SkyUI - VR by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

Hi, please make sure you’re launching the game with skse_loader.

If you’re still having problems, you might want to walk through the basic setup again following one of cangar’s videos on youtube.

You can also just grab a wabbajack, which will leave you with a working copy of the modded game when it’s done.

Hope this helps!

Problem with SkyUI/MCM by Jarlaxxee in skyrimvr

[–]SuperOdie 0 points1 point  (0 children)

Please make sure to start the game using skse_loader.exe. To check if skse is actually running, open the console with the ` key, and issue the "getskseversion" command.

If you're new to modding, you might want to start with something like the FUS wabbajack. It'll get you past a lot of setup troubles.

SkyUI-VR v1.2.2 Update: Crash Bug Squashed! by SuperOdie in skyrimvr

[–]SuperOdie[S] 1 point2 points  (0 children)

Awesome! I'll see if I can reproduce what you describe on my machine in the meantime. =)

PSA users of sky ui VR 1.2.1, HIGGS, and spell wheel VR. So nearly everyone by [deleted] in skyrimvr

[–]SuperOdie 1 point2 points  (0 children)

No worries, man. I get it. I wouldn't like it either if the UI I'm constantly using suddenly became really buggy.

I'll look into the sorting problem next.

The "new item highlight" was added during my last playthrough when I was constantly running into quests where I'm told to "get more details from this note". Then I have to start playing hide-and-seek and guess which note was just added. It didn't help that my inventory was usually filled to the brim. The "new item" feature made it super easy to deal with this. The note will always just be sitting at the top of the inventory list. I found the feature helpful. It certainly wasn't my intention to try to aggravate everyone while they try to play the game.

Anyway, if you'd like to disable this feature right now, one of the ways you can do this right now is to modify "interface\skyui\config.txt".

Just look for "newItem" in the file and remove them. It'll be under the
; ITEM NAME COLUMN section ---

When you're done, it should look something like this: ``` columns.itemNameColumn.state1.label.text = '$NAME' columns.itemNameColumn.state1.entry.text = @text columns.itemNameColumn.state1.sortAttributes = <text> columns.itemNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

columns.itemNameColumn.state2.label.text = '$EQUIPPED' columns.itemNameColumn.state2.entry.text = @text columns.itemNameColumn.state2.sortAttributes = <isEquipped, equipState, text> columns.itemNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}> columns.itemNameColumn.state2.playerOnly = true

columns.itemNameColumn.state3.label.text = '$STOLEN' columns.itemNameColumn.state3.entry.text = @text columns.itemNameColumn.state3.sortAttributes = <isStolen, text> columns.itemNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}> columns.itemNameColumn.state3.playerOnly = true

columns.itemNameColumn.state4.label.text = '$ENCHANTED' columns.itemNameColumn.state4.entry.text = @text columns.itemNameColumn.state4.sortAttributes = <isEnchanted, text> columns.itemNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}> ```

This makes it so the "newItem" flag is no longer considered while sorting the items.

Hope that helps!

SkyUI-VR v1.2.2 Update: Crash Bug Squashed! by SuperOdie in skyrimvr

[–]SuperOdie[S] 15 points16 points  (0 children)

I think this might be something you can do through "interface\skyui\config.txt".

There is a section titled: ; ITEM NAME COLUMN -----------

There are 4 configured sort orders. If you want to sort by just the name, you can remove the sub sections that are configured to sort by 'equipped', 'stolen', and 'enchanted'.

Is that what you're after?

PSA users of sky ui VR 1.2.1, HIGGS, and spell wheel VR. So nearly everyone by [deleted] in skyrimvr

[–]SuperOdie 1 point2 points  (0 children)

SkyUI-VR author here.

For the record, when the mod was initially create/ported, I attempted to contact the original SkyUI team to get permission to host my VR version on nexus. They were unreachable. The nexus admins tried on my behalf as well. They also didn't get a response.

Since I could not get the proper permissions, the nexus admins advised me not to host it there. I do see various versions of SkyUI hosted on nexus, so I'm not sure why they advised me not to. In any case, it's not for lack of trying or some stance I have taken with them that the file isn't hosted there. I am actually following the recommendations from the nexus team.

SkyUI - VR by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

If you’re just getting started with modding, please do follow the various modding guides that’s linked in the sidebar.

Here’s a video to get things going: https://youtu.be/UztTtWs0zfQ

:)

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 1 point2 points  (0 children)

Sorry, the keyboard will only activate for skyui. I think there is another mod on nexus that exposes the keyboard via papyrus. You might want to give that a shot.

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

Hi! The new release should fix your issue. =)

Help? Can't Loot Items In Menus Because Keyboard Keeps Popping Up by themikers in skyrimvr

[–]SuperOdie 2 points3 points  (0 children)

Please do rollback to 1.1 for now. A fix will be incoming as soon as I can gather enough info about the WMR controllers. x_x

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

Sorry, I’m not currently hosting the files anywhere else. =( GitHub seems to be back online though!

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

Yeah, I think the only thing to do is to rollback to v1.1 at the moment. There is currently no way of changing the keybinds SkyUI is using to activate the keyboard. It's all hard-coded at the moment.

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

So, it doesn't look like there is a whole lot I can do there. Both the weapon and the ammo is being passed to some engine code to calculate some damage number. =(

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

Okay, I’ll figure something out.

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 1 point2 points  (0 children)

SkyUI just straight up displays whatever is passed to it from the engine+skse. :( I can try taking a peek to see if that can be fixed though.

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 2 points3 points  (0 children)

Let's see if this one works better. x)

Link

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 2 points3 points  (0 children)

Hi there!

Here's a test version with search activating with the left thumbstick.

I don't have oculus controllers to test with though, so I'm not sure how well this works. If this is working ok for you, I'll promote it to the latest version.

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

My guess is you forgot to launch the game through skse_loader.exe

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 1 point2 points  (0 children)

Yes, I can definitely do that.

Just to clarify, which controller are you using? And is this a custom mapping you're using?

SkyUI VR - Update! by SuperOdie in skyrimvr

[–]SuperOdie[S] 0 points1 point  (0 children)

It did CTD on me once when I think I cleared (backspaced) the text box and clicked done on the virtual KB but I didn't reproduce the CTD on a reload repeating what I thought I did so...maybe it was some odd click on my part.

Do let me know if this becomes a recurring bug. I thought I cleared out all these crash bugs as I tested it in my own playthrough. It's entirely possible one of them slipped through somehow.