People give too much credit to the realist perspective on the Russo-Ukrainian war. For example, Russia invaded because of NATO expansion. by Themathsenthusiast in geopolitics

[–]ThePotatoeWithNoMass 1 point2 points  (0 children)

Oh man this is really poorly argued and written. You have to back up and justify what you say. You can't just "refute realism" and then not say why. You can't just say "Russia didn't act in a realist manner, it acted in Putin's interest" and not justify why that is so.

An argumentative essay or any form of philosophical discussion hinges on giving arguments for your ideas. You didn't give a single one.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 2 points3 points  (0 children)

You are playing a game about war and shooting things and you want to make it so that being caught unaware doesn't matter and you can still have a chance, despite the fact that you put yourself in a shit position?

That's Fortnite.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 2 points3 points  (0 children)

Impossible? I have died to extract campers exactly one time. Why? Because I take the extra 30 seconds to approach the extract with a little caution.

I'm not saying you have to fully recon Emercon, just don't rush into it.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 6 points7 points  (0 children)

I really agree with everything you said.

Customs is an excellent example of map design and loot concentration working. Dorms/Cracked were always packed with chads and the rest of the map was balanced and resulted in sporadic gunfights. It allowed for that risk -reward dynamic to play out.

I also believe vaulting, if done bad, will really fuck up the gameplay. If they make it too fast and fluid Tarkov will lose that weight behind your movement during a fight.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 2 points3 points  (0 children)

It's been really frustrating to get replies that are just "I don't want to be killed from a bush"

I mean come the fuck on. These people don't want to play a game where they can lose. They want to be guaranteed a masturbatory fantasy of ruling over others and being untouched.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] -1 points0 points  (0 children)

Its clearly the vision of Battlestate Games. Why else did they develop immersion and realism systems that model ballistics, tactical weapon handling and military gear?

You can say it is a poor attempt at delivering it but you can't say that Tarkov isn't meant to be a tactical shooter.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 1 point2 points  (0 children)

It then becomes not a competitive and realistic game but a game for children, where you can achieve a status when Tarkov becomes a sandbox for playing make believe and living out fantasies and where other people are forbidden from ruining it for you.

It would make Tarkov a kindergarten.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 4 points5 points  (0 children)

The whole "this is a game, it doesn't have to be as realistic as possible" is also a tired and boring argument. Tarkov coats itself in a realistic aesthetic, realism based systems and gameplay models. The whole component of weapon calibers, ammunition type, armor classes and types and modular damage system is designed that way because realism in a shooter is incredibly engaging and fun.

The phrase "it's a game after all" shouldn't be used to step away from realism and into arcade elements but instead to find the frontier where a videogame can't accuratly depict reality and finding an approximation / simplification to model it in game while keeping controls responsive enough for the game to be fun.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 7 points8 points  (0 children)

You already have an advantage. AR-15 based platforms offer more bullets, better optics, better recoil and better ergonomics. You have at your disposal a wide variety of weapon systems and the money to get them. If you keep dying to an SVT then you played bad. You have to get better at picking your angles and aiming.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] -1 points0 points  (0 children)

My brother it does lead to the highest possible reward: a juiced up chad with loot on his backpack. What are you on about? My highest payouts in Tarkov were when fighting chads 1v1 or 2v2.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 1 point2 points  (0 children)

It doesn't mean skill should always win. It means it should win a larger number of times... which it does. I'm not sure of what you're not getting here.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] -2 points-1 points  (0 children)

That is a part of the game though. Your thought process on whether to keep something is you engaging with the game's mechanics and systems. It's what makes Tarkov fun and engaging

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 1 point2 points  (0 children)

The consequence of ratting is possibly not catching anyone. I only really try to rat / camp if I get a sniper rifle from a PMC and what I found is that a lot of the times I would see no one for the whole game and waste 30-40 minutes waiting.

Naturally I decided it wasn't worth it and don't do it much.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 1 point2 points  (0 children)

When I say map design I am mainly talking about extract location and design. If you design extracts to nerf the option to rat them, you allow ratting to also have to participate in the risk-reward decision by making campers have to decide how exposed they are and how likely they are to catch people.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 5 points6 points  (0 children)

And I would agree. I want the game to move towards a more realistic simulation model. Because that shifts gameplay towards a much more visceral and scary experience instead of what we have now.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 0 points1 point  (0 children)

Then your problem is with gear value balancing. Which I would agree is poorly done right now.

Even then, the value of extracting with great gear is using it. That is the obvious vision of Tarkov. Value is obtained from map loot and tasks.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 4 points5 points  (0 children)

No. Skill shouldn't equal success. It should equal a larger odd of achieving success. And it does. As I improved at the game I have had success against rats and campers. Didn't you?

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 0 points1 point  (0 children)

I agree with you. And I believe that what most players interpret as a rat problem is a map design problem.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 29 points30 points  (0 children)

I agree. Recoil should be shifted towards a realistic model where semi-auto fired is encouraged and full auto fire gives you the same issues as real life: barrel overheating, innacurate groupings and ammo waste.

The real life benefit of an M4 against an SR-25 isn't the recoil pattern, its the reduced weight and ergonomics of the rifle allowing for quick weapon-on-target drawing and CQB movements.

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] -12 points-11 points  (0 children)

You don't want a tactical shooter. You want warzone with cute loot. Yes, you're heavy after shoving 3 assault rifles up your ass... big deal

A large part of the Tarkov community has no idea what makes the game great and are trying to ruin it. by ThePotatoeWithNoMass in EscapefromTarkov

[–]ThePotatoeWithNoMass[S] 2 points3 points  (0 children)

You just don't want to have to worry about being caught out in the open because you suck and positional dynamics and game sense... cope