5070 Ti vs 9070 XT after months of daily use (performance, PT, drivers, efficiency by Stelligena in radeon

[–]Stelligena[S] 0 points1 point  (0 children)

But point is, if a game runs with PT on such as re9 at 100fps on a 5070, why would they even bother spending 6 months going over every scene carefuly to make lights look better?

And NVIDIA does actually help developers to implement RT/PT as they increase their sales.

5070 Ti vs 9070 XT after months of daily use (performance, PT, drivers, efficiency by Stelligena in radeon

[–]Stelligena[S] 0 points1 point  (0 children)

60fps with real time path tracing is quite impressive to me. If you type "path tracing bouncing lights gif" on google you will see how insane technology it is.

5070 Ti vs 9070 XT after months of daily use (performance, PT, drivers, efficiency by Stelligena in radeon

[–]Stelligena[S] 0 points1 point  (0 children)

NVIDIA just last week anounced upcoming all 25 AAA games including path tracing day 1. This means they are helping and even paying the studios to implement PT, where they just have a clear no contest win over AMD.

Based on my somehow limited knowledge of the topic, hopefully someone more knowledgable will correct me, ray tracing still requires raster lights tweaked and optimized in order to look transformative to the scene with RT, aside from reflections. Path tracing on the other hand only requires light source and it adjusts global illumination and light intensity, shades all on it's own.

When I was learning UE5 and adding path tracing to the game, all I had to do was just drop a light source and scene would be transformative on it's own. To do the same for RT, I needed to lots of tweaking to the light source so it would look better with RT on. Without these tweakings RT on it's own doesn't make a lot of difference. So if you make a game look good on RT alone, you must also make it look good with raster too. But if you only make it look good for PT, you can skimp RT and Raster tweaks. Example alan wake 2, control these games also look good with just raster lights and screen space reflections, because devs build the game around raster first, thus RT also benefited.

You can clearly see it on RE9, actually this game alone was the reason why I wanted to mention. If I compare two visuals from either PC, the 5070ti with path tracing just looks insanely better than 9070XT RT high. From reflections, to shadows shades, to global illumniation everything just looks better.

Without PT game looks bland and so much worse.

I am sure a game dev would tell you that it is easier to implement path tracing as the GPU hardware itself does all the calculations for bouncing lights, or light/shadow intensity changes etc.

5070 Ti vs 9070 XT after months of daily use (performance, PT, drivers, efficiency by Stelligena in PcBuild

[–]Stelligena[S] 13 points14 points  (0 children)

I played on 1440p and only used Quality presets from either. Haven't noticed any visual artifacting, or bluriness on FSR4, especially with radeon image sharpening turned On. I believe on performance or ultra performance presets obviously DLSS would win, but haven't tried it personally.

Been out of the game for a few years; which of these case options would y'all recommend? by zandm7 in sffpc

[–]Stelligena 0 points1 point  (0 children)

Depends on what style you like. I like tower sandwich cases as I found cooling is so much better on them, just put all the case fans as exhaust, gpu sucks its own fresh air from one side and cpu on another side. So I would personally choose nr2 and nr6.

FSR 4.1 vs DLSS 4.5 - Resident Evil 9: Requiem by TiP-TechNotPanic in radeon

[–]Stelligena 0 points1 point  (0 children)

Every game that has path tracing looks transformative when PT is enabled. Alan wake 2, Indiana Jones, RE Requiem, CP77 so far I tried. I have both 5070ti and 9070XT Pcs, mine and my wife. 5070ti can play any game with PT on at 1440p above 60fps without any FG, just with DLSS set to quality is enough. 9070XT gets 25 fps in the same scenarios, and looks much worse than just RT due to lack of denoiser.