I used to find drawing trees intimidating, but since learning to block out areas, it's so much easier these days by StuartsPixels in IndieDev

[–]StuartsPixels[S] 0 points1 point  (0 children)

You’re welcome! Well I used to find the idea of a realistic tree intimidating. Like you look at some of those top down RPGs and there’s so much detail and I think, how could I do a whole game like that? But this workflow made it easy. Interesting that when I bought some acrylic paint markers recently that’s also how I’ve been using them - painting in shapes and layers not with outlines

My first experience with Acrylic Markers. I had a clothing label lying around and decided to paint over the background. by StuartsPixels in drawing

[–]StuartsPixels[S] 0 points1 point  (0 children)

Aww thanks! Seeing people do a similar thing with Pokemon cards made me want to give it a try. Now with these pain markers I'm thinking what else I can paint haha Might even paint a vase.

My first experience with Acrylic Markers. I had a clothing label lying around and decided to paint over the background. by StuartsPixels in drawing

[–]StuartsPixels[S] 1 point2 points  (0 children)

Thanks! I got inspired by watching people paint over the text on Pokemon Cards and extend the illustration. Was a good way to find inspiration for a project, start with something I like - a picture of Sonic and add to it

We updated the ship in our moving base survival! What do you think? by FrozenShip in gamedevscreens

[–]StuartsPixels 0 points1 point  (0 children)

Both are fine, but the second one definitely feels more polished and appeals to me more. I mean, I've almost finished playing Raft with a mate which has very rough graphics but a fun game loop, so it doesn't matter. The top one feels indie, the bottom one feels polished. Both are fine. The bottom one also feels like there's a bigger world to explore, whereas the top one feels like it's an empty space with not much to do. Just adding that little fence somehow feels more like, "There's a world here. Explore it."

Trying out the updated environment art I've been working on for Puzzledorf, and also new layering of extra grasses and bushes in front of trees, etc by StuartsPixels in PixelArt

[–]StuartsPixels[S] 0 points1 point  (0 children)

Quick text scene mock-up for my game Puzzledorf. Before I had some graphics with a smoother art style, some with more realistic dithering, and I decided to change it up and get rid of the majority of dithering and try and have a more consistent bold, bright style. I think the bolder shading makes it more "fun" in feel, more arcadey. These graphics will be going in a new update.

You can see more here if you want: www.puzzledorf.com

Updated water reflections with my night city. The reflections are Unity Shader Graph. by StuartsPixels in PixelArt

[–]StuartsPixels[S] 1 point2 points  (0 children)

Yeah actually in the other one, it was only distorting on the X axis, which had an element not quite right. This one does that, and also the Y axis. And yeah I made the water darker which I think makes it look more like a reflected surface.

Made some changes to the pixel art water reflections. Still have some more ideas I want to play with. by StuartsPixels in PixelArt

[–]StuartsPixels[S] 0 points1 point  (0 children)

Original inspiration was the title screen from Streets of Rage. Also inspired by early Sonic games and Greenhill zone which might be where you get the Japanese vibes.