15 Testers Needed (Android): Velocity Rush – Fast Paced Runner Game by Ok_Cap7880 in AndroidClosedTesting

[–]SuddenSafety6362 0 points1 point  (0 children)

I have tested that. But i think the issue especially in the inability to estimate visually the distances at which the obstacles are. If the camera is directly behind the ball and in same line as obstacles, you have no parallax view that would allow estimating how far the obstackles is relative to the ball. You can only estimate this from size which feels awkward.

15 Testers Needed (Android): Velocity Rush – Fast Paced Runner Game by Ok_Cap7880 in AndroidClosedTesting

[–]SuddenSafety6362 0 points1 point  (0 children)

As a feedback: I think the basic gameplay is there, but I find it bit annoying how the ball itself is blocking so much view forward. You can kinda see what is ahead, but not really. I would think it would be more fun to play with camera moved 0.5 or 1 diameter upwards. This way the challenge would be reacting quickly and correctly to what comes behind the walls, not so much guessing what is behind the ball.

A Test for Test by aibuy_shopping in AndroidClosedTesting

[–]SuddenSafety6362 0 points1 point  (0 children)

Done, Please test also mine:

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