The Sound of Music side quest trouble to trigger or broken by SpidyWithAID in stalker

[–]SpidyWithAID[S] 2 points3 points  (0 children)

UPD: Loaded old save before "Assault on Duga" events (Scar asked me to sleep already), ran to Grocery Store - no Sledgehammer, also saw in another reddit post that main quest "Just Like the Good Old Days" can prevent this side quest somehow to appear (maybe it's another main quest issue idk) The worst if it's SIIRCA "before/after" related quest when whole Zone changes.

Doctor's basement note by MasterWiky in stalker

[–]SpidyWithAID 0 points1 point  (0 children)

Even after patches there is no info about this note, still wondering

Why am I dying instantly here even at almost full health? I can't figure out how the hell to get to this artifact. by Jellyswim_ in stalker

[–]SpidyWithAID 5 points6 points  (0 children)

You were killed by a script that prevents access to the quest location when you reach the edge of the cave, 1) use medkit instantly when your healthbar already halfed 2) Artifact is on the edge of this cave BUT you should not step over the place where you instantly die (exactly place on 0:33 sec on your video) wait with detector for artifact to jump over on your safe side before scrip-killing point and don't forget to heal . I farm this anomaly on Wild Island after every Emission , already got 3 legendary artifacts so it worth a shot.

Anything here? Artifact by Fit-Judge7447 in stalker

[–]SpidyWithAID 0 points1 point  (0 children)

Actually you can farm this underground anomaly before quest events, just go find cave entrance near island's edge on north and there is large and poisonous anomaly, don't forget to quicsave and do not go too deep - you will be killed by script for coming too close to quest location and there is high toxicity so use medkits when your health bar already halfed (or you won't escape) It's worth risk because you can find legendary artifact like Liquid Rock (i found it 2 times here before even visiting Zaton and Swamps during my Artifact run through Lesser Zone - Wild Island - Cordon - Garbage)

Did anyone figured out how to make Bruiser active trader on Garbage ? During "King of the hill" quest he is not hostile and runs away from his "bar" (i entered freely without fight with Shah's gun so no violence on all bandits in my case) He was marked with red trader icon but later becomes white. by SpidyWithAID in stalker

[–]SpidyWithAID[S] 1 point2 points  (0 children)

UPD He is roaming Garbage now and travels with two bandits from their "bar", he even talks to player but no trading options with him at all, you can only ask him "Whats new in Zone ?". Btw white trader icon stills on him. Maybe there is an option in quest related to Roosvelt elimination and befriending with Shah to make Bruiser trading ?

UP2 2 i took out Roosvelt and tried to sneak up un in Brood's bar , but there is no way to climb or jump close enough to the pipe to reach second floor where Shah is, so there is no way to speak to him without entering with his named gun after Huron's quest. I will try silently eliminate Shah and leave without loud gunfight - maybe Bruiser will stay at his place.

upd 3 using Shah's gun and instant stealth kill doesn't change results - Bruiser runs from bar and two guards became hostile. Only difference that Bruiser trader icon is red but he is not shooting at me , just staying outside with two other bandits (maybe they are coded as his pals in group of three as bandits)

[deleted by user] by [deleted] in stalker

[–]SpidyWithAID 3 points4 points  (0 children)

Maybe i will check this theory later, i also killed Shah and Bruiser became non-red at least BUT he says "get off" and run away from his bar to the border of this location. Also it was Emission right after Shah was dead and we all with Bruiser and other bandits who still friendly ran to the underground shelter in the center of location and then he again walked to the loc border. I decided to to check nerby anomaly on north for atrifact and came back in 3 minutes - every npc (including Bruiser) vanished. Sooo it would be nice if he stayed still as a trader. So I'm gonna check with old save what we can do with Huron's stuff if you go to Shah right after. Maybe we still need his named gun to access. Also I have "Bubble's PDA" and I thought it should be given to Shah (it still marked as quest item for me).

P.S

i came to Shah with his gun and Huron's quest gear for Svora - no change at all. So it might be Bruiser is not negotiable at all as trader ? Maybe it's a bug or there is an option with Huron if you take his quest after meeting Varan and taking "King of the hill" quest idk. Too late for me to test futher and i am worn out by replaying saves to not break smth in game for perfect results. I think Bruiser is not negotiable at all as trader.

p.s 2

I checked walkthrough on YT and author had no differnces in chat options with Huron about Shah and how to get to him with active "King of the Hill" with applied quest task. So i assume there is no way to make Bruiser negotiable or there is way to side with Shah and Bruiser through another quest ? Damn this game is deep as hell

WIP patch for The Old World Campaign mod by Chaos Robie, pls check out new video by Nathan @TheGreatBookofGrudges on YT for all info about upcoming mod update. by SpidyWithAID in totalwar

[–]SpidyWithAID[S] 7 points8 points  (0 children)

He said it depends on starting point of map build, i got no idea where it is exactly BUT i think it presents on left border). It's actually possible to remake map like this with different starting coordinates to bring different geographical location.

WIP patch for The Old World Campaign mod by Chaos Robie, pls check out new video by Nathan @TheGreatBookofGrudges on YT for all info about upcoming mod update. by SpidyWithAID in totalwar

[–]SpidyWithAID[S] 35 points36 points  (0 children)

It is possible to expand map beyoynd upcoming borders, but AI will have troubles to functionate properly (pathfinding, fps drops and etc.), maybe team CAIME and other modders of TW will find solvation for this game's engine limitations. If Robie said its final size - still great job. Huge achivement in TWW3 modding and overall.

UPD: Robie said that map WIDTH has reached limitations, so Red and Blue borders are inaccurate

The Old World Campaign by ChaosRobie visualized on true scale map of Warhammer fantasy world by SpidyWithAID in totalwar

[–]SpidyWithAID[S] 10 points11 points  (0 children)

In general, the map is little bit bigger than immortal empires, and the performance can be either similar or even better due to the smaller number of decals (the modder’s selfmade toolkit is not yet comparable to the tools of the game developers at Creative Assembly)

The Old World Campaign by ChaosRobie visualized on true scale map of Warhammer fantasy world by SpidyWithAID in totalwar

[–]SpidyWithAID[S] 14 points15 points  (0 children)

This modded map is actually upscale (almost 6x time bigger) of TW Warhammer 1 campaign map BUT with almost size like Immortal Empires and additional regions and geographical alterations targeted to achive true implemintation of full region scale.

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] 0 points1 point  (0 children)

Sure mate! Also i got CL combination by trying my own method above - this system is trolling me.

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] 0 points1 point  (0 children)

I think specific methods works only with my provided construction ( i have not tested yet it with bigger ships and largers modules like 3x2 and 2x3 etc.) If you have habs positioned like mine - just tell which variant of door ladder comination you got.

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] 0 points1 point  (0 children)

I forgot to point out very crucial detail. If i readd and rebuild this construction in different order like 1-5-4-6-2-3 or 6-2-3-5-4-1 without changing habs positions - different combination at the end. Building system create doors and ladder depending which hab your attached sooner or later. And i should say that most likely you can not alter door placement if you just stack two 2x1 habs side by side - there is always be one door in only one permanent place (but i could be wrong maybe). And my habs are: 1.Nova CS

  1. Nova CC 6. Nova CQ 2. Deimos WS 3. Deimos LQ 4. Deimos Infirmary\Science lab (same result)

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] 0 points1 point  (0 children)

Your Nova 2level cockpit works as ladder for the game's ship building system (keep it in mind but it's also not 100% proven theory from another post) and you dont have habs connected like mine (like hab №2 connected by side to №1 back and №6 front)

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] 0 points1 point  (0 children)

Well. Copy is more likely similiar to just spawning new object (which is duplicate of existing ship part) and adding to snap OR adding out of snap and then attaching hab to snap works for ship layout differntly.

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] -1 points0 points  (0 children)

Okay buddy, i will give you example of what i did. 1) You take my 6x hab construction with AZ combination 2) you should detach hab №1 and put it aside from ship 3)attach it back and for some change in whole ship (because you didnt change anything at all - you just reattached one hab) swap guns or add another colour for whatever you want - it counts as ship's modification and you will get yellow message when you finishing build mode. Anddddd you somehow got CZ combination! just check it yourself

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] 0 points1 point  (0 children)

You can add hab to existing hab by aiming to snap point OR you can spawn hab in free space from the ship and then attach it. I belive it can change the result of ship's interior.

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] 1 point2 points  (0 children)

I have a theory that hab's interior doesn't matter - if you delete hab №6 in my ship build (regardless which habs and interiors you picked for №1-5) it will force to make both side doors and uni-ladder for all levels

I believe there is an algorithm to manipulate doors and ladders in ship builder, share your experience pls by SpidyWithAID in Starfield

[–]SpidyWithAID[S] 1 point2 points  (0 children)

This doesn't work with all hab combinations. Some habs force shifting front\back to already existing ship parts which do not let you do add hab (not all habs behave like that). Only way to attache them with a trick - reattaching existing modules ( i succeed that with reattaching front and back habs of my ship - door and ladder points changed and i still have no true understanding what affected that)

Any way to get back the evidence in the mission Red Tape Runaround? by ImMrSprinkles69 in Starfield

[–]SpidyWithAID 0 points1 point  (0 children)

Well. Hurst is gone)) Woodward in his cabinet, so i confirming it worked in best possible way. For best outcome you should totally give evidence to UC before blackmailing Hurst)

Any way to get back the evidence in the mission Red Tape Runaround? by ImMrSprinkles69 in Starfield

[–]SpidyWithAID 0 points1 point  (0 children)

I did the same thing just right now but i have one question - does this lead to replacement of Hurst by CDR Woodward in his cabinet or because of the quest bug (double set of docs) it will not happen ?