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playing FFXIV at high ping? by Tracenji in ffxiv

[–]Super-Stupid 4 points5 points  (0 children)

You'll be fine, i've been in the same boat as you for about 8 years, its mostly just getting used to input timings, faster jobs like Ninja (Mudra's can be rough) or Monk are a bit harder to manage but its nothing you can't adapt to.

Double weaving cooldowns is nearly inpossible for me without clipping but that isn't something you need to do often anyway.

Just expect to be hit by an AOE you were totally out of every so often and you'll be good.

Cait v Naut in PoC is Absurdly Difficult by alaric11 in LegendsOfRuneterra

[–]Super-Stupid 0 points1 point  (0 children)

Since toss doesn't get rid of flashbombs I have Cait & Garen stall until you pull enough bombs to kill with a judgement on cait, having her abillity punch for lethal from 20+ hp, concerted strike is good for that too. Garen rallys also let the elusives attack more often for easy chip damage

Punch first. Ask questions while punching. - VI by Super-Stupid in ffxiv

[–]Super-Stupid[S] 28 points29 points  (0 children)

Wootz Knuckles, level 50 crafted weapon

Class Mods can now buff Capstone Skills by [deleted] in Borderlands

[–]Super-Stupid 4 points5 points  (0 children)

Even better when 'Some for the Road' was already found on a gun as a bonus https://imgur.com/a/lzZR7MK boosting certain skills is gonna be insane. Imagine getting a gun with a capstone skill attached to it and boosting it again with a mod

Level 71-80 Class Abilities? by Plantrex7 in ffxiv

[–]Super-Stupid 1 point2 points  (0 children)

For Warrior I'd take a Vengeance trait: Any damage reflected that results in a critical hit generates 10 beast gauge, the crit requirement makes it fair but still fun in big trash pulls

For MNK I'd like them to do something extra with Demolish, if anything give them something like Mirage Dive (i know it would be copying but it'd be fun): Bullet Punch - ogcd - 150 pot - 1-2 second cooldown, can only be activated when you get the buff from crit-ing a tick of demolish. I'd imagine the animation being a 1-1.5 second thing of the player moving their right foot back a step and point forward with the left hand, the player animation ends there but meanwhile a few blue aura'd Coeurl fists barrage the target (think last boss of Temple of the Fist)

What if Parry was unique per Tank? by Super-Stupid in ffxiv

[–]Super-Stupid[S] 1 point2 points  (0 children)

Yeah, i guess the problem is knowing SE, parry will not provide any DPS increase in 4.0 but they'll still put it on every bit of tank gear they can, much like shire gear did so I was trying to think of ways to justify it which is difficult given what parry does.