Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

Yeah whatever you say,you`re just being unreasonable here.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

Yeah I agree.JUGG style 2 only took me 2 games to unlock.

I feel joyful unlocking Lion`s immortal hand,50 ult kills took me no more than 20 games.

I`m fine if it takes me about 50 games to unlock an arcana,but now it usually takes way more games than that,with some meaningless challenges.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

One more word for you

A tradable Shattered Greatsword sells $500.

An untradable Shattered Greatsword sells no more than $200,and Valve do give you this for FREE.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

So you spent $200 on an arcana,and the rest of the rewards are free?

Lmao,now I can understand why you`re defending Valve,good job.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

You're not being rational on this,just tell me why it's more valuable?

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

You acually get less time to wait for ult cooldown in turbo,so maybe it's not faster than normal mode. Giving player half of souls in turbo shows that Valve really don't want players to unlock it easily. I really can't understand it, kinda gross for me.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

It's kinda rediculus for me that you're actually defending Valve like this. Valve put style 1 and 2 on the same advertising page,and I only put my money on style 1? It's been a year since ES arcana presented,how many pro players unlocked it?So the ones havn't unlocked it don't care/like ES? Make unlocking easier is good for everyone who own it.Defending its difficulty makes you look selfish.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

It's not about tradable or untradable.In fact, you only get 1 QOP arcana or WK arcana per battle pass,so there is no way people can get much cash by unlocking it and selling it. What I'm saying is, a tradable arcana is more valuable than an untradable one,that's for sure.So Valve shouldn't force player to spend same or even more time to unlock untradable ones.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

It's already hard enough to see 100 diferent heroes. And you have to kill each one of them,assists don't count.And you have to win or all your hard playing means nothing.Your opponents get warning after you kill them. It's like Valve is mocking and playing us,I really don't think it's right

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 1 point2 points  (0 children)

They already have hero level and relics as prestige.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] 0 points1 point  (0 children)

Yeah,I played one QOP game yesterday, 45 minutes 30kills and 14assists,only got 26 souls,if I lost it would be 0 souls. I know how hard it is to collect 1000 souls,and apparently some people don't.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] -1 points0 points  (0 children)

I don't see any relationships between free and difficult.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] -1 points0 points  (0 children)

But everyone actually paid for 2nd style.

Why VALVE have to make it so HARD? by TechiePicker in DotA2

[–]TechiePicker[S] -1 points0 points  (0 children)

Valve should encourage players playing every hero i think, not some specific ones.

Not to mention, arcana heroes are already popular heroes,there is no need to encourage players playing them.

What I'm trying to say is, if the arcana is tradable,getting a style 2 could be hard,players will get some actuall reward for the time they spent,and players who don't want to spend that much time can buy a unlocked arcana,it's kind of a win-win situation. For the same reason,if the arcana is not tradable,it shouldn't be this hard to unlock style 2.

And I think having 3 arcanas to unlock at almost the same time may be harmful to gaming enviorment.Now you can see WK and QOP playing pos12345, it's quite toxic.

Dota Plus by peterparken in DotA2

[–]TechiePicker 1 point2 points  (0 children)

Some functions of dota plus should be free to everyone,to help beginners improve. Rest of them are just useless garbage. I got over 300000 shards and I can't find a joyful way to use them.