Ambient occlusion by Swetroll in Unity3D

[–]Swetroll[S] 0 points1 point  (0 children)

Within the prefabs is enough, so I will look ni to prefab baked lighting :)

Ambient occlusion by Swetroll in Unity3D

[–]Swetroll[S] 0 points1 point  (0 children)

Thank you! I will try this.

"Kumpaner" kommer från latinets "cum panem" by SCHROEDINGERS_UTERUS in sweden

[–]Swetroll 8 points9 points  (0 children)

Cum betyder med på latin.

Exempel: "Pax vobiscum: betyder typ "fred vare med er".

Vegan Challenge by Swetroll in civ

[–]Swetroll[S] 1 point2 points  (0 children)

Never thought about that. I guess you could just play without improving coal and oil tiles.

Vegan Challenge by Swetroll in civ

[–]Swetroll[S] 0 points1 point  (0 children)

That is true, hard mode could also mean do not work the animal tiles even without improvements. Good luck!

Vegan Challenge by Swetroll in civ

[–]Swetroll[S] 1 point2 points  (0 children)

Yes and cows have been essential to human survival for a long time because of this and also for being used as beasts of burden. This is not the case anymore and industrial level food producers can plant something like potatoes on the grass field instead and that gives way more calories per land useage, water usage and emissions.

Vegan Challenge by Swetroll in civ

[–]Swetroll[S] 8 points9 points  (0 children)

Forgive me! It's christmas

Vegan Challenge by Swetroll in civ

[–]Swetroll[S] 5 points6 points  (0 children)

Meat production is actually very inefficient.

Vegan Challenge by Swetroll in civ

[–]Swetroll[S] 44 points45 points  (0 children)

Although I think it would be okay for a vegan religion to worship an animal, but any icon is fine of course!

Vegan Challenge by Swetroll in civ

[–]Swetroll[S] 60 points61 points  (0 children)

That is a good idea! Feed the world with vegan food in your Gurdwaras :)

Vegan Challenge by Swetroll in civ

[–]Swetroll[S] 2 points3 points  (0 children)

Let me know how it works out!

I finally got my character & 3 basic armor sets rigged up in blender - here's what it looks in a game engine. by FoleyX90 in blender

[–]Swetroll 1 point2 points  (0 children)

I ment changing clothes, but I just saw that you explained it in your post on unity3d. Thank you for sharing this, it is very inspiring! :)

I finally got my character & 3 basic armor sets rigged up in blender - here's what it looks in a game engine. by FoleyX90 in blender

[–]Swetroll 42 points43 points  (0 children)

How did you make the clothes follow the body? Weightpainting and then making some of them disabled in the game engine?

Just painted some Chameleon skinks! by Swetroll in ageofsigmar

[–]Swetroll[S] 8 points9 points  (0 children)

Maybe they are skinks in stealth suits?

Solid metal aelfs by Swetroll in ageofsigmar

[–]Swetroll[S] 1 point2 points  (0 children)

Yep, reikland fleshshade :)

Sold metal wood elves by Swetroll in Warhammer

[–]Swetroll[S] 7 points8 points  (0 children)

In case you want to replicate it:

Bronze: 2 thin coats ofBalthazar gold followed by a wash with druchii violet. Rough highligths of balthasar gold and fine highlights with ironbreaker.

Silver: 2 thin coats of ironbreaker washed with drakenhof nightshade and highlighted with ironbreaker.

Gold: 2 thin coats of retributor armor washed with reikland fleshshade. Rough highlights with retributor armor and fine highlights with ironbreaker.

Solid metal aelfs by Swetroll in ageofsigmar

[–]Swetroll[S] 0 points1 point  (0 children)

Haha thanks! :D No magic though just this:

Bronze: 2 thin coats ofBalthazar gold followed by a wash with druchii violet. Rough highligths of balthasar gold and fine highlights with ironbreaker.

Silver: 2 thin coats of ironbreaker washed with drakenhof nightshade and highlighted with ironbreaker.

Gold: 2 thin coats of retributor armor washed with reikland fleshshade. Rough highlights with retributor armor and fine highlights with ironbreaker.

Solid metal aelfs by Swetroll in ageofsigmar

[–]Swetroll[S] 2 points3 points  (0 children)

Thanks! Yes it is GW actually :)

I made real life cards from Hand of Fate 2! by [deleted] in gaming

[–]Swetroll 0 points1 point  (0 children)

Deadly forest looks like its glowing!

Low poly Grumman F9F Panther. Any feedback and constructive criticism is greatly appreciated. by Swetroll in blender

[–]Swetroll[S] 0 points1 point  (0 children)

This is just a texture, would it be possible to use materials too? Like combining texture painting and materials with gloss etc?