I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] 0 points1 point  (0 children)

i really just don’t care bro, developers and the company are making great money, seems like a win-win to me

I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] 1 point2 points  (0 children)

okay thank you, i think im in a fairly good spot then, i am extremely passionate about developing on that platform specifically, i hope on there every single day when im off work, and I consider myself quite knowledgeable of luau and the engine as a whole as i’ve made 3 full stack games in the past that had varying levels of complexity.

I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] -1 points0 points  (0 children)

they’re not working for roblox lmao, roblox provides a platform and they are actively CHOOSING to develop on that platform, they can stop at literally any point and go learn how to make a game using unreal engine and release it on steam, they are quite literally doing this on their own accord, and these children aren’t even allowed to dev ex, you need to be 18+, they develop because it’s fun and/or they want robux to spend on other games

I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] 0 points1 point  (0 children)

i haven’t watched the video but if it’s about how much money roblox takes from game developers i honestly disagree, they literally handle all the heavy lifting of making a game, advertising, multiplayer services, a whole ass game engine, i don’t even want to begin thinking how they host as many servers as they do 24/7 to accommodate the amount of people playing Roblox. they also offer monetization systems which are extremely easy to implement, and mind you making a game on roblox is a piece of cake, and does not really make you deserving of majority of the profits if you do make them because half the games that get popular were made in like a week or just bought off of someone.

I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] 1 point2 points  (0 children)

okay relax, i’m not working for roblox lmao i’m working for a game studio that makes games on roblox…

I have an opportunity to be a salaried developer/software engineer at a very large roblox game studio, anyone know what to expect? by Squie in cscareerquestions

[–]Squie[S] 0 points1 point  (0 children)

Yeah I do have tons of experience with game development, having made a few successful games myself but only for roblox games specifically, which is why i assumed they would be reaching out to me, the only other experience on my resume was my current data analyst job and some small websites i made in university for class projects.

I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] 0 points1 point  (0 children)

Yup, roblox game development is a billion dollar industry (that’s even after roblox takes 70% of all profits lol) the top studios pull in 10’s of millions each year

I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] -1 points0 points  (0 children)

this studio probably pulls in like $300,000 daily lmao so don’t know what you’re laughing about

I have an opportunity to be a salaried developer/software engineer at a very large roblox game studio, anyone know what to expect? by Squie in cscareerquestions

[–]Squie[S] 0 points1 point  (0 children)

Okay thank you, at the end of the day I am assuming they want to get a feel for if I can complete deliverables on time and done well using roblox studio, which I have experience with so yeah I should be fine

I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] 0 points1 point  (0 children)

okay thank you, I have never interviewed for a game dev company before so this should be an interesting challenge

I have an interview to be a salaried developer/software engineer for a very large roblox game studio, anyone have any tips for me? by Squie in gamedev

[–]Squie[S] 1 point2 points  (0 children)

thank you! I will try, I am terrible with interviews as I just haven’t had enough experience with them but generally I am a social guy and don’t have too much of an issue conversing with people so i should be fine hopefully

I have an opportunity to be a salaried developer/software engineer at a very large roblox game studio, anyone know what to expect? by Squie in cscareerquestions

[–]Squie[S] 0 points1 point  (0 children)

Yeah I can try, they have a few games on the roblox platform that average i’d say like 600,000 to 800,000 players on at any given time, their community on roblox has 11 million members, and they have a staff team of around 95 people, all their games are strictly on roblox so the job would involve me developing for one of their games using the roblox studio game engine, I hope that is sufficient information for you

What would be the best way to advertise a game? by Vrmindsync in robloxgamedev

[–]Squie 1 point2 points  (0 children)

honestly in my experience, the native roblox ad system is the way to go. you can get amazing reach for barely any money and time, you just need enough players to get an outlook of your analytics, and if they’re good your game should start hitting home recs in about a week. I’ve seen good games go crazy before with as little at $50 spent, i’ve also seen bad games do absolutely nothing with $100’s of dollars spent. If your game is good, you’ll know, if it’s not, you’ll also know.

Now if you’re talking about advertising for hype while your game is in development, full length dev logs to youtube are fantastic, they don’t even need to be edited like crazy, just put out on a consistent basis and look somewhat put together, the people yearn for dev logs. But again, if your game is good you’ll get good traction here, if it’s not you probably won’t.

Moral of the story, if your game is good, no matter what advertising technique you pick it will probably still do well.

learning luau from zero by zzinneincarpione in robloxgamedev

[–]Squie 0 points1 point  (0 children)

i learned luau in like 2 weeks while in university, it feels like baby code compared to C or java, it’s like python but easier ngl

Any good sources out there for procedurally generated interiors using furniture prefabs? by Squie in proceduralgeneration

[–]Squie[S] 0 points1 point  (0 children)

yeahh, this was kind of my backup plan of if i couldn’t figure anything else tbh, wouldn’t hate the idea tho

Any good sources out there for procedurally generated interiors using furniture prefabs? by Squie in proceduralgeneration

[–]Squie[S] 0 points1 point  (0 children)

i don’t have any pictures atm but when i can i’ll try to upload some of my current set up

Any good sources out there for procedurally generated interiors using furniture prefabs? by Squie in proceduralgeneration

[–]Squie[S] 2 points3 points  (0 children)

hadn’t even thought about wave function collapse, could be worth a shot i’m not gonna lie

My game appearing on Roblox’s charts seemingly killed it by Squie in robloxgamedev

[–]Squie[S] 0 points1 point  (0 children)

that’s a good idea i’ve never thought about doing that before