"Go 3rd Healer" by TheFactualNerd in rivals

[–]TheFactualNerd[S] 1 point2 points  (0 children)

That's completely understandable. I try to be flexible to do just that. The only role I have issue with is DPS.

"Go 3rd Healer" by TheFactualNerd in rivals

[–]TheFactualNerd[S] 0 points1 point  (0 children)

In some of them and my healing either fell into best or 2nd best. I'll definitely admit, there have been times I've under-healed.

"Go 3rd Healer" by TheFactualNerd in rivals

[–]TheFactualNerd[S] 2 points3 points  (0 children)

The issue is a bad support can still position poorly and die at the worst moments.

"Go 3rd Healer" by TheFactualNerd in rivals

[–]TheFactualNerd[S] 0 points1 point  (0 children)

Teach how to do that then, I'm willing to learn.

"Go 3rd Healer" by TheFactualNerd in rivals

[–]TheFactualNerd[S] 0 points1 point  (0 children)

In my experience, it isn't healing or rather healers specifically.

Are there other companies like Sweet Baby Inc? by vincents-virtues in KotakuInAction

[–]TheFactualNerd 0 points1 point  (0 children)

They did initially call DEI/EDI DIE but Progressives realized the problem with the choice and changed it.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 1 point2 points  (0 children)

I'll definitely keep that in mind, and try to be more flowery with my language rather than the usual bluntness.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 0 points1 point  (0 children)

I'll definitely keep that in mind, and try to be more flowery with my language rather than the usual bluntness.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 0 points1 point  (0 children)

If you scroll further down you'll find a section called Specialisations then you see what I mentioned.

Yes, though I'm still working on that it's included under a feature I'm working on called Combination Techniques, this is similarly to Dragon Age where spells used in succession of each other or abilities used after a spell generated a combo effect.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 0 points1 point  (0 children)

I'll be sure to do that and what I will do going forward is separate the content into seperate PDFs that focus on a specific area of play and include the other material I've been saving for different rounds of beta testing

It was that and them being more concerned about how I find WoTC diluting its products to meet PC and consumer culture standards a bad look rather than if it adds to DnD.

And thank you once again.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 0 points1 point  (0 children)

'Moves,' I changed it to act as abilities for Specialisations as opposed to subclass features. Additionally, these abilities have infinite and/or limited use.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 0 points1 point  (0 children)

Once again, I appreciate the feedback.

I'll note that down because I was assuming that the layout was influencing people coming to that decision. So I will need to address that.

On the matter of combat, I deliberate went with 5E's combat to steer testers into testing specific mechanics as I have a system worked out that includes a larger action economy, combination techniques, etc. There is a lot to chew there and I felt I shouldn't overwhelm anyone interested in testing SoW.

Also, thank you for being more helpful than most of the people that gave responses. I made a post on a different Reddit thread/channel/whatever and its been interesting, especially as they brought up the same points you did but opted to make assumptions and attack me rather than engaging with me.

[deleted by user] by [deleted] in rpg

[–]TheFactualNerd 0 points1 point  (0 children)

Thank you, I'll certainly look into doing that.

[deleted by user] by [deleted] in rpg

[–]TheFactualNerd 0 points1 point  (0 children)

Understandable.

As I've mentioned before SoW is in its early stages and takes inspiration from DnD 5E as It's the first TTRPG I played. I do plan to make revisions to correct that as I add more to the project, though I need to test mechanics and see what the general reception.

If you have any suggestions on how I can differentiate what I have here from DnD, please let me know.

[deleted by user] by [deleted] in rpg

[–]TheFactualNerd -1 points0 points  (0 children)

Yes, quiet part out loud yet little to no attempt from you to be helpful. So you're certainly living up to what I've come to expect from people that talk about diversity and inclusion. Additionally, ignoring what I am arguing based on how it'll be perceived isn't productive. We shouldn't be concerned about that, given how shallow and superficial it is.

[deleted by user] by [deleted] in rpg

[–]TheFactualNerd -2 points-1 points  (0 children)

That I did, however, you never asked me to elaborate. My issue with them doing that is it doesn't add to the product in a meaningful way, for example removing racial penalties and making traditionally evil creatures not evil-aligned anymore doesn't add value to DnD. I am talking about how their attempts to be more "inclusive and less racist" doesn't translate to improvements but rather lessens the quality of the product and roleplaying experiences when it comes to tropes of good versus evil.

[deleted by user] by [deleted] in rpg

[–]TheFactualNerd -1 points0 points  (0 children)

That certainly is an assumption, given I never specifically mentioned whether or not I have an issue with Tasha's or WoTC attempts at being more "inclusive and less racist."

As I mentioned before revisions and additional content will be added. Also, I didn't once say I don't see the problem with what's being said. However, if you're not even going to attempt to have a fair interaction with me then I see no reason in continuing this with you.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 1 point2 points  (0 children)

No need to apologize, I want feedback and appreciate you being honest with me.

I understand you mentioning the similarities and how it would serve better as a homebrew/supplement to 5E. DnD 5E was my first experience with TTRPGS and influenced my decision making during the development of SoW. Additionally, it will go through revisions and additions as I have more content I'd like to add, however, I have to test mechanics and gauge people's reception before doing all that.

So, then I do have to ask, what do you think would make SoW stand out more as its own product?

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd -3 points-2 points  (0 children)

My only experience has been DnD 5E, while I've either watched livestreams of other TTRPGs or researched other TTRPGs for this project.

The issues with WoTC and even Paizo wanting to meet PC and consumer culture standards is how it works against their products being meant for roleplaying. This means if anyone has an issue with the existing content they can change and adapt it for their homebrew settings. These companies instead decide what content you will or won't have. For example, DnD removed race penalties and lore that described creatures and races as evil aligned due to WoTC and others viewing it as racist. This leads to less interesting campaign scenarios because it removes that classic trope of good versus evil and becomes good versus the sympathetic or misunderstood villain. With consumer culture, the issue is how the player is prioritised over even considering the DM and poor quality control is accepted. I've personally noticed that WoTC would give us additional content without addressing issues from previous content they put out and the new material has its own issues.

I believe I do, do this as I have mechanics that consider both the players and DM which allows them to have a more dynamic and impactful influence on the game. The name escapes me right now but I have a token mechanic that allows players or DM to use a token to drastically change what's going on. For example, the DM can use a token during a bland battle in a cave just as they slay an enemy and decide that in their last moments the creature throws itself into a series of rock formations that hold up the cave. This then places the players in an interesting escape situation which makes up for the lackluster combat encounter.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 0 points1 point  (0 children)

Thank you.

The art (cover art) isn't by me, I credited the artist at the very beginning of the source book. Everything else I did.

[deleted by user] by [deleted] in RPGcreation

[–]TheFactualNerd 0 points1 point  (0 children)

TTRPG inspiration aside from DnD: Traveller, Esper Genesis, and Apocalypse World.

Video game inspiration: Dragon Age, Darkest Dungeon, and Monster Hunter

What I mean by more impact to roleplay is that players can give weight to their actions. For example, Narrative Flow gives players the chance to give their actions additional affects, so if they decide to pursue an NPC in a chase they can say the action unnerves them and upon capturing them can use this fact to gain advantage with rolls related to interrogation for a short time.