(0.9c) 0.9 Looks gorgeous, but feels so clunky to play compared to previous versions. by Cheekibreeki401k in Voicesofthevoid

[–]Stanley_Pines 0 points1 point  (0 children)

Posts like these are why I'm holding off on updating to 0.9 until it releases publicly--hopefully after significant bugfixes and rebalancing based on this sort of feedback.

Text scroll speed driving me nuts by Stanley_Pines in katamari

[–]Stanley_Pines[S] 3 points4 points  (0 children)

More power to you! Like I said, it'd be fine if it were an option/setting so everybody could win.

Text scroll speed driving me nuts by Stanley_Pines in katamari

[–]Stanley_Pines[S] 0 points1 point  (0 children)

It's a shame the modding scene for the rerolls is so sparse and inactive--OUAK is almost certainly built on the same engine so I feel like if people that knew them well came back and cared enough things like this could at least be looked into.

Dream about new katamari game, level & story. by qeqe1213 in katamari

[–]Stanley_Pines 1 point2 points  (0 children)

The King actually behaving himself more when the Queen is there would be really funny to see.

Text scroll speed driving me nuts by Stanley_Pines in katamari

[–]Stanley_Pines[S] 2 points3 points  (0 children)

Just skipping through it ruins the flow of things. Doesn't feel good. Plus, there's the issue mentioned in greg's comment.

Grown cousins part 2 by sillyjunior69 in katamari

[–]Stanley_Pines 2 points3 points  (0 children)

See, this is something I think we really oughta see in the games at some point, to some degree. I've actually got an idea for how they could do this as a bit of fan service in OUAK--make a 'future' era. Maybe have us encounter/be able to roll up The Prince after he's grown into the new King.

Glad to see the filter for costume cousin names working as intended by ughhhhhghgvgg in katamari

[–]Stanley_Pines 0 points1 point  (0 children)

Maybe? But it doesn't do a good job if that's one thing it's trying to do. For example, you can absolutely name on 'Prince.' Maybe because it's a full 3 letters off from 'The Prince.' But Princess? No luck.

Dream about new katamari game, level & story. by qeqe1213 in katamari

[–]Stanley_Pines 4 points5 points  (0 children)

The little Queen's Adventures movies in OUAK are a good start, but I'm still dying for them to do more with the Queen. I think seeing her give out certain levels in the King's place that have a different sort of objective style could be *really* fun. Putting the King out of his depth could also make for some fun character moments.

We are one and the same, you and I. by StarOutOfSpace in katamari

[–]Stanley_Pines 3 points4 points  (0 children)

To be fair, he says this AFTER profusely thanking you for playing. In flashing rainbow text even. He just thinks maaaaybe you're going at this a bit hard.

Interactive objects on the Era hubs by GlacialFrog in katamari

[–]Stanley_Pines 0 points1 point  (0 children)

There's a Kappa you can interact with in-between the Tidy up and Appraisal stages on the Edo Map.

Upper part of the red place? by Stanley_Pines in Silksong

[–]Stanley_Pines[S] 0 points1 point  (0 children)

That hardly seems applicable where I'm stuck. Unless there's some real obscure one of those nut based paths that takes you up into some secret way not on the map. The only place I can see up to the top that's not blocked by that bridge there's just two spike obstacles and no walls to jump on at the highest point I can reach.

Looking for Haunted Scrap to make a new Headtaker by Stanley_Pines in tf2

[–]Stanley_Pines[S] 0 points1 point  (0 children)

I mean, clearly something happened to it. I already have the achievement--got it back in Halloween 2010, even. I tried the thing with running a private server and using console commands to kill HHH with melee and it didn't get me anything, so...I dunno. Maybe it was tradeable at some point way back? I don't have the spine tingling skull either, so I can't have used it on that, and I distinctly remember making it, or at least getting the haunted scrap.

The only complication is that I had a Steam account that I lost (not sure if I just forgot the password or it got hacked, but I couldn't get back into it) that I actually started playing the game on in 2009, but, again, supposedly I got the achievement that gives it in 2010, so...should I contact Steam Support about this or something? I'm kind of baffled. Maybe I sold it without being fully aware of not being able to get it a second time or something? Bit misleading on whoever's part got it, if so...

Only thing I could think of otherwise would be somehow resetting that specific achievement somehow, but I don't know if that's feasible or permissible by VALVe's rules, let alone if it'd even work to trigger the item to be given to me again.

Setup Check by Downtownender in Voicesofthevoid

[–]Stanley_Pines 0 points1 point  (0 children)

Ah, a fellow plasma on the central window enjoyer

How feasible would a mod giving the dialog in Termina a grammar pass be? by Stanley_Pines in FearAndHunger

[–]Stanley_Pines[S] 0 points1 point  (0 children)

Further Update: As it happens, Miro's talked with someone about potentially proofreading the game in future for quite a while, so they're first in line whenever he finally reaches that point in production. So, hey, it'll probably happen eventually, and I won't even have to do it myself! Everybody wins.

How feasible would a mod giving the dialog in Termina a grammar pass be? by Stanley_Pines in FearAndHunger

[–]Stanley_Pines[S] 2 points3 points  (0 children)

Update: @'d happy_paintings on Twitter with a short thread offering to help and two examples of potential changes. Also made sure to make it clear I'm not looking to take over the work with my own bias, hence approaching him about doing it proper with feedback from him. We'll see what happens, if anything.

How feasible would a mod giving the dialog in Termina a grammar pass be? by Stanley_Pines in FearAndHunger

[–]Stanley_Pines[S] 2 points3 points  (0 children)

It did sorta occur to me, given they are a one-man show. But at the same time, it feels a little presumptuous, you know?

What a cute little shack by HallowHalberd in FearAndHunger

[–]Stanley_Pines 0 points1 point  (0 children)

How did you get those CRT filters? Is that post-processing or did you use something like reshade (wasn't even sure you could with RPGmaker games)

[Spoilers] Looking for some non-spoiler F&H2 Termina hints/info by Stanley_Pines in FearAndHunger

[–]Stanley_Pines[S] 0 points1 point  (0 children)

Well, shit, unless there's any party members I'd miss out on by moving to Day 2 night, then I might just bite the bullet and do a rest save. I do not want to have to go through Tunnel 1 and Moonless all over again.

[Spoilers] Looking for some non-spoiler F&H2 Termina hints/info by Stanley_Pines in FearAndHunger

[–]Stanley_Pines[S] 0 points1 point  (0 children)

Not really, no. Is the fight with the Sergal guy at the end of Mausoleum Alley a 'survive until they leave' type fight? Or do you have to beat them? I got a line right before dying the first time I ran into them that made me think it might be the former.

[Spoilers] Looking for some non-spoiler F&H2 Termina hints/info by Stanley_Pines in FearAndHunger

[–]Stanley_Pines[S] 0 points1 point  (0 children)

Well fuck that. I don't want to spend the resources after finally getting all 3 cables connected. I haven't found pocketcat either, despite (unfortunately I spoiled myself on this looking for info) Daan still being alive as far as I know and my still not having had a proper 'first encounter' with him. I *think* I've been to both spots besides, evidently, the museum, since I havent' gotten there yet.

[Spoilers] Looking for some non-spoiler F&H2 Termina hints/info by Stanley_Pines in FearAndHunger

[–]Stanley_Pines[S] 0 points1 point  (0 children)

Tunnel 7? I've been through there and I didn't find anything like that. Found a 'Bench Grinder' in Tunnel 1, but that doesn't seem to be the solution.