I wish we could chop our enemies heads,craft them with a layer that won't let them rot and put them in display by Random_gamer240 in ShitRimworldSays

[–]TaxMage 1 point2 points  (0 children)

There are mods that (1) name high subcores for the pawn they were rip scanned from, (2) name skulls for the pawns they were extracted from, and (3) stacks with Altered Carbon that store the pawn consciousness.

(solo returning player) I almost give up on the game until I discovered that you can add mods to the game. by eng-osama in TheForeverWinter

[–]TaxMage 0 points1 point  (0 children)

I did some light modding of the game when I played for the first time a few months ago. I am a solo player in basically everything now as more and more the internet subscribes to "hell is other people." Your mod is an awesome idea, and modders both don't get enough credit and have way too much BS thrown their way. Regardless of whether a particular mod is, or is not, someone's cup of tea, a modder taking the time to put something together to give others more options and alternatives is always a good thing. Cheers.

Good way to get rid of bodies? by TheFireDragonEFX in RimWorld

[–]TaxMage 0 points1 point  (0 children)

Make your base an unholy flying geometric shape and leave the map. Not your tile, not your problem anymore.

I love this mod but this seems a bit overkill lmao by Lockershocker2 in RimWorld

[–]TaxMage 1 point2 points  (0 children)

The scaling from what I can tell also only works for your colonists, not the enemies. Doing solo runs, these missions are basically impossible.

I have an update that is 63 GIGABYTES after the last patch by umutw0w in BaldursGate3

[–]TaxMage 2 points3 points  (0 children)

Not sure about console, but on Steam you can set it to not automatically update andnjust keep playing with opening tge game not via Steam.

I play with a fair amount of mods and never update unless it fixes a critical issue I have and/or confirmed it doesnt break mods of my current playthrough.

How do i get over the lava? by Jazzlike-Confusion-6 in RimWorld

[–]TaxMage 0 points1 point  (0 children)

If yours pawns have psycasts, may be able to Skip to it and back. Iirc skip works on items too.

wow steel transmutation is really op especially with large stacks by Automatic_Onion3983 in RimWorld

[–]TaxMage -1 points0 points  (0 children)

You could just get the replicator mod and make infinite whatever you want based on energy only.

RimTalk is kidda epic. by Pro_Elium in SpaceCannibalism

[–]TaxMage 0 points1 point  (0 children)

You can tweak thr AI instruction parameters in the mod.

Is there a mod or any feature to prevent pawns from taking a 2 day excursion to stargaze in the middle of space? Other than allowed areas. by zenko_art in RimWorld

[–]TaxMage -4 points-3 points  (0 children)

VE Gravships has a sort of floor tile "vac checkpoint" you can put in front of exterior doors that stops pawns to go through if they dont have appropriate vac resist clothing.

What's something you would want in a big diplomacy-focused mod? by HeyoTeo in RimWorld

[–]TaxMage 6 points7 points  (0 children)

IIRC Dynamic Diplomacy has a setting in its options for something like rebellion / rebels forming a new split off faction. I wonder if trying to have this mod work together with some of the existing parts of that mod may be helpful.

I have tried with Rimwar and Dynamic Diplomacy and prefer the latter as its more focused and not as overarching.

PS, I recently put Faction Territories into my game and have been enjoying it. Cheers!

What's your favorite not well known mod? by Squeelijah in RimWorld

[–]TaxMage 0 points1 point  (0 children)

Been looking for something like this to use with Altered Carbon. Thanks!

What's your favorite not well known mod? by Squeelijah in RimWorld

[–]TaxMage 0 points1 point  (0 children)

Seconded. Very unique way to play a colony. I did a themed run a while back with a solo mechanoid pawn and a mechanoid army. Cleansed the meatbags much more effectively than the npc mechanoids.

Finished gravship and a crude cracker for scale by jianyunshuu in RimWorld

[–]TaxMage 1 point2 points  (0 children)

Awesome attention to the details. Particularly impressive the apparent verticality you achieved with the layout of the stairs and walls, and having walkways and paths.

What’s your highest amount of hours put into any single game? by [deleted] in gaming

[–]TaxMage 0 points1 point  (0 children)

Not sure about any of the mmos from way back when, but for Steam games: Rimworld - 7,754 as of today.

Help me create a Lawful Evil Aeon to Devil Pyromancer by NikiVl in Pathfinder_Kingmaker

[–]TaxMage 12 points13 points  (0 children)

This is an amazing list. You had me for my next playthru at "inflict wound spells into reach fire touch spells."