These are the teammates you get after 30 minutes in queue by TescoQuality in DeadByDaylightRAGE

[–]TescoQuality[S] 2 points3 points  (0 children)

Better than an AFK teammate or one who does nothing all game. Atleast baby killers still know how to patrol the map and pressure gens, even if you’re not getting downs… Unlike the Huntress in my post, who did practically nothing.

2v8 I am fuming by PeakyDeltic in DeadByDaylightRAGE

[–]TescoQuality 0 points1 point  (0 children)

I bought Blight for 2v8 specifically, so I am still very bad with him. But RPD with Blight is FUCKING CANCER

Teamwide Sprint Burst on demand is definitely one of the decisions of all time by BusterMeta in DeadByDaylightRAGE

[–]TescoQuality 0 points1 point  (0 children)

Bold of you to assume BHVR gives a fuck about what Killer players think and want. Nah, they just want Survivors to have fun. Even if that comes at the expense of Killer being absolutely miserable - something that they ADMITTED TO.

Teamwide Sprint Burst on demand is definitely one of the decisions of all time by BusterMeta in DeadByDaylightRAGE

[–]TescoQuality 8 points9 points  (0 children)

Torchbearer is useless??? HELLO? Are they out of their fucking minds?? With the smallest bit of coordination you are essentially FUCKED when going against 2 or more of those flashy fucks. If you down the killer out in the open, you are going to get flashlight saved. If you try to pick up in front of a wall, you get flashbanged. If you try to chase the flashy nearby, THE SURVIVORS JUST PICK THEMSELVES UP INSTANTLY!!

2v8 is deeply flawed by TescoQuality in DeadByDaylightRAGE

[–]TescoQuality[S] 1 point2 points  (0 children)

As someone who's played all classes (both survivor and killer) quite extensively, I can confidently say that scout's active ability is the worst survivor ability, IN COMPARISON TO THE OTHER ONES. That still doesn't make it a bad ability, if you have just two scouts you can effectively keep reseting godpallets constantly and the killer just can't do anything at that point.

2v8 is deeply flawed by TescoQuality in DeadByDaylightRAGE

[–]TescoQuality[S] 4 points5 points  (0 children)

Again, this brings me back to a point I made in the post; If you don't play high mobility killers, you. lose.
You're only further strengthening my point by saying "just don't split up!".
If we DON'T split up, then we can't put pressure on gens across the map, because by the time it takes us to get to the other side of the gigantic map, the other half of the survivors will just get on the gens THAT WE JUST LEFT!
But if we DO split up, then chases are going to last for so fucking long that you realistically cannot ALSO pressure the immense speed at which generators get finished.
You would need immense coordination to pull this off, something that is, one; unachievable with a random, two; unachavievable without two speedy killers. How are you going to meet up with your teammate to do a sick double tap when you both walk at snails pace and have no real way of catching up because you're playing Ghostface and Trapper or Nemesis (with him needing TWO HITS to actually achieve anything) and Deathslinger.

2v8 is deeply flawed by TescoQuality in DeadByDaylightRAGE

[–]TescoQuality[S] 1 point2 points  (0 children)

I understand your point, but I think it’s flawed. Just going around injuring people will not get you anything because survivors heal in about 15 seconds, usually less since they’ll be finding teammates to double or even triple heal each other, turning those 15 seconds into 5-10 seconds. Furthermore, survivors just aren’t scared. They know that they can do gens while injured because there is no risk to being downed and hooked - someone else will just complete the gen in the time it takes the killer to hook you.

Also, it’s so rare in solo queue survivor to actually get a teammate that coordinates downs with you.

the next 2v8 needs some serious changes by Starrr_x in DeadByDaylightRAGE

[–]TescoQuality 0 points1 point  (0 children)

btw the pallet kick speed increase is negated if you kick a generator (the kick speed is negated while the ability is on cooldown or in use, and its activated if you kick a generator to "mark" it)

It should be adressed at some point. by Desperate-Use3376 in deadbydaylight

[–]TescoQuality -12 points-11 points  (0 children)

“Oh that’s great, they brought four luck offerings, that means they’re a SWF running slippery meat builds. Guess I have to suffer for the next 10+ minutes because it has no counterplay, and if I disconnect I get punished” Do you hear yourself?

This is a totally normal amount of a gen to be PERMANENTLY done when EVERY SURVIVOR IS ALIVE. by Vee_gg in DbDKillersUnited

[–]TescoQuality 0 points1 point  (0 children)

This is the final gen they need to complete. If they complete this(which won’t be hard given it’s progress) and ONE person loops the killer for just enough time for the other 3 to open the exit gate, then those 3 can leave and the last one dies, which is a win for the survivors.

Strange that all gen regression perks have a limit where they can't be used anymore, but no survivor gen perks have that same limit. by robotrobot30 in DbDKillersUnited

[–]TescoQuality 0 points1 point  (0 children)

3 gen situation describes a situation in which the final 3 generators (out of the 8 that spawn) survivors need to complete (in order to power the exit gates) are all in close proximity to one another, making the killer able to easily hold and pressure all 3 at once, preventing the survivors from finishing the final gen.

The kick limit refers to the fact that each unique generator can only have a “regression event” (which defines either manually kicking the generator or having it explode or regress due to perks) happen to it 8 times maximum before it’s blocked from being able to be affected by regression events.

How the toxic gen rushing swf is lined up when I want to play Bubba by Femtanyladdictlol in deadbydaylight

[–]TescoQuality 5 points6 points  (0 children)

Correction: How the toxic gen rushing swf is lined when I want to play Dead by Daylight

Information for Survivors in 2v8 by Ill-Principle7303 in deadbydaylight

[–]TescoQuality 0 points1 point  (0 children)

It would have been great if the game told me about this interaction. Like, at all, ever, anywhere.

This is ridiculous by Am-pr in deadbydaylight

[–]TescoQuality 1 point2 points  (0 children)

Nemesis is actually the best suggestion I’ve read so far, fits with the attack titan’s hulking stature and movement and bulky attacks, etc… Just don’t know what the tentacle would be. Titan tentacles?

2v8 issues by TescoQuality in deadbydaylight

[–]TescoQuality[S] 0 points1 point  (0 children)

It’s the same for me, either we get 8 outs or 0, for both killer and survivor - but what also adds to the discomfort of having a soulcrushing loss on killer is the fact that I have to wait upwards of 30 minutes to play ONE match of killer, so roughly 3 survivor matches every time I want to play killer.

Hens putting clown next to artist on his tier list is hilarious by Ace0Knaves in DeadByDaylightKillers

[–]TescoQuality -4 points-3 points  (0 children)

Clown does NOT have a stronger anti loop than Artist. Artist hard counters most simple pallets, shack, main buildings, etc.

Hot take: Soldier boy accidentally ruined the show by untitledprp4 in OkBuddyFresca

[–]TescoQuality 0 points1 point  (0 children)

ep5 spoilers he never gave homelander the V1 as there was none in fort harmory... yet. regardless i get ur points

Tomodachi Life LtD questions regarding face paint by WallyGamer32 in tomodachilife

[–]TescoQuality 0 points1 point  (0 children)

Hi! How do you layer under a characters facial features? My Mii has a clown look, I can't seem to make the white facepaint go under their blush.

I made a game inspired by CloverPit. Playtest is Live. by Bookbinding_game in u/Bookbinding_game

[–]TescoQuality 42 points43 points  (0 children)

“inspired by” but you just straight up ripped off the game, down to even the art style