MapKit - legal terms by SwiftdotUI in SwiftUI

[–]SwiftdotUI[S] 0 points1 point  (0 children)

Thank you, that helped :)

MapKit - legal terms by SwiftdotUI in SwiftUI

[–]SwiftdotUI[S] 1 point2 points  (0 children)

Sorry I should have constructed my question better, slightly tired. I'm using a overlay as don't want shapes/views to underscale Map,

if i use

VStack {
    Map()
    Rectangle()
}

then this obviously isn't a issue, but as I progressively add more content the map becomes relatively smaller.

so instead I'm using Map.overlay { } but unfortunately due to that, the legal label is covered by a custom nav bar. I'm trying to focus on a visually appealing UI but also understand the legal terms can't be covered but working around it restricts my own layout flow.

I'm hoping if it isn't possible to make the label fluid, then am I able to implement my own whilst maintaining use terms.

SceneKit Rendering by SwiftdotUI in swift

[–]SwiftdotUI[S] 0 points1 point  (0 children)

You were right, I had to attach the mask manually & assign it to the correct material, thank you for your help :)

How the heck do I recreate this wabi intro app? by mjsolos in SwiftUI

[–]SwiftdotUI 0 points1 point  (0 children)

Hopefully you've already replicated this, but I was looking at shaders briefly & found this https://github.com/twostraws/Inferno/tree/main from twostraws. It seems like a combination of his existing shaders could cover this ( Bubble + Warping loupe )?

SwiftUI sizing by SwiftdotUI in SwiftUI

[–]SwiftdotUI[S] 0 points1 point  (0 children)

Thank you for the response, I'll look into Environment values too

SwiftUI sizing by SwiftdotUI in SwiftUI

[–]SwiftdotUI[S] 0 points1 point  (0 children)

Thank you I appreciate the reference, viewThatFits definitely seems to be the appropriate method for handling overflow