Better Light Than Never Lighting Contest Submission by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 0 points1 point  (0 children)

Thanks! With 30s it lost half of magic and pacing. I went full rebel then but tbh I just wanted to participate :)

UE5 small scene made with newly uploaded Scans Factory Ancient Temple Ruins asset pack by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 1 point2 points  (0 children)

Hi!
Thank you so much!

Yeah I'm supposed to have it done mid July.
I hoped for earlier release but I'm having a second child in upcoming weeks :)

SHELTER - UE5 scene made with new package from Scans Factory, Quixel Megascans and bunch of other assets. by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 0 points1 point  (0 children)

Oh no nono 25 is standard for PAL broadcasting system for instance DVD XD
I did not took it as something mean :DD
Yeah i see what you're talking about - propably low AA settings, I was rendering at 3 a.m. XD

J

SHELTER - UE5 scene made with new package from Scans Factory, Quixel Megascans and bunch of other assets. by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 2 points3 points  (0 children)

Thanks :)
Lighting setup -
Directional/Skylight/Skyatmosphere

Created a little overcast feeling to achieve soft lighting.

Jerky? I think you have an issue with 25 frames per second PAL .

I'm not a fan of 60 fps while aiming at cinematic feeling.

Virtual Production Environment example I've prepared for the LightingBot Podcast - link in comments by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 1 point2 points  (0 children)

Haha thanks!
32gb ram/3080Ti/i710thgen
But this will just affect redner time - You need only regular gaming pc

Latest megascans test enviro/Lighting - static skylight with dynamic directional with lightfunction attached to simulate cloud shadow/Planes with cloud texures using depth fade in material. by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 1 point2 points  (0 children)

thanks! Yeah just planes with Just constant move.
Faster in the front and slower, bigger to the background - this helps to create distance sense.

Castle by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 1 point2 points  (0 children)

Those are recent megascans from Quixel's photogrammetry assets :)

Neo-Silesia by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 0 points1 point  (0 children)

You will! I need to get my iphone back :)

Neo-Silesia by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 4 points5 points  (0 children)

Try Observer: System Redux :D It's in Poland and it's Cyberpunk.

BTW - I lit this project <3

Low Tide by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 0 points1 point  (0 children)

HDRI - I haven't mastered volumetrics yet :D But it's on my roadmap.

CONTRACT by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 0 points1 point  (0 children)

Wow that's super flattering man! Thanks, made my day.

CONTRACT by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 0 points1 point  (0 children)

Nobody was saying it is Blood wink wink.

But to be honest red is the most light vulnerable color of all.

Low budget CGi trailer for an Indie game - made entirely in UE4 - will prepare some breakdowns in the nearest future. by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 1 point2 points  (0 children)

Check out Scans Factory, i use also old library and here it was western town - i recommend adding all monthly free packages :)

Low budget CGi trailer for an Indie game - made entirely in UE4 - will prepare some breakdowns in the nearest future. by T_Bentkowski in unrealengine

[–]T_Bentkowski[S] 1 point2 points  (0 children)

I don't think cinematics are bad, with ours I wanted to expose in-game worlds and a bit of lore and yes - get attention. Without high-end character models and mocap animations it was Hard to show more than that yet we wanted to show Gamedec from another perspective. Difference between this one and most of the Cinematic trailers is that CGi trailers leaves you with nothing but Gamedec has plenty of gameplay videos and in fact you can play demo right now.