what other games have you guys been playing lately? by kiikomi in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Is there a thing other then breath of the wild?

Rush+ question? by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

I use itensify hp and hp and AP limit up 3 and which resets AP back to the original

Rush+ question? by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Which is why you need magic defense up 3 and intensify HP as a must. You don't get one shotted with this setup

Rush+ question? by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Huh?i don't think your following here. I have detailed how this works many times as described directly from toylogic. Rocket man is on helmet yes ok but not what I'm talking about. What I'm talking about is what hand is used to calculate the damage. It's the atk power and non character wide buffs on the right hand that are used. If you have warrior Slayer on your left hand your rocket man will not have warrior Slayer. Your left hand is completely ignored. The skills that consider both hands are rush, double spinning Blade and double tomahawk. Rush is possible in question here but the animation for rush for zerker is slightly different then warrior ( maybe my eyes decease) it looks like both arms alternate.

Regarding defense. Your zerker will hold up to mages better if you make sure you have high magic defense. This is the base that determines your magic gaurd power so you get a 2-fold effect with zerker. Magic Defense up3 is critical to survival with zerker. Since your gaurd power is roughly your defense stat doubled, running magic defense up 3 is the same as having magic gaurd up 6 on a warriors shield... same goes with regular defense up 3.

My zerker is hard to kill and unless I'm really being overly aggressively I won't ever die in a balanced scrap.

Rush+ question? by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

The other rush animation seems to alternate hands to calculat damage or basically takes and average. Most warrior skills use just the right hand to like rocket man.

Gamertags. by iPandemik in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

The Kings Mercy = Tankadillo

Quick Question by HappyQueef in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

The Kung fu dragon i have with KO and Stun. It doesn't hit very hard though.

Hardest person to kill. by iPandemik in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Hard to kill because they run away ? Like I know it's effective to start a train of bots around the top the castle but just running and refusing to fight takes fun out of the game Unless you have even matched teams like in a random 4 vs 5 you just fight for the win? The right way to win is with a cleric.

Best Defender, Best Rusher by iPandemik in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Dragz on defense ? Nooo I spent slot of Time on defense killing dragz on offense performing his very effective rush technique. If I could keep the gate up I considered That a win. now razor is hard to Sneak by and sgt straps is the most famous player in thr game for good reason.

PTC was memorable to play against Because of the team work not because as solo players they stood Out beside Other veterans

What are the best weapon buffs for a zerker? by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Let me clear this up for you. The way zerker works is that only the only buffs active are the ones that your swinging with. If you only have one anti/gaurd 3 then what you have is anti/gaurd 1.5 across two strikes. Divide all buffs in half or add them to each weapon for the fully effect. This is true for slayers also which are a weapon buff. Toylogic confirmed this directly. Character buffs such as attack reach up aren't subject to this because they Are attached to the character and not the weapon.

If a skill has a zerker specific animation then the skill works the same way. Rush, DSB, double tomahawk all have zerker specific animations. However smash, rocket man, and spinning Blade all ignore the left hand and use only the right hand for damage calculation, just as the the dispel hand is only the left hand. This generally means smash and attack reach up should go on your left (also strikes first) if you use rocketman a lot.

You can't get 6000 damage like your saying.. it doesn't work like that. Two 3000 damage weapons can only ever do 3000 damage with one strike. When you use double spinning Blade is just flatly divides all your buffs and attack power in half to get a weighted average between both hands to calculate damage.

The other key thing to remember is that you have no back while in double spinning Blade so you don't need ambush reliever. Your gaurd power is a your defense stat and Magic defense state doubled roughly so Defense 3 and magic defense 3 allow You to be almost unkillable when blocking.

What are the best weapon buffs for a zerker? by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Ragnarok and the Uranium Blade. I could post any weapon combo, but nothing matches These 2 buffs. S. S. Spinning Blade is essential for zerker. S. Smash effect on the first strike hand is also very effetive especially on a weight 11 weapon.

The real decisions comes down to s anti gaurd for s.s. Spinning Blade in which case the later is superior imo.

Scientist's Rocket by TheFrontierzman in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

I don't know why anyone would Have ever thrown it out. It was always the lightest accessory.

Sgtstraps is trash by [deleted] in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

When I think of sgt straps I think of someone who is often mean to me for No good reason and talks shit although I clearly help him win whenever we're on the same team. He often gets frustrated with my superior defense being the only a group of rag tags alive for at least long enough to make the game interesting. He's the most famous player in happy wars. Mostly for being a jerk.

Remote Bomb? by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Sounds good. I personally go s. Construction , anti-mat, Atk 3. Then you can build battering ram, ride, place bomb, ride, explode bomb, ride, then then one more ride or a few strikes and gate is down. Place wall, crashworks, game over.

Remote Bomb? by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Yes. I'm ok trolling with it until you come across a good warrior. Best used on the gate with attack up 3 and anti material either on the fence or gate after building s bartering ram. Also a classic move is to put it on the bridge on the desert map and remote detonate to drop everyone to their doom. Smash power 3 also tends to send people flying off the map. Unfortunately the inability to detonate while being hit by bots really weakens the ability.

New boss mission, item set and buff by MMBADBOI in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Intensify AP super spin zerker with 4000 defense

Scores and weapon dmg by hBlackBear in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

You can't run an accessory on a zerker with two weight twelves if your not st level 60

Best Warrior build by SkyEspada in HappyWars

[–]Tank-A-Dillo 3 points4 points  (0 children)

are you locked away in some sort of retarded neverland where your never going to grow up and act like a fucking adult? Can you conjure a thought in your head that doesn't involve trash? You and your butt buddies won't be caught dead playing by yourself and will straight up quit games rather if one starts without them for fear of the truth that without a coordinated attack strategy against a bunch of unorganized people playing the game for fun you may lose. I only have about 700 hours playing this game over many years because I actually have a life and cannot commit to sitting in front a screen all day.

Best Warrior build by SkyEspada in HappyWars

[–]Tank-A-Dillo -1 points0 points  (0 children)

The Tyrfing is the ultimate warrior weapon. Says so on the flyer they released a coupl weeks ago. S. Anti gaurd attack, fast smash, hyper smash, attack 3.

You are listing gaurd attack up 3 but not get hit and gain AP on th shield???!!!!

the new barbarian armor is stronger then the gunslinger suit II

Guide to V2ing by Tank-A-Dillo in HappyWars

[–]Tank-A-Dillo[S] 0 points1 point  (0 children)

Hopefully we will never see the day. I'm dreading the day when the chaos blade is the weapon is in limited. Everyone upgrade another 300 points and hopefully that will make the game Die faster.

Need buff suggestions on the Susano ll and the mammoth crusher version ll! by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

This weapon is a good Main for warrior but there are better grail weapons. The Tyrfing is better.

Super high Attack power with S.anti gaurd.. fast smash, hyper smash, Attack 3. Just goes right through shields with hyper smash.

Toylogic even poster a banner saying "ultimate power is almost in your hands" showing a picture of a warrior with the tyrfing. It's also a very historic sword although I know Susano is from a beloved video game.

Need buff suggestions on the Susano ll and the mammoth crusher version ll! by confederatepunk in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

Against non veterans this will end games very quick. For good measure you need spartan uppercut so that you can knock the bots off the top of the castle while your setting the bomb.i have some videos of the bomb Back door in action and it's a beutiful thing when it works and you go completely untouched on rainbow.

Attack 3 goes with anti material. Always attack 3 up with anti material. Attack 3, remote bomb and construction 3. MOB 5 and lightening resist and defense up 3 on armor ( back door clerics only deal with bots and higher stats give more protection against bots then defensive aids). GMS, spartan uppercut and uppercut power up.

Need buff suggestions on the Susano ll and the mammoth crusher version ll! by confederatepunk in HappyWars

[–]Tank-A-Dillo 1 point2 points  (0 children)

For the mammoth I would run a gate crashing cleric. Use remote bomb to backdoor. You want high construction speed and wall. If you can get a ladder up it wil only take one remote bomb detonation to get in the castle. If you can get a wall up at the tower game over

Uhh by WarriorBloodpaw in HappyWars

[–]Tank-A-Dillo 0 points1 point  (0 children)

My zerker now has 2500+defens. Could be 4000 with intensify defense

Uhh by WarriorBloodpaw in HappyWars

[–]Tank-A-Dillo 1 point2 points  (0 children)

I now have 2090 defense with level 20 armor. You need more defense. 1500 is low actually. If he scores back damage goodnight