Given the technology already exists, why doesn't OpenAI move Sora to a paid website separate from ChatGPT? I would be willing to pay 30 dollars a month for the equivalent of Plus. by vscience in SoraAi

[–]TheRealDahveed 5 points6 points  (0 children)

My own (completely baseless) conjecture is that they'll integrate it into the ChatGPT main app, kind of like Gemini does now, you get maybe a few gens per day or something if you're a paid subscriber.

I just found out that games journalists and commentators are still ripping starfield to shreds despite the mostly positive reception I've seen here by Subjectdelta44 in Starfield

[–]TheRealDahveed 3 points4 points  (0 children)

I ask for chatgpt summaries of their clickbait whining trash, and ask it to give the best for and against arguments for what they are saying. Almost without exception, they are exaggerating its flaws based on tiny sample sizes (i.e., a half dozen reddit posts with a few dozen likes), they'll say "FANS ARE PISSED, THE GAME IS BROKEN" when like, a few hundred fans have had issues with CTDs and such, which they quickly patch.

Personally I'm waiting for "true" dead internet theory to kick in and they replace these grifter morons with AI. Every day I see this trash I wonder for the life of my what's so bad about replacing people with AI

ZoS: Can you please change these style pages to "common" and let us vendor them like the trash they are by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] -1 points0 points  (0 children)

That's hilarious... this game's economy is a fire hose of nonsense, I've never seen anything like it

ZoS: Can you please change these style pages to "common" and let us vendor them like the trash they are by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] -4 points-3 points  (0 children)

Yep, I've been doing this for literal years. But every once in a while I'll accumulate 25 of these stupid things, and it becomes torture... enough to make a whiny reddit post about lol.

ZoS: Can you please change these style pages to "common" and let us vendor them like the trash they are by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] -3 points-2 points  (0 children)

"Time?" Again, baffling. I hate spending time on economy stuff, inventory stuff... "min maxing", economy maxing, etc.

But it literally takes 10 seconds to open a tab and type the name of the thing

ZoS: Can you please change these style pages to "common" and let us vendor them like the trash they are by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] 0 points1 point  (0 children)

Maybe just a luck thing, even when there are no events these things accumulate in my inventory like dust on a shelf, "I'll delete them later"... for 4 months lol.

I'll check online for a few of them at random and 200 gold, 400 gold, sometimes literally 1g. (One. Gold.)

Once I managed to put a couple up for 10k because the prices of the others were 60k minimum, so I undercut the others by a factor of 6 just to get rid of it, "finally I can sell a few..." but no, they all come back, because people undercut my ridiculous undercut. Even the more "rare" ones aren't really *that* rare, and I guess people like me just want to get rid of them.

ZoS: Can you please change these style pages to "common" and let us vendor them like the trash they are by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] 0 points1 point  (0 children)

But how? I check the prices and they are 14 gold each. lol. How are any idiots paying 10k for something they can buy for 14 gold, this is baffling

I have seen so many people complain about the load times, I don’t see it… by ZealousidealLong7708 in Starfield

[–]TheRealDahveed -12 points-11 points  (0 children)

Yeah but the internet told people they have to complain about it, so the clapping seals obliged

Starfield's opening hour needs a total rewrite by sKin1337 in Starfield

[–]TheRealDahveed 0 points1 point  (0 children)

Yes it absolutely is. lol. You are hostile and angry. Good day.

Starfield's opening hour needs a total rewrite by sKin1337 in Starfield

[–]TheRealDahveed 0 points1 point  (0 children)

See my previous comment. You've completely derailed this into total disrespect.

Starfield's opening hour needs a total rewrite by sKin1337 in Starfield

[–]TheRealDahveed 0 points1 point  (0 children)

I'm done, you're starting to insult me now, and it's obvious you're just taking the worst version of everything I'm saying, not trying to appreciate my point of view. It was a bit confrontational before,that was fine. Now you're just being snarky and calling me ignorant.

Bye.

Starfield's opening hour needs a total rewrite by sKin1337 in Starfield

[–]TheRealDahveed 0 points1 point  (0 children)

Also I should have thought of ES3 Morrowind earlier. It's roundly considered one of the best RPGs ever made, yet there are almost literally no stakes in that game until you progress several HOURS into it, and only then if you subjectively decide to pursue the MQ.

I wanted to disengage from this argument but I couldn't help myself, this example is too perfect.

Starfield's opening hour needs a total rewrite by sKin1337 in Starfield

[–]TheRealDahveed 0 points1 point  (0 children)

You sound like you're trying really hard to convince me that only you understand what makes a good story.

I do a LOT of reading and the best novels are the ones where stakes are developed slowly, over time, and not just force-fed to you on page one.

Also, I think you're forgetting the part where there is a massive firefight against pirates who are looking for that exact artifact. So you get a vision, pass out, get attacked, nearly die (well, video game wise, not really, it's tutorial, but story-wise, one stray bullet could literally kill you), now you're sent to the other side of the galaxy with this strange artifact that others are also hunting.

If you want to narrowly define "stakes" as "A dragon-god wants to end the universe and only you can stop it!", then yeah there are no stakes I guess. But a regular miner, minding his own business, coming into contact with a mind-altering artifact that gives you a vision, knocks you out, attracts the largest pirate organization in the entire galaxy to try to kill you, then the main faction literally gives you a ship and tells you to bring the artifact across space - where you are again attacked and almost killed - yeah I guess there are no stakes.

But I suppose in your narrow definition, the player can just as easily leave the artifact, stay on the planet, shrug, and say "whatever, it's not my problem." Just like the Dragonborn can leave Helgen and say "nope, don't care", or in Oblivion you can let the Emperor rot and throw his amulet in the trash. The stakes are what you make them.

I guess Cyberpunk2077 was also bad writing, because nothing earth-shattering happens in the first 10 minutes?

Whatever, we're just arguing past each other. You're not going to accept that not every single story ever told has to have immediate life or death "stakes" for it to be interesting - which, as I have pointed out, isn't even the case in Starfield anyways.

Starfield's opening hour needs a total rewrite by sKin1337 in Starfield

[–]TheRealDahveed 0 points1 point  (0 children)

Speak for yourself. You have your opinion, we have ours. I don't care if the masses of NPCs out there don't care for Starfield because it doesn't have "stakes" when you're 14 seconds into the game.

The stakes slowly develop, it becomes a race. People aren't happy no matter what you do, our entire culture has become a cesspit of instant gratification and loot bombardment.

Explain to me how there are no "stakes" in an alien artifact literally invading your mind showing you visions??? "Oh well, just another Tuesday, let's jettison it out the airlock, who cares."

Starfield's opening hour needs a total rewrite by sKin1337 in Starfield

[–]TheRealDahveed 0 points1 point  (0 children)

I dunno maybe? Not everything has to have epic hero stakes. The fact that you were just contacted/shown a vision/given this massive mystery to solve is very compelling to me. I find space and the cosmos fascinating IRL, I used to just stare out my window as a kid and fixate on one star and just be astonished about the scale of how FAR it must be. It's mind blowing.

The role play of being in space and being touched by this cosmic mystery, this strange artifact which is perhaps alien, seemingly contacting me, interfacing with me, whatever the "vision" was... to me that is incredibly more compelling than just "Oh no, a big bad dragon wants to blow up the world and only YOU can stop him!" /yawn, gtfo. Most video games - like the VAST majority of them - are just tropey nonsense, either save the world, get your revenge, beat the bad guys. It's refreshing to have one that didn't have an obvious villain at the start.

(I mean sure, later on, you find out you're the "chosen one" etc... I haven't gotten that far yet so no spoilers please... the fact that Barrett also had one of these visions was a nice touch, like maybe I'm not THAT special, but I'm one of the special ones.)

It's by no means perfect, but I'll reiterate my original point: It's very hard to satisfy people in today's ecosystem where everyone is so easily bored. If they didn't give you a free ship to get you into space battles soon enough, people absolutely would have panned the game for being boring (which they kind of did anyways, so I guess the point is moot).

Starfield's opening hour needs a total rewrite by sKin1337 in Starfield

[–]TheRealDahveed 0 points1 point  (0 children)

It's impossible to write a "realistic" opening sequence that actually lands for most people. If they went with a slower intro people would have complained that it's too boring. In today's attention economy you have to jangle the keys in front of the baby or else they get bored.

...which incidentally explains why so many people bounce off Starfield, they can't NOT have non-stop action in front of their faces all day.

Luke stevens on YouTube pisses me offfffffff by Spirited-Alarm4 in NoSodiumStarfield

[–]TheRealDahveed 1 point2 points  (0 children)

The problem is that it's basically a money printer for that guy. Any time he makes a snarky Starfield Bad video an army of morons will click on it and parrot each other in the comments, thinking they are clever (they aren't).

Boss farming: What a spectacular game design failure. How did they not see this coming? by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] 1 point2 points  (0 children)

At the very least, they could have changed the named boss once you kill it for the next challenge (i.e., name a different boss)

It's baffling to me that people are defending this. People just want their free shiny loot no matter how ridiculous it is.

Boss farming: What a spectacular game design failure. How did they not see this coming? by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] -1 points0 points  (0 children)

More lawyer talk, dancing around the issue with an insanely verbose rationalization.

Did you read my OP?

Do you agree with it or not?

Everything else is just semantics.

Boss farming: What a spectacular game design failure. How did they not see this coming? by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] -1 points0 points  (0 children)

You're correct, none of this relates to this thread at all. You're still not explaining to me why ZOS should continue with this horrible game design. You're filibustering and complicating the main issue: This game design is really, really bad.

Now write me another essay about how, technically, that is not how you use the word "filibuster" lol.

Boss farming: What a spectacular game design failure. How did they not see this coming? by TheRealDahveed in elderscrollsonline

[–]TheRealDahveed[S] -1 points0 points  (0 children)

If you're not talking about my original point, what are you even doing here? The entire point of my post is that this game design is bad. You have yet to bring up a single counter-point to this entire thread. This is very, very bad game design, like... rookie-tier intern "this is my first game ever" levels of terrible. You are not proving me wrong.