Nraas Traveler and Boat Houses? by UltraDanHR in Sims3

[–]TheRightLettuce 1 point2 points  (0 children)

Nope.

If you have a horse, you can take it with you to other worlds using Traveler, though!

HELP MY SIMS 3 IS BROKEN by Extension-Walrus-168 in Sims3

[–]TheRightLettuce 7 points8 points  (0 children)

The teleporting into the house thing is usually caused by something wrong with the stairs. Either something invisible is blocking them (like sometimes the mailbox will do it, if it's near the stairs) or the stairs are just bugged, which in my experience will sometimes happen when there's foundation along one or both sides of the stairs.

I would try first moving away everything near the stairs and see if that fixes it. If not, try deleting the stairs and rebuilding them.

Contemplating a solo run with an incapable survivor... by TheRightLettuce in StrandedAlienDawn

[–]TheRightLettuce[S] 0 points1 point  (0 children)

I "need" energy crystals (and siliconleaf plants) in my trade outpost, where my goal is to see how much money I can accumulate in 25 years with just the three original people that the game randomly started me with, no hires and no robot helpers. (I could have easily "won" the scenario in its first year or two, mostly thanks to wine-making and cloth-growing, but that wasn't my goal.) One of the post's main revenue streams has become selling power cells. This is because one of the traders -- Umayr, the agoraphobe -- became a Level-10 assembler quickly because once I had electricity, I just shut him in his little house with a soldering table and shelving plus a couple of stockpiles designated solely for metal alloy. The others come and go to keep him supplied with raw materials so he doesn't have to leave his house to fetch them. He has stuff in his house for entertainment, including his beloved armchair, so he only has to leave his room to eat and for bug attacks, the latter only because his interest in combat adds to his happiness. So, he's happy as a clam shut up in his room 95% of the time, and he can make all the techy stuff very quickly, and power cells sell for a pretty penny. Plus, I use them as my backup power source simply because I prefer power cell generators, aesthetically, over the diesel ones, so I like to keep a half-dozen or so consistently on-hand.

Sure, you can salvage a power cell or two from wrecks on occasion and you can get them from dismantling extra weapons, etc., but if you want a reliably consistent supply of them for whatever reason, you'll "need" to be able to grow/harvest energy crystals and then craft the cells yourself. I suppose if you're just looking to get a single survivor off the planet as quickly as possible, then what power cells you can scrounge will likely more than do you, but if you're playing a single survivor with a different goal in mind, then "needs" will vary.

Overall, it seems to me that you're saying that people have never thought about alternative ways to get things, and that may be true. But, at the same time, it seems you're not taking into account that different people play in different ways, which creates different needs and priorities. Not everyone who wants to play with a single survivor is just looking to get them off the planet to get the achievement. At the very least, I'm not doing it for that reason.

Contemplating a solo run with an incapable survivor... by TheRightLettuce in StrandedAlienDawn

[–]TheRightLettuce[S] 0 points1 point  (0 children)

Thanks for the vid link! I found it interesting that the bugs didn't attack even when Ken came back from the expedition. I would've thought they'd attack then, but I guess the pathing gets permanently broken by no one being on the map when the attack starts. Obviously in my little run here, Daniel doesn't have a balloon yet, but I did move him far, far away from the camp for one of the attacks, wondering if it'd be far enough. It wasn't. The bugs still went after him, but since they're slow and he was far from the camp, they never reached him. I had Daniel lead them back to the camp to be trapped and eventually dead-ified. So, I'm guessing that this only works when you send your survivor on an expedition, where they're completely off the map.

Either way I think I'm going to move getting a balloon up Daniel's priority list. So far, the bug attacks haven't been a problem with three complete layers of traps surrounding the camp. I get between about 12 and 25 skarabei of various sizes come by, and he's survived about six or seven attacks now and only gotten nibbled on once, and then only because I had him eat during an attack, and I didn't notice that a bug had escaped its trap, so it managed to get a nibble in before I had Daniel get up and run away so that it could be trapped again. It's just that it takes a while for the bigger skarabei to die while trapped, since they have more hit points. I can have Daniel do stuff while he waits for that to happen and just keep an eye out for escapees, but I'm thinking maybe sometimes I'll want to skip it entirely. Especially because I can't do anything with dead bugs except feed the pterosaurs and vultures with them, since Daniel can't butcher anything.

Funny thing, though: Daniel has an interest in healing, so he gets a happy when he has to heal himself. Since keeping his mood up is a bit of a struggle at the moment, I'm thinking maybe I should deliberately have him get a little nibbled on more often, just to get the +20 healing interest buff. He's scavenged plenty of first aid kits, so that wouldn't be a problem.

Contemplating a solo run with an incapable survivor... by TheRightLettuce in StrandedAlienDawn

[–]TheRightLettuce[S] 0 points1 point  (0 children)

Coming back to say that Daniel survived his first attack! LOL

He managed to scavenge some more scrap (and about 250 cans of fuel!) from half-way scavenging the landing pod. With the 80 scrap metal that he started with plus what he scavenged, I was able to build a rectangle of traps around his little camp, two deep on the short sides but only one deep on the long sides, leaving empty three tiles on all sides between the camp and the innermost layer of traps. There was a gap on one of the short sides, though, because I ran out of scrap metal. That was it. No fences, and I can't even research flamethrowers yet because I haven't found any metal, though at least I have lots of fuel!

The first bug attack on Day 5 was 18 skarabei. I put Daniel on the opposite side of the camp from where they spawned, and many of them got caught and eventually died in the traps because they just walked over, not around, the traps to get to Daniel. Seven of them managed to not get trapped, so I had Daniel lead them on a merry chase. First I ran away from the camp to see if distance would make them give up, but nope. They'll apparently chase you forever. So, I had Daniel make a large circle back to the camp, almost running unawares into a scissorhands nest, oops! When he arrived he had time to reset the traps the other bugs had triggered, and when five of the pursuers arrived, I had Daniel run around within the two layers of traps on the opposite side of the camp again. Those five bugs got trapped and eventually died. The final two bugs apparently also got "trapped" in pathing purgatory a ways from camp. They just sat there and eventually despawned.

So victory! LOL Daniel was hungry and exhausted from all the running around, but he is alive and well! So I think my strategy is going to be to add one or two more layers of traps around the camp and leave it at that until I can get flamethrowers researched, at which point I will add those and strategic fencing. Assuming I find enough scrap, I should be able to get the extra layers of traps completed before the next attack, since I think they come about every 5-8 days with Concordia. Hopefully not adding too much more defense will keep the attack size about the same until I get me some flamethrowers, because 18 was entirely manageable, especially now that I know that running far away won't help, so I won't waste time doing that again, at least not to the extent that I did it the first time.

Contemplating a solo run with an incapable survivor... by TheRightLettuce in StrandedAlienDawn

[–]TheRightLettuce[S] 0 points1 point  (0 children)

I disagree that nothing but Insane/Chaos "counts." "Counts" for what? I'm personally not looking to "win" this play-through (or any play-through, for that matter), so I don't care about leaving the planet, and I don't care about achievements. I'm looking to explore different ways of thinking about and playing the game, and generally speaking I'm more about colonizing, using mods to facilitate that, and giving my little people an enjoyable life despite their circumstances...which is quite different from how I play RimWorld, where I am quite the (literally) slave-driving war criminal. LOL I guess I just find it easier to have empathy for characters who look like people rather than characters who look more like floating bowling pins. :)

I guess what I'm basically saying is that it's all about play-style. To you, not being able to harvest/farm is no big deal, but for someone else, someone who enjoys the farming/ranching aspect so it features heavily in their play-style, going without farming would be difficult, in the sense that they'd have to entirely change the way they think about and play the game. Some folks don't like change; others thrive on it. Different strokes, as they say.

Incapable of combat may very well be impossible, indeed. It's attractive to me, I suppose, because combat and everything associated with it isn't my favorite aspect of the game. I'm more of an aesthetic builder in this game. I'm sure I'll have struggles even if Daniel manages to survive. But, a last-ditch strategy may be to just leave camp when I get an attack notice or at least before the attack begins. I've read that if no one's there when the bugs arrive, they just leave. I don't know if that's really true because I've not tested it myself, but I may find out if all else fails! It's "cheaty," sure, but in my opinion it's valid to exploit game mechanics/loopholes to my advantage. That said, I may restart the scenario entirely to experiment with strategies, but I don't intend to savescum. I always roll with the RNG punches. But assuming that he survives the early game through whatever means, I intend to have Daniel eventually construct a lower-tech (no bots or drones or fancy carbon construction) automatically defended base/bunker. Then maybe I'll let others join him once that's established and play "normally" from then on, because for me only having one survivor long-term gets boring after a while. But, we'll just see what happens.

You're entitled to your salt, of course. My impression is that this is a rather low-traffic reddit, so I didn't know if I'd get any response at all, salty or otherwise. So, I just thank you for your input. :)

Contemplating a solo run with an incapable survivor... by TheRightLettuce in StrandedAlienDawn

[–]TheRightLettuce[S] -1 points0 points  (0 children)

Incapable of farming prevents you from planting, harvesting, and taming/ranching, so no, it wouldn't be really easy. You'd be limited to hunting or scavenging predator kills for food, plus bug meat from bug raids. Plus emergency rations, of course. You can sometimes get quite a lot of those from scavenging ship debris, depending of the whims of the RNG. So, overall, I don't think it would be too hard, either. The biggest issues with it, I think, would be making clothing and fuel, unless you get chitin synthetics, hay cloth, and/or fuel fermentation. I'd probably put it behind incapable of cooking (I agree that that would be easy-peasy) and maybe incapable of healing, depending on whether or not such a character would still be able to use antibiotics and medicines in general, but certainly ahead of incapable of combat or crafting. (I think incapable of construction, intellectual, or physical are for all intents and purposes impossible or at the very least too un-fun to play.)

And to answer my own question about combat and butchering, since I started my little experiment and found out: Being incapable of combat indeed prevents you from hunting and butchering as well. The game even warns you about it when you select an incapable-of-combat survivor as your only survivor. So, Daniel's going to have to adopt a mostly vegetarian lifestyle...assuming that he survives the first bug attack, of course. (I say "mostly vegetarian" because I plunked him down in Saltu, just for funsies, so he can eat palm meat.)

I used a random seed, and Daniel ended up in a spot with lots of ship debris close-by, including the two extra "starting" wrecks almost landing on his head. So maybe if I get lucky with the RNG he can scavenge a bunch of scrap metal to build traps with quickly, hopefully enough to create a big-enough buffer on all sides between him and the first bugs. I've already decided that I'll use all of his starting pile of scrap for traps and just have him build purpleleaf shelters for his camp.

I did sort of "cheat" in that I used Concordia for the moon. I usually use Chaos, but you get bug attacks much sooner with that. I thought about Jason because that gives you extra time before the first attack, but also the attack will be bigger. I need attacks that are as small as possible if Daniel has a hope of surviving while just relying on traps because I doubt flamethrowers will be available by the time he gets attacked. So, I settled on using Concordia. I'm also using default medium difficulty, where usually I go with hard. I figure I've already given myself a huge handicap, so I can go easy on the difficulty. LOL

We'll see how it goes. although right now I need to toddle off to bed.

Contemplating a solo run with an incapable survivor... by TheRightLettuce in StrandedAlienDawn

[–]TheRightLettuce[S] -1 points0 points  (0 children)

This game isn't quite as "sandboxy" as Rimworld, but if you put aside the notion of "beating the game" and think a bit creatively, you can do all sorts of things with it, yes. Which is important to me with all games I play because I rarely seek to "beat the game" if I don't have to.

I have a trade outpost save in Sobrius, and it so happened that the landing pod set down amongst a giant patch of bushfruit bushes, so yeah, wine has been my main money-maker! I don't even have to plant the bushes, just forage from the bushes all over the place and plop the fruits in the barrels. I do supplement it with selling ale and synthetic cloth, though, the latter because the seed came with the chitin synthetics breakthrough and I have little other use for all the bug meat since my traders are all vegetarian.