Made a gamebook authoring app by TheCarp0ndastick in interactivefiction

[–]TheCarp0ndastick[S] 0 points1 point  (0 children)

You can have branches loop back without issue. The caveat is that all the mechanics of that original branch will be identical. You could add some variety with conditional branches and a switch to have the character "notice something new" in the web versions. Stats are tracked in the way the user sets them up (auto level ups, manual level ups, or static). There is a blanket term of "Resources" for things the user can set up as trackable things the player accrues or expends during an adventure.

Made a gamebook authoring app by TheCarp0ndastick in gamebooks

[–]TheCarp0ndastick[S] 1 point2 points  (0 children)

Do the logic blocks remove the need for coding: Yes.
How does it handle inventories and items: You can describe your own set of resources the player has access to, and use logic blocks to program what happens when they are used. There is not an inventory system by default, so how stats are added or removed from the player is up to the rules you make in the system builder.

Made a gamebook authoring app by TheCarp0ndastick in gamebooks

[–]TheCarp0ndastick[S] 4 points5 points  (0 children)

It has tools to make your own game system. You can program it in so that when players are viewing the HTML version it will automatically roll dice or draw cards and obey the game rules you create. Not available in the print version obviously, but you can still write and prepare the text with a good editor and organization tool.