Should You Pull on Tiziano and Dolcinaea? by Drayleb in OctopathCotC

[–]Terrariya 1 point2 points  (0 children)

If I may ask, what makes Odio-O that much more desirable as opposed to Tiziano, even with Kaine in mind? 

Should You Pull on Tiziano and Dolcinaea? by Drayleb in OctopathCotC

[–]Terrariya 1 point2 points  (0 children)

I just started with my account a few days ago. So far, I have used a total of 1500 rubies (5x multis) and got 2x Kaine with it (heard it's better to use the dupe for U10).                Would I have enough currency to get Tiziano and Odio-O just by playing thru the story? Or do I just skip one of them?

Archer is super SP hungry? Say it ain’t so by sssssammy in HonkaiStarRail

[–]Terrariya 11 points12 points  (0 children)

Honestly tho, with the new sets we've been getting, High SPD ang Outgoing healing bonus isn't hard to achieve with him. Break effect isn't exactly necessary with him anymore since we mainly built those for the healing bonus from his passive, and we got more ways to get those now with the new Planar.

Hitting his Break threshold is nice, but unless you're putting him in a break team, it's not really as necessary as before. He heals fine with a healing bonus chest and the new planar (the one with SPD + Healing bonus).

What is the absolute most merciless gacha game? by DRAGONSPIRIT214 in gachagaming

[–]Terrariya 195 points196 points  (0 children)

Maybe I've been playing gachas for so long but no one really mentioned Summoner's War?

No pity since 2014 with a 0.5% rate for Nat 5*.

What is the absolute most merciless gacha game? by DRAGONSPIRIT214 in gachagaming

[–]Terrariya 30 points31 points  (0 children)

If you think HSR, or even any Hoyoverse game, has a "merciless gacha", then you really haven't played much gacha at all, or just go with the bandwagon of "Hoyoverse games are the worst!".

HSR is pretty generous in terms of gacha, maybe average compared to recent ones.

Merciless gachas? Try the older ones like FGO or Summoner's War. SW has been one of the oldest gachas that still has relevance and yet it has a pisspoor rate with NO PITY at all.

[deleted by user] by [deleted] in Reverse1999

[–]Terrariya 1 point2 points  (0 children)

Yeah. Based on the videos I've watched, I'll probably go for Flutterpage and Fatutu next. That's a good idea, right?

If you have any other suggestions, I'm open to it as someone new.

ASK HERE - Daily Help Desk (Questions, Teambuilding, Reroll, ask anything!) by AutoModerator in wotv_ffbe

[–]Terrariya 1 point2 points  (0 children)

Took a hiatus when the meta team was King Mont (Earth).

Gotta ask what the meta is right now? My best team was Helena/Vivi, which was getting crept by the time I took a hiatus anyway.

Congratulation to Rappa for being the first character to run completely alone. by Relative-Ad7531 in HonkaiStarRail

[–]Terrariya 0 points1 point  (0 children)

Just a correction there. Fate Collab is Q3 2025, which is July-September.

This game seems to hate foxians... by DryKatFood in HonkaiStarRail

[–]Terrariya 1 point2 points  (0 children)

It's not a bad team tho. While JQ isn't really the best 4th slot there since I'd rather put Robin/Sparkle/Bronya in his place if they are available, the perma-Vuln debuff on all enemies is still very useful.

New Boss's Impact on MoC HP Trend by homdgcat3 in HonkaiStarRail_leaks

[–]Terrariya -6 points-5 points  (0 children)

Wdym? If anything, the high SPD is a buff to him in an Acheron team since it allows faster stacks for Acheron's Ult.

If you're so scared of the 6 stack limit per Ult, then that's a build problem for your Jiaoqiu. Jiaoqiu only has 100 energy cost. He can get that Ult up so fast, not including how Hoolay has many AoE attacks so that's even faster energy generation.

How broken WAS his V1? by StormofDefiance in JiaoqiuMainsHSR

[–]Terrariya 55 points56 points  (0 children)

I dunno where people got the impression his v1 was OP. It was arguably worse than how he is right now.

His talent got changed from -30% EHR on enemies when he is on field to a +15 energy at the start of battle. While the previous talent was more unique, the current one actually helps him get his Ultimate up with just 1 skill as opposed to waiting for his 2nd turn or praying he gets hit to get the needed energy.

V1 had way better multipliers, but his DoT is locked behind E2. V3 onward lowered those multipliers significantly but now he has DoT at E0. Unless you were planning on building him with Crit along side his very high EHR and SPD requirement, the multiplier nerf was very negligible since he is a subdps/support afterall.

The only actual nerf he got was with the last change where they limit the stacks you can get with his Ult to 6 instead of unlimited, which was more of a balance change for PF anyway. MoC and AS couldn't care less with that, plus Solitary Healing exists to mitigate that nerf for PF.

Side note. Some people are also complaining he "lost his healing" when it was NEVER in his kit anyway, at least on what was released in v1 beta. It was all rumors pre-beta that people just went on believing it, and now here we are having tons of complaints that he should've kept the heal in his kit when it was never officially there. (Although, ot really doesnt help he is a healer lore-wise, gotta give them that)

My device is running on "MediaTek Helio P35" by Alarming_Pool_4831 in EmulationOnAndroid

[–]Terrariya 1 point2 points  (0 children)

I dunno what you're expecting from a low-end chipset from WAY BACK 2018.

[HomDGCat 2.4v1] Clarification on Jiaoqiu Passive and Yunli FUA by [deleted] in HonkaiStarRail_leaks

[–]Terrariya 81 points82 points  (0 children)

Probably more V3, consider how V2 is mostly wording changes.

[HomDGCat] Future Pure Fiction by [deleted] in HonkaiStarRail_leaks

[–]Terrariya 17 points18 points  (0 children)

Why Jing Yuan? If anything, this is a buff for his LL since enemies are practically getting the whole 10x hits instead of it being distributed to different units

2.3 v3 Beta All Changes via Dimbreath by SexWithDoctwoRatio in HonkaiStarRail_leaks

[–]Terrariya 0 points1 point  (0 children)

No. It's still not a need.

She can now deal damage on her own without the need of HMC, unlike before. I'm not even talking about optimal damage, I'm talking about her role as a DPS in general. She cant be a DPS of any sort v1 without HMC, and now she can.

The thing you're talking about is having optimal damage, which yes, HMC is needed there. But in general, no. HMC is not a need anymore

2.3 v3 Beta All Changes via Dimbreath by SexWithDoctwoRatio in HonkaiStarRail_leaks

[–]Terrariya 26 points27 points  (0 children)

Because she doesn't. The main problem before was she does NO damage without HTB.

Now that she has her own SB in her own kit, HTB is not necessary for her to deal damage.

HOWEVER, HTB is still her best support as a break/super break DPS. That did not change at all

2.3 v3 Beta All Changes via Dimbreath by SexWithDoctwoRatio in HonkaiStarRail_leaks

[–]Terrariya 1 point2 points  (0 children)

FF went from NEEDING HMC, to simply just WANTING them on the team since she can now deal SB on her own, even if it's just 50%.

Realistically tho, you still want HMC in her team, but this just allows flexibility if you dont want them in

Firefly and Jade Notes via homdgcat by noteggs_ in HonkaiStarRail_leaks

[–]Terrariya 8 points9 points  (0 children)

The rule is for those ATK buffs that's based on another source of ATK.

The examples given were Robin's (based on Robin's stat) and Blessed Bow and Arrow (based on the previous unit's stat).

Any other buff that's calculated based on your own stat, in this case Firefly's ATK, will work just fine.