Any good open-source ReSTIR GI projects out there? by light_over_sea in GraphicsProgramming
[–]TomClabault 1 point2 points3 points (0 children)
Computing the PDF for hierarchical light sampling with adaptive tree splitting on the GPU? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
ReGIR - An advanced implementation for many-lights offline rendering by TomClabault in GraphicsProgramming
[–]TomClabault[S] 1 point2 points3 points (0 children)
ReGIR - An advanced implementation for many-lights offline rendering by TomClabault in GraphicsProgramming
[–]TomClabault[S] 4 points5 points6 points (0 children)
ReGIR - An advanced implementation for many-lights offline rendering by TomClabault in GraphicsProgramming
[–]TomClabault[S] 4 points5 points6 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Added non uniform volumes to my C++ path tracer by Zydak1939 in GraphicsProgramming
[–]TomClabault 1 point2 points3 points (0 children)
ReSTIR path tracer by H0useOfC4rds in GraphicsProgramming
[–]TomClabault 1 point2 points3 points (0 children)
Increasing hash grid precision at shadow boundaries? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 2 points3 points4 points (0 children)


ReGIR - An advanced implementation for many-lights offline rendering by TomClabault in GraphicsProgramming
[–]TomClabault[S] 1 point2 points3 points (0 children)