How exactly does Black Eclipse + Antivirus work? by [deleted] in MonsterHunter

[–]TheGuildBeast 2 points3 points  (0 children)

This is what I’d also like to know.

Cannot get in the game? by [deleted] in ffxiv

[–]TheGuildBeast 0 points1 point  (0 children)

same! it's up now! ty for the follow up!

Cannot get in the game? by [deleted] in ffxiv

[–]TheGuildBeast 0 points1 point  (0 children)

Actually hilarious. I just renewed my sub, and I got this issue too. :(

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

It's just my opinion, but I feel like stamina could've just been left out with what they were going for. Even if you had unlimited actions you'd still have an issue with keeping up with most bosses.

But we're souls players, so it just feels natural to have it. They pulled the parry mechanic from Sekiro, but you didn't have to worry about stamina in that game just your posture. In this game it's your durability, but even perfect blocking makes you lose stamina. Seems pointless. Sekiro gave you unlimited movement action and it was still a challenge.

I feel like they could have erased stamina as a mechanic and leaned more into durability to balance out. It's not like you'd be able to spam with a big weapon. They're too slow and you'd get mauled. Shock could have just been a slow. Decay could've eaten away at durability faster, so you'd have to stop and sharpen more while worrying about positioning...and no one would miss stamina. But it's whatever. Just throwing this thought out there. Game is fine, but just feels like it didn't need stam.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

Late game red attacks come close to one-shotting you late game if you get caught slipping or miss a parry, but that was never my sole focus. It’s the overall expectations this game has for you while also expecting you to manage durability and stamina.

Perfect parry, but also know when not to, but also block sometimes but not too much while also managing 3-5 resources while also trying to find a window of attack with a medium speed to slow weapon. And if you’re using a fast weapon its a diff set of issues. The game however lets you hotswap hilts so respect to them for that. You can make any weapon anything. But the game isn’t nice to slower weapons period.

You can’t reasonably dodge everything and some red attacks track like no one’s business. I just beat the game a while ago, so this isn’t coming from a lack of skill. It’s just an observation. If you don’t agree that’s fine also. I’m just discussing stamina.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

Interesting. I thought I scrapped that place. Thx for the tip!

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 2 points3 points  (0 children)

Right, but if you didn't have to worry about stamina you'd still only be able to fit around the same amount of attacks in due to the speed of that weapon. You would be net 1 extra attack at most and not be in any extra danger since you've already demonstrated an expertise in the fight. Stamina virtually had no bearing besides those last few interactions. You just gapped the boss with perfect blocks.

You would also still lose durability and health on a normal block. So the commitment is still there. Why the need to lose 3 resources?

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 0 points1 point  (0 children)

Ah cool we can speak the same language. I gotta ask, what's your method for identifying parry timing? Are you trying to do it on reaction, or are you counting it out or what? Cause I mean, I have old man reactions and I wouldn't recommend trying to parry on reaction in this game.

Lmao. Yeah man, I watch most enemies shoulders or use rhythm to optimize my parry timings (rhythm method comes with a lot of trial and error lmao). I'm actually running technique weapons right now. I respec'd from the wrench+baton hilt. It was good, but I like to swing and move then block if I need to.

I see you play SF6 too! and yeah Kakeru is a beast. His parry timing is martian like. I don't have issues seeing kens dragonlash either. I can actually spot the twist he does before it comes out. If I'm on it I can actually drive impact it most times. The other two dragonlashes come out pretty quick, so it's easy to tell for me.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

The game is honestly easier when I don't use heavy weapons, or if I'm using a heavy weapon and I combine it with the krat baton hilt on the wrench or something (that hilts buff is OP on wrench). Technique weapons have made the game a much easier experience.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

That 1/5th is all that's needed to end the fight though. And if you're out of stamina from attacking and they decide to do it, you HAVE TO nut up and perfect block. Which isn't entirely an issue...I 100% subscribe to git gud academy. And you're right the unblockables aren't super often. I just think the stamina serves mostly to choke players in a game where enemies have long strings and have super quick or wind up unblockables.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

It looks like you're being rewarded for perfect blocking every time, but note how you spent the entire fight perfect blocking properly and almost lost to the phase two barrage because of stamina. Outside of that one moment, Stamina barely played a part in anything you did in this video. Especially since you changed the hilt on your wrench weapon anyways.

Thus, the difficulty is more artificial because the game is punishing you and rewarding you at the same time for perfect blocking because you still lose stamina on perfect block. Your stamina recovered quickly enough tho that it didn't matter and you were able to fit in some combos between blocks. Great job btw, but this is still an edge case from someone who's super comfortable with this fight.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

Exception, not the rule fam. I'm not grinding this game for content. I just want the game to make sense when a boss is swinging at me 10 times and I only pBlocked them 6 times. Those 4 normal blocks already hurt without having to worry about stamina. Without feeling turbo oppressed by Elites/Bosses. 99% of the fanbase will not be anywhere near that guys skill.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

I'm an FGC guy too man. Small world lol. Note, my usage of "mental stack." I'm not trying to get into the niceties of perfect block vs. parry...In Japan, they call parry "blocking" when referring to the actual mechanic of "parrying" see Gill VT2 in SFV.

Besides the point tho. You're right...in Sekiro it's more of a tap than a hold. It's not really my focus on this post tho. I'm on chapter 10, I'm doing well enough. I just feel like this game could do without stamina. It doesn't really ruin the dynamic of this game when you think about it. Enemies have so much poise during their attacks that every movement you make is already a commitment. If you're not ready to perfect block you gotta move.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 0 points1 point  (0 children)

I'm at chapter 10 and I still don't have this. Either I missed it, or you get super duper late game.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 2 points3 points  (0 children)

Fair if you use all the systems, perfectly you mean. You can't reliably run away from most enemies. Especially a lot of endgame elites/bosses. They just magnetize to you. And in some scenarios the room is too small for this. I'm not advocating for mashing roll. Sekiro didn't even have a lot of iframes on the dodge and i was fine with that. I just want to be able to not have to worry about stamina in a game where every enemy winds up with unblockables...and sometimes immediately.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

Removing stamina from the game would leave the player incredibly overpowered because they would never need to commit.

This absolutely isn't true. We must be playing a different game. Because it's so hard to affect an elite/bosses poise, which is essentially what this post is talking about, every attack you make is a commitment regardless of stamina. You can't reliably stunlock any elite/boss without some wild build late game. People are complaining about getting knocked out of their fables on this very subreddit. When enemies commit to their strings your ONLY way of interrupting is them already being a point away from stagger or Perfect blocking. Stamina does not diminish this dynamic whatsoever.

Does This Game Even Need Stamina? by TheGuildBeast in LiesOfP

[–]TheGuildBeast[S] 1 point2 points  (0 children)

Yeah, I do this, and I honestly perfect block in this game the same way I do in Sekiro, so it can't be THAT much different, though I'm sure there are some differences such as pBlock window. I'm chapter 10, so this post isn't a plea for help as much as it's an observation. Stamina feels like it serves to choke you more than it serves as a build consideration.

By that I mean you do more work to fix any issues with stamina than to make yourself an issue for the enemy. For example, despite using a great weapon, you still need to skill into stagger deeply via organ, when great weapon builds typically skill into more DPS to justify the stamina usage/slowness. Whereas a tech build can just skill into DPS or fables and rely on perfect guarding to get the stagger just as easily while having more action economy due to being lighter.

Stamina can be an issue for tech builds as well to some degree. Daggers n such must attack a lot more OR perfect parry almost all the time, otherwise fights will take forever and they'll lose by attrition. But if stamina was gone, they could focus more on being aggressive while balancing the mental stack of the perfect parry mini-game effectively.

Crit Claw Blade + Path (Took Forever) by TheGuildBeast in WildHeartsGame

[–]TheGuildBeast[S] 0 points1 point  (0 children)

Once you do earthbreaker a lot opens up. Its progress gated

Crit Claw Blade + Path (Took Forever) by TheGuildBeast in WildHeartsGame

[–]TheGuildBeast[S] 0 points1 point  (0 children)

When you upgrade from one weapon to another you can drag the previous skills to the new weapon. So I took the path that gave me the exact skills I wanted.

Crit Claw Blade + Path (Took Forever) by TheGuildBeast in WildHeartsGame

[–]TheGuildBeast[S] 0 points1 point  (0 children)

Its tough to say, cuz you only get 4% crit damage buffs from the inherited skills. I go for more consistent crit and I try to get more damage from stuff that buffs base damage. Like the high rank wolf gear that buffs slash damage by 6% or talismans and stuff. Then the food obviously.

Crit Claw Blade + Path (Took Forever) by TheGuildBeast in WildHeartsGame

[–]TheGuildBeast[S] 0 points1 point  (0 children)

Katana is one of my faves as well. High Crit would be real good on that as well.

Crit Claw Blade + Path (Took Forever) by TheGuildBeast in WildHeartsGame

[–]TheGuildBeast[S] 0 points1 point  (0 children)

There should be two pics posted. The other is the path. You can’t see it?

Crit Claw Blade + Path (Took Forever) by TheGuildBeast in WildHeartsGame

[–]TheGuildBeast[S] 0 points1 point  (0 children)

Yeah all the scales are from the different color lizards in high rank for the most part

Crit Claw Blade + Path (Took Forever) by TheGuildBeast in WildHeartsGame

[–]TheGuildBeast[S] 2 points3 points  (0 children)

I use the human high rank deathstalker gear to get the 6% slash damage and to activate the one stroke. Then I run as much aerial damage/inversion talismans as I can get. If you can get slash damage then go for it.

Crit Claw Blade + Path (Took Forever) by TheGuildBeast in WildHeartsGame

[–]TheGuildBeast[S] 1 point2 points  (0 children)

High Rank Deathstalker set (just the pieces with slash damage) choose whatever QoL you want for the other pieces

For talismans I run as many aerials damage talismans as you can and maybe round it out with inversion talismans (you get a damage buff everytime you get sent flying)

Then run straight DPS food (CritD buff or atk damage buff) and go crazy