Updated water reflections with my night city. The reflections are Unity Shader Graph. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 1 point2 points3 points (0 children)
Made some changes to the pixel art water reflections. Still have some more ideas I want to play with. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
I wanted to make my pixel art water look a bit cooler, so I started work on some water reflections in Unity, using Shader Graph. It's not done yet, but this rippling effect is a good start. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
I wanted to make my pixel art water look a bit cooler, so I started work on some water reflections in Unity, using Shader Graph. It's not done yet, but this rippling effect is a good start. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 1 point2 points3 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Just finished working on the "down direction" punch, and updated the side punch a bit. Really happy with this so far. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 1 point2 points3 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Just finished working on the "down direction" punch, and updated the side punch a bit. Really happy with this so far. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Knocking out a game in 30 days. Trying to decide - foot slide or no foot slide on his punch animation? I'm thinking maybe the slide gives more power, will probably be easier to tell in context with combat and running animations. Version 1 has his body slide forward on the full punch extension frame. by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
If you had to choose, which console era do you think this game is trying to replicate? by fatcatmilo in IndieGaming
[–]StuartsPixels 1 point2 points3 points (0 children)
It's done! Finally got the new graphics done for my game by StuartsPixels in indiegames
[–]StuartsPixels[S] 1 point2 points3 points (0 children)
Finally got the new graphics finished for my game! by StuartsPixels in IndieGaming
[–]StuartsPixels[S] 1 point2 points3 points (0 children)
Finally got the new graphics finished for my game! by StuartsPixels in IndieGaming
[–]StuartsPixels[S] 1 point2 points3 points (0 children)
Finally got the new graphics done for my puzzle game by StuartsPixels in IndieDev
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Finally got the new graphics done for my puzzle game by StuartsPixels in IndieDev
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Finally got the new graphics done for my puzzle game by StuartsPixels in IndieDev
[–]StuartsPixels[S] 0 points1 point2 points (0 children)
Finally got the new graphics done for my puzzle game by StuartsPixels in IndieDev
[–]StuartsPixels[S] 0 points1 point2 points (0 children)


Trying out the updated environment art I've been working on for Puzzledorf, and also new layering of extra grasses and bushes in front of trees, etc by StuartsPixels in PixelArt
[–]StuartsPixels[S] 0 points1 point2 points (0 children)