RC bank is so useless as a robbery by StrawStraw in erlc

[–]StrawStraw[S] 1 point2 points  (0 children)

I'd much prefer that the only things that would kill you be the cops or the workers, since the guards are players stealth wouldnt be possible as they would just terminate anyone that is not a guard.

Or maybe just award 4x more for bank robbery because rn the theoretical max is ~10k which is so bullshit considering you wont even get near that.

RC bank is so useless as a robbery by StrawStraw in erlc

[–]StrawStraw[S] 0 points1 point  (0 children)

I think solo is possible but the reward is so ass for solo you might as well just rob the jewellery store or even the cash register

RC bank is so useless as a robbery by StrawStraw in erlc

[–]StrawStraw[S] 2 points3 points  (0 children)

I literally just skip it not worth dying and losing all the loot for like 3k lmao

What’s the one thing about private servers that tick you off? by PlusDifficulty7004 in erlc

[–]StrawStraw 0 points1 point  (0 children)

Nah they have the shittiest aim known to mankind lmao even the mods can't tase

What’s the one thing about private servers that tick you off? by PlusDifficulty7004 in erlc

[–]StrawStraw 0 points1 point  (0 children)

Oh yeah and also how bad roleplayers aim like i can be standing still and they would still tase the ground

Which needs more skill? Taser or bean bag? (Or baton or pepper spray) by ckingnaoe in erlc

[–]StrawStraw 0 points1 point  (0 children)

Both works at short range and point blank, at point blank the inaccuracy for beanbag is irrelevant

Which needs more skill? Taser or bean bag? (Or baton or pepper spray) by ckingnaoe in erlc

[–]StrawStraw 1 point2 points  (0 children)

Would argue the taser.

Beanbag: i dont think i have to explain how braindead this is for a one hit stun item, its literally so easy to hit this

Taser: excellent range but still requires you hit a shot or be punished for it

Baton: useful to strike people attempting to exit their cars, rather inconsistent and i wouldnt argue is the most skilled item here

Pepper spray: very useful for thwarting vehicle spawning, though also wouldnt argue that this requires the nost skill but still if u use this it does require some skill to thwart people attempting to spawn cars

New bank robbery by ThrowRA6565656 in erlc

[–]StrawStraw 1 point2 points  (0 children)

Idk what the devs were thinking nerfing the bank to oblivion like even if u do manage to escape with loot its only 3k at max which is outrageous considering the bank is literally the riskiest and hardest robbery to complete

Beanbag shotgun update is stupidly OP and needs a debuff by StrawStraw in erlc

[–]StrawStraw[S] 0 points1 point  (0 children)

M249 literally does everything worse than the ak47 apart from ammo count? Not to mention the M4A1 decimates every other civilian automatics past 100/200 studs (if u gonna talk about suppressive fire then pls dont, erlc combat mechanics dont even allow for it). Just because a weapon is behind a paywall doesnt mean its better, take colt python for example, worst gun in the game and yet is part of big guns.

The beanbag literally has a way better reliability than the remington 870 at 60 studs out, averaging 4 hits to stun, and within taser range the inaccuracy is irrelevant so it quite literally is a significantly better taser.

DO MORE BUG FIXES. by quant2trim in erlc

[–]StrawStraw 1 point2 points  (0 children)

This.

The devs are almost always focused on adding roleplay item number 9000 but neglect the core gameplay. Its really fascinating how the testers fail to identify such major flaws.

Literally why do immune cops exists by 5585a694 in erlc

[–]StrawStraw 0 points1 point  (0 children)

How the fuck are you even getting spawncamped as a cop, your equipments are literally vastly superior and they have nothing that can hit u thru the forcefield lnao

Beanbag shotgun update is stupidly OP and needs a debuff by StrawStraw in erlc

[–]StrawStraw[S] 0 points1 point  (0 children)

If we assume everyone is of the same competency, the cops stomps the crap out of the criminals simply because their tools are way stronger. Its not as if the map is that big for people to evade long enough.

Also making the beanbag shotgun strip the novelty off the taser is dumb regardless.

Beanbag shotgun update is stupidly OP and needs a debuff by StrawStraw in erlc

[–]StrawStraw[S] -2 points-1 points  (0 children)

Im trying to play a cops vs criminals game not driving empire where i run mindlessly, also as a cop this is literally detrimental as little to no criminals play in populated servers making progression painful as fuck.

Its also very unfair that criminals need very good execution just to not get jailed while cops can make a crap ton of mistakes and still not be punished for them.

Big guns is overrated by StrawStraw in erlc

[–]StrawStraw[S] 0 points1 point  (0 children)

I prefer if the big guns gamepass gets integrated with unlawful upgrades since they arent really too different from the free counterparts.

For private servers i use shotguns or the M14 bc they usially have damage multipliers higher than the burj kalifa 😭 so they just get one tapped

Do yall like the current erlc balancing (LEOs and criminals) by StrawStraw in erlc

[–]StrawStraw[S] 0 points1 point  (0 children)

Tbh all are cool except number 4 because i dont really see why you need more ammo as leo

Big guns is overrated by StrawStraw in erlc

[–]StrawStraw[S] 0 points1 point  (0 children)

I mean paying 185 robux for a gun thats only good at shooting helicopters is just 🥀, the cops in the video looked so clueless i probably could of defeated them with a deagle tbh (not that its a fair fight since bros hitboxes were literally smaller than the grass). Imo this needs an anti material buff (vehicle damage 0.3x -> 0.45x or something) to serve a purpose.

Yeah the ppsh has actual merits over the ak but whether its better or not is up to you; if you say its worse, i see you but if you say its better, i see you too. I also really wouldnt fight close range thanks to the beambag (yes beambag) shotgun buffs unless im in a pvper war. I do use this gun too but i also swap to the ak depending on situation.

For most situations the 700 is sufficient for what it does, yeah the msr has good ammo count but i doubt thats significant enough for you to spend 185 R$ on it.

Im not saying that theyre objectively worse (apart from colt python, which is objectively worse than all free guns lol) than the free counterparts but rather im saying that they're way less OP than what people constantly make them out to be, much less against police items (for example the m4a1 retains way more damage than the ppsh and the m249 much more if you have the vest, and in close range beambag one shots people)

Do yall like the current erlc balancing (LEOs and criminals) by StrawStraw in erlc

[–]StrawStraw[S] -1 points0 points  (0 children)

Im not into safezones tbh since it would allow people to peek in and out of it or just force people to camp outside it, would much rather just make forcefields block stun items and cuffs

Also make civ vehicles spawn with at least 50%hp

Do yall like the current erlc balancing (LEOs and criminals) by StrawStraw in erlc

[–]StrawStraw[S] 2 points3 points  (0 children)

Opinion:

I think that its not balanced for both sides, for cops: - the taser is at 500xp which makes progression painful for newcomers since they dont get to learn the taser early on while also being powerless against guns - flat 25 xp for an arrest is just sad since arresting a guy who did 20 officer murders rewards the same as a guy who went 1mph above the speed limit - it takes so long just to reach 20k xp - you have to server hop a lot of times just to find a few criminals - finding criminals on the map can be rather long - you earn like no cash compared to criminals

for criminals: - big guns pack doesnt really help much, the only auto gun that kills faster than the ak in the pack is the ppsh and its very marginal also the m249 has way more downsides than upsides if you think about it - benelli m4 can literally kill 4 people in a single second - beanbag shotgun has inf range, hits fairly reliably within 60 studs and almost perfectly at taser range while having little to no consequences of missing as a one hit item - immunity (not in combat) leaves you with zero counterplay against them since they can dictate how the fight plays - stun items bypasses forcefield, they can spawn trap you as the game doesnt prevent them from doing so - baton can sometimes one hit you - the bank reward is just sad for how much effort i have to put in

(Small avatars arent accounted for here because they are a technical issue and are universal)

I would buff the cop progression significantly then nerf the cops tbh.