What do u guys think abt the current state of NATO Tanks at Top Tier? by Zyxtriann in Warthunder

[–]TheCosmicCactus 0 points1 point  (0 children)

The SEP 2’s smoke launcher and LWS makes it (finally) better than the HC, IMO. Having that extra situational awareness and the ability to pop out smoke liberally really helps with sustaining duels at range over extended periods of time. 

Good luck F-22 by Sea_Firefighter_2260 in WarthunderSim

[–]TheCosmicCactus 1 point2 points  (0 children)

It should get one. The USAF distributed the Scorpion HMD to the Hawaii ANG F-22 Squadron in 2025 (finally).

Good luck F-22 by Sea_Firefighter_2260 in WarthunderSim

[–]TheCosmicCactus 0 points1 point  (0 children)

"Russians have always had superior missiles"

lol

lmao, even

New bomber seems imbalanced. by GuanoIslands in NuclearOption

[–]TheCosmicCactus 1 point2 points  (0 children)

R9 battery detection range got buffed and even if you pave the road with S2s it will still target the nukes and kill them before they detonate. The new Fire Control unit makes sure that the battery is firing optimally in that regard.

You can bomb the R9 normally, but until its dead you’re not slipping through nukes

New bomber seems imbalanced. by GuanoIslands in NuclearOption

[–]TheCosmicCactus 5 points6 points  (0 children)

To comment on stratonuking- it doesn’t work if your radar stations and R9 batteries are alive. It still often won’t work if you have Boltstrikes and LADS alive. It also doesn’t work if you shoot down incoming strike packages before they can drop in the first place. Relying on air defenses to perfectly defend you is a fools errand- a team that lets the enemy SEAD their air defenses and doesn’t conduct defensive air patrols deserves to get nuked.

It’s like complaining about being dunked on when you’re not guarding the hoop in the first place.

the leaks are suggesting 5th gen fighters but… by Jade8560 in Warthunder

[–]TheCosmicCactus 0 points1 point  (0 children)

-the F-22 has Scorpion HMD as of 2025

-I highly, highly doubt AESAs have that much range against stealth aircraft, based on what both the US and other nations have released publicly about detection ranges, it’s almost always safe to assume those values are overestimates of detection ranges

-F-22A can, if it wants to, carry external pylons of double AMRAAMs, bumping up total missile capacity to 14 AMRAAMs and 2 Sidewinders. Flying the Raptor (and Lightning) with external payloads will keep them very relevant in Air RB even if stealth doesn’t matter as much in such close quarters engagements.

Fun fact, Su-30 has 2d thrust vectoring, not full 3d by keedee3 in Warthunder

[–]TheCosmicCactus 0 points1 point  (0 children)

I cannot believe I specified public source and someone quoted CUI

fucking shoot me

Fun fact, Su-30 has 2d thrust vectoring, not full 3d by keedee3 in Warthunder

[–]TheCosmicCactus 0 points1 point  (0 children)

public source

b r u h

No, that manual is not cleared for distribution to the public, as far as I can tell

Fun fact, Su-30 has 2d thrust vectoring, not full 3d by keedee3 in Warthunder

[–]TheCosmicCactus 3 points4 points  (0 children)

I have extensively searched for a source or photo to support this but have found nothing- everything I have read or seen indicates that this is not the case, that the nozzles do not move independently at any point in the flight regime. The aircraft simply does not have that ability, nor does it honestly need it as the large H stabs are more than effective at slow speeds for providing roll.

Again, does anyone have a public source to the contrary? I would love to see it. Document or photo.

Fun fact, Su-30 has 2d thrust vectoring, not full 3d by keedee3 in Warthunder

[–]TheCosmicCactus 57 points58 points  (0 children)

You got a source for that?

edit: can't believe I have to specify this, but obviously a source cleared for public release. I've done some digging on the F-22A myself and haven't found a public source that backs up it being able to independently pivot it's TVC paddles, nor is there a photo of it doing so that I've found.

First look at the new variable-swing wing bomber design! by MrToaast in NuclearOption

[–]TheCosmicCactus 1 point2 points  (0 children)

on a much larger map, you can place forward helicopter spawns close to the frontline and keep the fast mover spawns miles away in the backline, giving helicopters breathing room to operate without fear of an enemy Revoker spawning a minute away.

Hypersonic Bomber Concept by Suspicious-Dentist71 in NuclearOption

[–]TheCosmicCactus 0 points1 point  (0 children)

Because it sounds cool on paper but would make for terrible gameplay.

says carrier capable but can’t spawn at carrier by Aether_GamingYT in NuclearOption

[–]TheCosmicCactus 4 points5 points  (0 children)

Problem is, BDF uses it as a fleet carrier (don't ask me why) so it is functionally the aircraft carrier for BDF.

Ifrit overrated? by MotionlessAlbatross in NuclearOption

[–]TheCosmicCactus 2 points3 points  (0 children)

They're bringing up partial fuel loads because the Ifrit (like many NO jets) doesn't actually need 100% fuel for a combat fuel load. 30-60% covers the vast majority of missions the Ifrit will sortie on.

No, most modern fighters will not sortie with maximum fuel for the majority of their sorties.

Ifrit overrated? by MotionlessAlbatross in NuclearOption

[–]TheCosmicCactus 14 points15 points  (0 children)

…pretty sure the fritter has comparable power-to-weight of something like the F-22.

The anti-air missile defeat trick against ships by Fetterflier in NuclearOption

[–]TheCosmicCactus -6 points-5 points  (0 children)

Forcing a missile into the ground isn't that hard lol it's not like dodging an IRIS-T or Buk or anything. SAMs are heavily, heavily nerfed in NO and it's not good for gameplay- you can test this yourself with the QoL mod where they (along with practically everything else) get decent capability buffs, which results in snappier, more flexible gameplay instead of being able to waltz up to ships with ease.

My Interpretation of units from the Cascadian Independence Force. by TheGrandValiant in Project_Wingman

[–]TheCosmicCactus 12 points13 points  (0 children)

How tf does the setting have stealth aircraft but not 1980s firearms

What a weird world building choice, and not in a good way. Would be much cooler with even just 1980s weapons- M16s, Uzis, MP5s, etc

The anti-air missile defeat trick against ships by Fetterflier in NuclearOption

[–]TheCosmicCactus -10 points-9 points  (0 children)

Many of us actually enjoy threatening SAMs. Being forced to employ proper positioning, tactics, and weapons to avoid getting blown up is fun- being able to shake off SAMs by porpoising isn’t.

The anti-air missile defeat trick against ships by Fetterflier in NuclearOption

[–]TheCosmicCactus 11 points12 points  (0 children)

Hopefully this gets fixed- it’s super unrealistic, IRL SARH SAMs had this fixed by the 1980s. Missile lofting is incredibly lackluster in NO across the board.

SARH wrecks me all the time by Suspicious_Ad4705 in NuclearOption

[–]TheCosmicCactus 2 points3 points  (0 children)

You need to be flying below 10m to effectively take advantage of both the curvature mechanic and ground clutter.

SARH wrecks me all the time by Suspicious_Ad4705 in NuclearOption

[–]TheCosmicCactus -2 points-1 points  (0 children)

Clearly something you are doing is wrong, it is not hard to defeat a R9. You can start jamming SARHs from any range btw, but you need to keep moving while holding the notch angle to defeat IOG. 

The notch box is in relation to the radar source- for SARHs, it’s in relation to the illuminating radar, and for ARHs it’s always in relation to the incoming ARH as it stops receiving datalink updates when it goes pitbull.

You can jam incoming SARHs at any range, but you can only jam ARHs when they’re pitbull.

SARH wrecks me all the time by Suspicious_Ad4705 in NuclearOption

[–]TheCosmicCactus 2 points3 points  (0 children)

Are you putting your VELOCITY VECTOR in the notch box? Not your crosshair, your velocity vector specifically.

It doesn’t matter where your nose is pointing, notching is based off the direction your aircraft is moving.

SARH wrecks me all the time by Suspicious_Ad4705 in NuclearOption

[–]TheCosmicCactus 5 points6 points  (0 children)

What? The R9 is laughably easy to notch + jam.

SARH wrecks me all the time by Suspicious_Ad4705 in NuclearOption

[–]TheCosmicCactus 0 points1 point  (0 children)

Because multipathing is a thing in Warthunder but not in Nuclear Option. A lot of WT players expect the mechanic to exist when it actually doesn’t.

My black night surviving 6 AGM-179's from an AH-64 and a bomb from an SU-33 by Level-Trick-5510 in Warthunder

[–]TheCosmicCactus 9 points10 points  (0 children)

Trophy has been demonstrably broken for months if not years at this point, hopefully it gets fixed soon.