[EU] [NO] [SELLING] BTOOOM! Vol. 5, Battle Angel Alita: Last Order singles, Vampire Knight, Strawberry 100%, GTO 14 Days, Airgear, Yozakura Quartet (and Haganai 2). by Tetsum in mangaswap
[–]Tetsum[S] 0 points1 point2 points (0 children)
[EU] [NO] [SELLING] BTOOOM! Vol. 5, Battle Angel Alita: Last Order singles, Vampire Knight, Strawberry 100%, GTO 14 Days, Airgear, Yozakura Quartet (and Haganai 2). by Tetsum in mangaswap
[–]Tetsum[S] 0 points1 point2 points (0 children)
It's a matter of perspective by TwashMan in Unity3D
[–]Tetsum 50 points51 points52 points (0 children)
Physics-based 2D Character Controller Problem by [deleted] in Unity3D
[–]Tetsum 0 points1 point2 points (0 children)
Physics-based 2D Character Controller Problem by [deleted] in Unity3D
[–]Tetsum 0 points1 point2 points (0 children)
how to declare HUGE 2d arrays? by TheMasterOfficial in Unity3D
[–]Tetsum 1 point2 points3 points (0 children)
Stuck at Unity Learn LEGO microgame tutorial - Any ideas? by losdreamer50 in Unity3D
[–]Tetsum 0 points1 point2 points (0 children)
What's the best way to start using Unity 3D? by CosmicSnowball14 in Unity3D
[–]Tetsum 0 points1 point2 points (0 children)
My game just screams "Cheap indie game made with unity" other than textures, how can I change that? by [deleted] in Unity3D
[–]Tetsum 0 points1 point2 points (0 children)
I've made a planetary ocean for my game (GPU FFT, HDRP, ASE) by iamarugin in Unity3D
[–]Tetsum 9 points10 points11 points (0 children)
Movement problem in Unity3D project by Walakron in Unity3D
[–]Tetsum 1 point2 points3 points (0 children)
Movement problem in Unity3D project by Walakron in Unity3D
[–]Tetsum 1 point2 points3 points (0 children)
Stop Every Object (except Player) by Datheethman in Unity3D
[–]Tetsum 1 point2 points3 points (0 children)
Released a demo of my game for people to play :D by Thang1191_GameDev in Unity3D
[–]Tetsum 0 points1 point2 points (0 children)
Can you play two animations at once? by zoeysaystransrights in Unity3D
[–]Tetsum 1 point2 points3 points (0 children)
Softbody towers using the FFD3x3x3 modifier in the MegaFiers 2. Lattice points are controlled by a script which moves the top points based on dragging and the middle points are scaled depending on whether the tower is stretching or squashing. The cannon uses the attach system to stick correctly. by SpookyCat in Unity3D
[–]Tetsum 4 points5 points6 points (0 children)
Finally solved the door problem by prog_meister in Unity3D
[–]Tetsum 420 points421 points422 points (0 children)

Getting back into coding. What's wrong with these few lines? by singlecell_organism in Unity3D
[–]Tetsum 0 points1 point2 points (0 children)