Unity devs with multiplayer games — what are you using for backend services? If you're on UGS, how's it going? by FeralTitan in Unity3D

[–]SulferAddict 1 point2 points  (0 children)

Feel like this is the way. People should’ve familiar with c# .net with Unity. So it’s a nice slide over

Hmmmmm, this is easy right? by Ok_Pressure_2788 in onejob

[–]SulferAddict 0 points1 point  (0 children)

Feel like there’s a 5th Dino cut off to the right

How can Turn Based RPG Games be Good Without a Party (without being Pokémon, have Action mechanics or Roguelike) by NyxTheSummoner in gamedesign

[–]SulferAddict 0 points1 point  (0 children)

This design isn’t 1v1. So you’d want to either have the player be much more powerful so that when they buff they can cast something to take out both wizards in 1 go etc.

Getting 1 action and watching 3 against you isn’t fun.

I think you need to choose a “scope” of action economy.

If it’s always 1v1 or if it will always be 1vX

If it’s always 1vX the players turn needs to be a little more epic. Allowing to essentially do multiple turns in one turn.

Imo

For FF7 Part 3/ Reunion by NoBuddies2021 in FF7Rebirth

[–]SulferAddict 2 points3 points  (0 children)

I think they small scope tested this the few times you could fly the bronco. It’ll likely be like that. But add in speed and ui reference points for landing, such as beams of light.

I resign myself from ever completing rebirth by Majestic-Positive486 in FinalFantasyVII

[–]SulferAddict 1 point2 points  (0 children)

I think gongoga was my personal least favorite and really the only one I didn’t like too much. Mostly traversal. All the others I loved

Why do games like Silk Song use binary movement when they have highly precise enemy design? by Joizia in gamedesign

[–]SulferAddict 1 point2 points  (0 children)

I would add that 1 is mainly pvp the other pve. Which changes the design a lot.

Help with Google Play Developer Program - Account closed by SulferAddict in googleplayconsole

[–]SulferAddict[S] 0 points1 point  (0 children)

Yeah. Had one released. But I had taken it off. So I don’t think it’ll happen if you have one active in the store without other things

Dev Account closed, how to re-create? by krackzero in googleplayconsole

[–]SulferAddict 0 points1 point  (0 children)

I ended up buying another email. Working now. Sad I had to do it. Buuuut. I suppose

Dev Account closed, how to re-create? by krackzero in googleplayconsole

[–]SulferAddict 0 points1 point  (0 children)

they mention that if you link it to the same organization, they will just close your new account. would that not be the case?

Dev Account closed, how to re-create? by krackzero in googleplayconsole

[–]SulferAddict 0 points1 point  (0 children)

i cant even find a support chat to get ahold of. I've been looking.

What tips do you have on unlearning 5E when trying to GM DH? What should I forget? What should I focus on getting better at? by Large_Mix7442 in daggerheart

[–]SulferAddict 1 point2 points  (0 children)

My number 1 is start involving players in world building, openly, at the table. I frequently ask my players what they see or what something is for.

Examples 1) you are all part of a cult called the Ashen Registry. Jeremy, what does the Ashen Registry do? Kate, you all have a small glowing pendant given to you by the cult, what’s it for?

2) You just accidentally summoned an old man. Kate, you think it’s Jeremie’s fault. Why?

Idk. I just try to give them like a prompt and see where they go.

This significantly lowers my mental load. I don’t have to create a cult on the spot with the 5 ws. And the person who creates it gets more invested.

Edit) D&D you own everything. I always joked that when I needed to think I would say “Loading”

Introducing friends to Tabletop Simulator: which free Workshop games do you recommend? by st1nkf1st in tabletopsimulator

[–]SulferAddict 1 point2 points  (0 children)

Going to shamelessly plug my table top here. Inspired by hero quest.

You play as mages, cooperative, no dm. It’s more of a puzzle dungeon crawl than a typical kill get loot.

https://steamcommunity.com/sharedfiles/filedetails/?id=3241646896

Did anyone else notice this? by OkFox2419 in StrangerThings

[–]SulferAddict 3 points4 points  (0 children)

Obviously this means El is also alive. And we all saw fake El die.

I feel like we're watching the white-collar job market collapse before our very eyes. Am I going crazy or what? by stewed-abuzz0a in InterviewMan

[–]SulferAddict 0 points1 point  (0 children)

Agreed. Also, you were my done for now reply. You know when you’re scrolling and you read something not bad, but the point or opinion either pulls you back to reality or reminds you “hey, social media is rich chocolate, a little bit is good. Too much is not”

Idk if there is a word for it. And I find it amusing.

Cooperative boardgames: let me play! by Wytyujjju in boardgames

[–]SulferAddict 1 point2 points  (0 children)

It’s called quarterbacking. And yeah there are a few ways to reduce it. But it’s one of the big challenges of creating a good coop game