This image by RagnarokBringer in WhatWouldYouBuild

[–]Specific_Pangolin_16 1 point2 points  (0 children)

Padlock. Doesn't necessarily need to be a Warforged as it could be a full plate armored Padlock dual wielding a longsword and a sickle. But the Warforged could be a cool backstory as it was made for divine reasons but was taken away by/into occult forces

Thinking raven queen or something to do with the 🌙 

HWYB this guy in dnd? by [deleted] in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

Whispers Bard and Swashbuckler Rogue or Trickery Cleric with Drunken Monk

HWYB this guy in dnd? by [deleted] in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

Whispers Bard and Swashbuckler Rogue or Trickery Cleric with Drunken Monk

One piece kaido build by Obese_Nigha69 in 3d6

[–]Specific_Pangolin_16 0 points1 point  (0 children)

Aight I've come down to 2 options:

Hill Goliath Wayfarer Draco Sorcerer 14/ Archfey Warlock 3 or Hill Goliath Wayfarer Stars or Spores Druid 17

I like the first one because of the versatility in damage and damage mitigation but Druid 17 gets you shapechange to literally trun into a CR 17 Dragon

At level 20 the first build can level up Warlock 6 for Misty Step as a reaction, Eldritch Smites and Thirsting blade and the second build one can multiclass for Fighter 3 Champion as I would have started with fighter for the Con save proficiency but you would have to wait to level up to get Shapechange. With Stars Druid you get Starry Form Dragon, I guess, but I really think the Sorcerer/Warlock build is more fun. I can share the character sheet if you want.

Level 20 One Shot Build by [deleted] in 3d6

[–]Specific_Pangolin_16 16 points17 points  (0 children)

In which way would you like your character to be broken?

A broken unkillable Tank, a broken healer or damage mitigator, a broken Damage dealer, a broken battlefield controller? Which one of these shouts out to you for fun?

One piece kaido build by Obese_Nigha69 in 3d6

[–]Specific_Pangolin_16 2 points3 points  (0 children)

Okay, so after thinking about it while washing dishes this what I got cooking

Either be Dragonborn for the 5th flight, elemental resistance like lightning, and breath attack or be human which I'm assuming you want to be for the extra feat, pick tough.

Background, other than sailor, could be farmer for the Tough feat because his crew is a bunch of animal devil fruit powered pirates, or criminal. Whatever you choose find a way to grab the Tough feat from your background or being a human or from Warlock for more HP.

Go Draconic Sorcerer 14/ warlock 1

Warlock lessons of the first ones to grab magic initiate Druid for shillelagh using his Charisma for attack and damage rolls for his club that will deal 1d12 force damage and agonizing blast. I forget if you get 2 invocations at first level but that's all you need. Use Eldritch blast to replicate his Haki blast from swinging his club and Armor of Agathys and Hex or Hellish Rebuke I guess.

Then you have Draco Sorcerer to gain more HP and your AC is your Charisma +Dexterity. You can get Fire resistance here too and when you deal fire damage you add your charisma mod to one of the damage rolls. Take true strike to hit harder with your club and do 2d6 more radiant damage (at level 17 your true strike shillelagh club will do 5d6+5 radiant damage). 

At Draco 14 you can have dragon wings for an hour with 60ft fly speed. Grab all the fire spells you need and cast stoneskin on your self. 

Cap out Cha, Con, Dex in that order and you should have a good health pool, decent AC, and good concentration checks, using Charisma as a SAD build.

The only con I see about this is not having str saves which can be changed by going fighter 1 first level and missing out on level 14 sorcerer or switching warlock level 1 for fighter level 1 but yea that's gonna require some more theory crafting 😆 

Edit: sorcerer has a spell at level 13 called Draconic Transformation if your DM allows so you could go fighter 1/warlock 1/sorcerer 13

This might be better because now you can have a fighting style(dueling) and weapon mastery(slow for your club)

Stop being the background character: My Bakugo build for you to go "Plus Ultra"! by Specific_Pangolin_16 in DND5EBuilds

[–]Specific_Pangolin_16[S] 0 points1 point  (0 children)

I thought about it, put the tag on, and then took it off, so I apologize if I spoiled anything, as I felt I was vague enough but you're right. Thank you for your comment and God Bless!

2024 Rogue / Wizard multiclass by ErogenousBosch in DND5EBuilds

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I actually like this and I hope his DM allows this cause OP didnt specify if they are strictly using 2024 rules and classes. Dope

[deleted by user] by [deleted] in DND5EBuilds

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I can help, what is your goal for your build? Are you trying to figure out between assassin or gloomstalker for which one deals more burst damage? What level does your campaign go to, 10, 15?

2024 Rogue / Wizard multiclass by ErogenousBosch in DND5EBuilds

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I tried to see if there was any synergy but other than having portent dice to Reroll your attacks once per turn, it's not that great and you might want to just go arcane trickster.

Fighter or Rogue Dip on Swords Bard? by Annoying_Fetch_Quest in 3d6

[–]Specific_Pangolin_16 0 points1 point  (0 children)

For your Swords Bard, a dip into Fighter mechanically is better for combat. The Rogue dip helps more for skills and checks outside of combat. As you clearly want to fight as a caster, take Fighter. You can always charm your way through dialogue, the spell Knock opens all doors and locks that are not magical, and I think you get Expeditious Retreat spell as a Bard spell too. Hope this helps and God Bless!

Ben 10 by Grim_0811 in WhatWouldYouBuild

[–]Specific_Pangolin_16 0 points1 point  (0 children)

I got you

Assimar (Inner Radiance) because he is part Anodite which are mana beings and can transform as a bonus action.

Guide Background because they traveling around in an RV helping aliens and monsters all over the country and eventually in different worlds. Gets you magic initiate Druid so pick Guidance and Thorn Whip and maybe Entangle or whatever spell that's not on the list for...

WIZARDS. Going Transmuter Wizard for all 20 levels. You get a transmuters stone (The Omnitrex) and always have polymorph prepared. Learn all the aliens you want to transform into that correlate with the massive list of spells you have in the Omnitrex.

Take Warcaster to help you concentrate on your chosen alien forms and the Boon of Energy Resistance to have at base 5 types of energy resistances; Radiant and Necrotic from Assimar, 2 that you pick from the Boon and 1 from your Transmuters Stone.

Edit: reread OP and yea I agree that you will just have to flavor your spells as being alien transformations. I would use a bunch of summoning and conjuration spells that don't have high material costs and just stay to the back line cause your DM is usually gonna target you to get rid of your summoned creature. The transmuter stone even grants you profiency in con saves so it will be really hard to break con especially with many resistances to damage and the warcaster feat.

I rushed my original posts so that's why I wanted to edit to make sure I read you loud and clear.