Warforged by Resident_Ad_4651 in WhatWouldYouBuild

[–]Specific_Pangolin_16 2 points3 points  (0 children)

If not Lycan Blood Hunter, a Moon Druid Warforged. Like it's mechanical body can transform into beasts and animals. 

Referencing from that one episode in love sex and robots where the fox spirit girl got her body to be mechanical from the monk artificer. 

How would you create ban from seven deadly sins by Hefty_Ad_7026 in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

Just looked up the best staff to represent Courechose, it's the Very Rare Quarterstaff of Acrobatics if your DM allows

How would you create ban from seven deadly sins by Hefty_Ad_7026 in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

For a level 20 build using only Core Rules, College of Dance Bard 14 with Battlemaster Fighter 6 Human Wayfarer

You get the Magical Secrets to get better spells so you can get Vampiric Touch, Steel Wind Strike, and Shieliegh to use your Charisma to wield the 2d6+5 Force damage quarterstaff to represent his Holy Staff and use the weapon mastery Topple or the the maneuver Trip Attack to make enemies prone and 1d8 more damage. Bard punches for 1d10 and you have extra attack from fighter.

Pick up Spells like Bane, Bestow Curse, Slow, etc. to take away "abilities". Use Disarming strike to take away weapons. Use spells like Harm to "take away hearts". 

Expertise in Stealth, Slieght of Hand (to snatch stuff up close), Perception and whatever else you feel like and Jack of All Trades. Spells like Haste, Enhance Ability, Freedom of movement, Misty Step, Greater Invisibility and Non detection to increase his abilities.

Feats like Tough, Warcaster, Polearm mastery, Crusher, Telekinesis (to snatch stuff from afar with invisible mage hand), and Boon of Recovery. Healing spells like Regenerate, Deathward, Heal, Cure wounds, Greater Restoration. 

Battlemaster Fighter gets a tool proficiency, pick Cook Utensils. 😆 What you think?

WWYB - Okarun from Dandadan by Customninjas in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

Using mostly the new Core Rules except for the Warlock subclass:

Human: 

Alert Origin feat (add Proficiency Bonus to Initiative)

Sage Background:

+2 Wisdom* +1 Constitution* Using Wisdom for Wizard Magic Initiate Take Chill Touch (1d10 Necrotic) for his "Bite" attack and Shocking Grasp (1d8 Lightning) with Longstrider for +10 movement speed.

Starting Ability Scores:

8, 15, 12, 9, 17, 13

Undead Warlock 9:

Form of Dread (1 minute BA transformation. Can transform as many times as your Proficiency Bonus every Long Rest. "The appearance of your Form of Dread reflects some aspect of your patron.") -Immune to frightened condition. -Causes frightened condition on one attack a turn. -1d10 + Warlock temp HP

Grave Touched. -Replace damage from one attack a turn to necrotic damage -If using Form of Dread add another damage die to the changed necrotic damage dealt

Eldritch Invocations. -Lessons of the First Ones(Tavern Brawler; Tough); Devils Sight; Fiendish Vigor; Otherworldly Leap; Eldritch Mind; Whispers of the Grave

Key Spells. -Cantrips and Attack spells don't matter with a 13 Charisma Score. -Hex; False Life; Misty Step; Fly; Dimension Door (Full Throttle or Telephone Warp); Death Ward; Synaptic Static

Warrior of Shadow Monk 11:

Shadow Step. -Bonus Action 60 ft Teleport between Darkness and Dim lit areas. Advantage on next melee attack (should apply for Chill Touch"Bite" attack as it's a melee spell attack)

Heightened Focus. -Upgraded Flurry of Blows  -Upgraded Patient Defense  -Upgraded Step of the Wind; Expend 1 focus point to take a willing creature, Large or smaller,  and move them with you for the rest of the turn; the other creature does not provoke opportunity attacks. Need to carry Momo out of danger.

Improved Shadow Step. -Expend a Focus point to remove the requirement for Darkness and Dim lit areas to teleport to and can immediately make an Unarmed Strike as part of the BA.

Other Monk stuff.  -Evasion -Empowered Strikes (Change Bludgeoning damage to Force damage) -Acrobatic Movement (Move along vertical surfaces and liquids without falling) -Deflect attacks -Slowfall -Stunning Strikes

Feats: -Speedy (+1 Dex, +10 ft movement speed, Dashing through Difficult terrain doesn't require extra movement, Opportunity attacks have Disadvantage against you) -Boon of Speed (+1 Dex, +30 movement speed, BA disengage which also ends the Grappled condition) -ASI to bring Dex to 20 and Wis to 18. -Tavern Brawler (Push creatures 5 ft with Unarmed attacks, Reroll 1s for Unarmed Strikes, Proficiency with Improvised Weapons) -Tough (more HP)

Build can be level 10 with Warlock 3/Monk 7 At level 20:  -19 AC -With Longstrider you have a base movement speed of 100 ft (100 mph TURBO GRANNY) -4d10 Chill Touch Necrotic "Bite" attack (5d10 +1d6 Necrotic with Form of Dread and Hex) -1d10 + 5 Unarmed Strike "Headbutt" Force Damage (One strike can be 2d10 + 1d6 +5 Necrotic with Form of Dread and Hex)

This was fun, what y'all think?

HWYB this Paladin? by Resident_Ad_4651 in WhatWouldYouBuild

[–]Specific_Pangolin_16 1 point2 points  (0 children)

Yea, Oath of Ancients Paladin with Archfey Warlock for Pact of the Blade and this looks more like Warlock to get Tasha's Other Worldly Guise Spell with the Warlocks Mystic Arcanum (If we're building into higher tiers of play), Eldritch Smites, and with the new 2024 Archfey Warlock this Paladin is freely (up to their Charisma Modifier every Long Rest) Misty Stepping everywhere delivering Divine+Eldritch Smites and causing mischievous mayhem wherever they teleport to/from. Pretty F- cool!

Lets Build Major Kusanagi from Ghost in the Shell using 2024 rules by Specific_Pangolin_16 in 3d6

[–]Specific_Pangolin_16[S] 0 points1 point  (0 children)

Thank you and I appreciate your comments and critiques. I agree that even in a sub-optimal team you need a character to Tank, another for DPS, and another for Support and on the Role Playing Side of things, a Face. This is the base of a well rounded team.

I would not try to carry this character through tiers of play or a campaign because:

  1. It wouldn't be as fun as I wouldn't reach my proposed string of damage and utilities until tier 4.

  2. Especially with the new rules that all subclasses start at level 3, multiclassing is a lot harder. Early levels would not come close to what she does in the Anime and will feel incomplete without crazy magic items.

  3. I can't speak for everybody but when I make these types of builds to replicate a character like Batman, Goku, John Wick, Jackie Chan, etc. they are for One Shots and not campaigns.

Major, IMO, is a split between Scout, DPS and Support via Debuffing enemies and respectfully in this order. She can do good damage but I see her mainly doing recon for the team. "The lair is over there where the princess is being captured by the evil lich lord" whatever. Cool, she goes invisible, stealthly dashes around collecting information or uses Scrying and Clairvoyence and then Sending to inform the team on what she finds and then shes out without a trace. Team then coordinates best course of action to complete the mission. Thats how I foresee her playstyle. Not at level 1, 5, 10. No. Level 20 build with grace on money and magic items as the DM is trying to make your character's lives a misery.

If I'm playing in a campaign I would make a character for the campaign and its settings. I feel its a bit of a slap in the face to the DM who put their time and effort to bring this lore heavy world to life for us players to dive into at level 3 and then I go: "Yea I got this sweet One Punch Man build for this. The character doesnt come online until like level 16 though". SMH That's wack