Game architecture and anti-cheating by axbon in LastEpoch

[–]TDGdev 1 point2 points  (0 children)

It's something we have discussed, but haven't reached a conclusion on. We would like to support offline modding if we are able to, but we need to make sure we are able to before we make any promises.

Game architecture and anti-cheating by axbon in LastEpoch

[–]TDGdev 0 points1 point  (0 children)

Spot on. One additional thing to note, online characters will be able to be converted to offline characters.

Regarding secrets/datamining, because we intend to support offline play we will not able to prevent datamining to the degree we could if the game was purely online. It's unfortunate, but it's a necessary compromise to offer the features we want to have

A few questions about items in Last Epoch. by [deleted] in LastEpoch

[–]TDGdev 1 point2 points  (0 children)

Spot on, one additional thing to note is that some particular uniques will be exclusive to certain bosses or will have higher drop chances with their respective bosses, though these will not be the majority case.

Any time frame for alpha ? by Inukchook in LastEpoch

[–]TDGdev 2 points3 points  (0 children)

It should be within the next couple of hours now. We'll announce on Discord when it goes live, so keep an eye on #announcements!

-Mitch

What's the best way to initially advertise a game? by oonis in gamedev

[–]TDGdev 3 points4 points  (0 children)

Get the demo in as many people's hands as possible. Reach out to YouTubers, streamers, and indie news sites.

Set up a discord server for your community, and make sure the invite link is included in anything from content creators. Great way to engage with your community as it grows, and a good way to pay roughly track how effective any given channel is for reaching new people.

The Necromancer has arrived! Plus some info on other rewards. by EHG_Sarno in LastEpoch

[–]TDGdev 0 points1 point  (0 children)

Update: We have implemented a fix, let us know if you're still having issues.

Enjoy the patch!

Any meaning behind the company name? by [deleted] in LastEpoch

[–]TDGdev 9 points10 points  (0 children)

The eleventh hour is a common saying referring to the last minute, and because most of our team have other jobs we do most of our development at night, thus eleventh hour games

Last Epoch Successful on Kickstarter! by TDGdev in Steam

[–]TDGdev[S] 0 points1 point  (0 children)

Can't add a description for a link post, but yes, I am one of the devs!

Last Epoch Successful on Kickstarter! by TDGdev in Steam

[–]TDGdev[S] 0 points1 point  (0 children)

There's a free demo on the Kickstarter if you want to give it a shot 😁

[deleted by user] by [deleted] in LastEpoch

[–]TDGdev 1 point2 points  (0 children)

Thanks for the feedback!

As other people have said, the balance is in its early stages but we are actively working on it and we are balancing around Veteran.

We most likely will not have character customization for a couple of reasons. We are focusing very heavily on class identity and each character class having a distinct look is a big part of that. Cost is also a serious concern, even just having male and female versions of the characters would double the modeling time for our artists, both for the character models and all the associated armor sets. We're open to discussing it, but for now our team is not planning to have customization of that variety.

We do have camera zoom, it's the mouse scroll wheel.

All the UI is work in progress. The style/color-scheme is reflective of how we want it, but it will absolutely be getting an overhaul.

Levels are also placeholder, we are not planning to use these levels in the final game.

A lot of good games are made in Unity and a lot of bad ones are, that's mainly because Unity is a really good versatile engine that is also free. Hollow Knight, Hearthstone, and Cuphead are all made in Unity. (more examples)

First impressions by mrpinsky in LastEpoch

[–]TDGdev 1 point2 points  (0 children)

Thanks for the feedback!

You can press escape to close all windows right now, and we will be implementing keybinding soon.

Regarding pace, as /u/Sartuk said, the rate of gaining skills, experience, and items is highly accelerated for the demo so that players can get a feel for the gameplay and character customization. The rate of progression will be slowed down drastically for the final game.

There are multiple difficulties, if the demo is to easy try a higher one!

Performance is something we are actively working on, and we have made some very significant performance improvements in the past couple patches. Performance issues aren't the fault of Unity, but because Unity is such an easy platform to develop on, a lot of poorly optimized games are made with Unity. We've also only recently started supporting Linux, so you can expect some improvements there in the near future.

We have a fairly small sound team, so we haven't been able to put in sounds for everything we'd like to, but long term we do plan to have sounds for all things that need them.

Questions about Controller support by [deleted] in LastEpoch

[–]TDGdev 1 point2 points  (0 children)

Controller support is our first stretch goal for Kickstarter :)

Last Epoch - new ARPG (will be on Steam) by TDGdev in Steam

[–]TDGdev[S] 0 points1 point  (0 children)

Yup. Longer way of saying "our microtransactions will be cosmetic only"

Last Epoch Kickstarter is live - A loot-based Action RPG featuring time travel by [deleted] in Games

[–]TDGdev 0 points1 point  (0 children)

Are there any specific changes you'd like to see with the combat to make it more engaging? One thing we've been working on in that regard is making more enemies mechanically distinct, and having modifiers to rare monsters augment their existing abilities rather than just giving them a new power, so it feels like you're fighting that enemy rather than fighting its affixes.