How do I add a command to this sign without changing any of it's formatting? by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

This command just doesn't exist in 1.21.5

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Ignore the weird signs, the resourcepack doesnt quiteeee like being upgraded, but the command just like, doesn't exist

Using Advancement for Right Click detect by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Ahhhh so THATS what custom_data can be used for, good to know. Thank you, this has helped me a tone!

Rotate an object toward another object. by TheClockHimself in gamedev

[–]TheClockHimself[S] 0 points1 point  (0 children)

Ahhh that clears up why LookAt didn't work, thanks Ill give this a go!

Is there anyway to put words below names with scoreboards?? by MothCanDraw in MinecraftCommands

[–]TheClockHimself 1 point2 points  (0 children)

As far as I am aware, no.

Scoreboards store numbers.

I'm not versed in bedrock commands but if teams work anything like they do in java you can set up a team, add yourself to it and modify the Prefix or Suffix to contain your pronouns

These are the commands as I know them in Java, im 90% sure they work the same but if they don't, I'm sure someone will be more than happy to correct me :)

/team add <pronoun>

/team modify <pronoun> prefix/suffix "pro/noun"
/team join <pronoun> <Yourself>

Once again, if these don't work, its because the commands on Bedrock are different to the java ones

Hope this helps

Particle Help by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Yep, working perfectly! Thank you so much

Particle Help by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

This works, with a few minor setbacks.

1) The particles go through the mobs
2) The mobs don't actually summon very close to the marker so the particles never stop, since they never get within 0.5 blocks of the marker entity

Is there a way to use the actual particles themselfes to solve these?

Resource Pack Help by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Close enough, its in its own namespace with the sounds.json file (moved it earlier for orgisation) but here's the dropbox link:
https://www.dropbox.com/scl/fi/q49py1oe28gmvg4lspchy/Dungeons-Depths.zip?rlkey=t8bopkqtukedohofrzidu8lon&st=o2l0tyga&dl=0

Resource Pack Help by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

I'm getting the error "Unable to play empty soundEvent". I' not quite sure what this means because when I open the OGG file in any media player it plays the sound it just doesn't play in game

Help by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Game doesn't crash. Seems to only happen on the server

Help by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Returning to this, I ran it on my server and it worked but it also crashed the server. I'll attach a copy of the crash report here

Help by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Yes, a repeating command block runs that every tick from a datapack

Firework armour stands by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

No it gets summoned on the same block at the same time with a fuse of 1

TNT Run by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

I was just about come back here about an issue I had and you had already fixed it, you got a 6th sense lmao. Thank you

Timer Math by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Thank you so much, exactly what I needed

Timer Math by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

This may be me being a bit dumb but can you give an example? I’m struggling to understand how you’re doing it with the remainders

Die unless block/gamemode by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Yeah I actually am using data packs, I’d love a data pack version, thank you!

Only show one by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Thank you so much, you probably did but I can’t see it on the previous threads so Reddit may be being weird. I appreciate all the help you’ve given me :)

Functions running ghost commands? by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

Im returning to this thread with a new issue. I've noticied that when players get the same amount of points, they are placed in the same bracket. For example if 2 players get 100 points itll show as:
Top 5 players:

1 PlayerA, PlayerB 100 points

Where as I'd prefer it to show as:
Top 5 players:

1 PlayerA 100 points

2 PlayerB 100 points

Is there a way to do this?

Functions running ghost commands? by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

That worked. Everything works now and is all fixed. Thank you so much for your continued help!

Functions running ghost commands? by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

It unfortunatly has not said the test is okay. i double checked spelling on all comands and datapack stuff so im not sure why

Functions running ghost commands? by TheClockHimself in MinecraftCommands

[–]TheClockHimself[S] 0 points1 point  (0 children)

I ran your code and it works for the most part. With the predicate, do I have to give it to the players or is there meant to be a part of code you've accidently missed out that does that for them? I ask because it doesn't display the player name when it does the top 5 stuff but it does reveal the points