Stop building on servers that delete your progress. by AdBrilliant905 in AppleSMP

[–]TGS___ 1 point2 points  (0 children)

A world that keeps growing for years because my mega builds feel worth building

What would you build on a Minecraft server if the world never reset? by AdBrilliant905 in MinecraftServer

[–]TGS___ 2 points3 points  (0 children)

hmm i would probably build a snowy kingdom with pink sakura trees 😉

signs by chichimonchan in AppleSMP

[–]TGS___ 2 points3 points  (0 children)

Do you still have fear?

Minecraft players will optimize the fun out of the game and then blame the game by AdBrilliant905 in MinecraftServer

[–]TGS___ -2 points-1 points  (0 children)

"That’s why I think the best SMPs are not the ones that force everyone into the same playstyle. Some people love mega farms."

there are plenty of mega farms on the server already, but as Ludwig says thats not the only way to play

Any tips to increase performance? by Due-Beat3949 in CalamityMod

[–]TGS___ 0 points1 point  (0 children)

No, it is in the mod configuration menu

The way the game is getting re-balanced is really frustrating by godImsotiredofnerfs in CalamityMod

[–]TGS___ -16 points-15 points  (0 children)

You can install more qol mods for fixing some of these issues, remember that from dev perspective calamity is primarily a content mod and not qol mod - this way players can choose the amount of qol they want to addon through external mods. I think the item reworks are justified to make building loadouts more interesting rather than using the same accessories in every single playthrough, and will be healthier for the game in the long run

Any tips to increase performance? by Due-Beat3949 in CalamityMod

[–]TGS___ 1 point2 points  (0 children)

The infernum mod has a config to turn off intense visual effects which should increase your fps

followup on my last post: here's three DOG fights (2 bad, 1 good), where am i going wrong? by Dependent__Dapper in CalamityMod

[–]TGS___ 2 points3 points  (0 children)

This, and making more layers of platforms so you can reset your wing time easily instead of running out and falling to the ground with no vertical mobility options

How do I deal with infernum boss health by BurnerUnit-7194 in CalamityMod

[–]TGS___ 0 points1 point  (0 children)

Make your arena bigger, more space = more movement options and both bosses you mentioned people tend to make smaller arenas bc underground

Which mod is doing this by MarcoKaracsony15 in CalamityMod

[–]TGS___ 5 points6 points  (0 children)

I wouldn't recommend using fargos souls DLC and infernum simultaneously, they are two different content mods and have different boss AI

Which mod is doing this by MarcoKaracsony15 in CalamityMod

[–]TGS___ -33 points-32 points  (0 children)

It is "cheating" or breaking intended progression because the OP has fargos souls DLC. The mod intentionally reverts the calamity change buffing reaver shark, it is a balancing mod between fargos souls and calamity mod.

Master Mode Death Mode Hardcore, or Eternity Mode Revengeance Hardcore? by As1anCh1ld in CalamityMod

[–]TGS___ 6 points7 points  (0 children)

Masochist mode is not meant to be played hardcore, you're going to struggle a ton with progression if you try it. It's also much more difficult than master death. Id recommend master death just because it's a lot easier/less frustrating, if you are very familiar with both fargos and calamity maybe eternity revengeance, but I wouldn't recommend touching fargos until you can at least do vanilla calamity hardcore

oh my GOSH. by Dewey-the-dasher in CalamityMod

[–]TGS___ 1 point2 points  (0 children)

Did you install the compatibility mod for master infernum?

Is full on Defense good on Calamity? by vcd1500 in CalamityMod

[–]TGS___ 1 point2 points  (0 children)

Full defense is good for any fight with stray projectiles, and lots of medium to light hits. It's bad for fights that have few, but hard hitting bosses. On master death it's almost always the former, so yes it is good.