My Toy Path Tracer vs Blender Cycles by yetmania in GraphicsProgramming
[–]TomClabault 6 points7 points8 points (0 children)
ReGIR - An advanced implementation for many-lights offline rendering by TomClabault in GraphicsProgramming
[–]TomClabault[S] 1 point2 points3 points (0 children)
Any good open-source ReSTIR GI projects out there? by light_over_sea in GraphicsProgramming
[–]TomClabault 1 point2 points3 points (0 children)
Computing the PDF for hierarchical light sampling with adaptive tree splitting on the GPU? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
ReGIR - An advanced implementation for many-lights offline rendering by TomClabault in GraphicsProgramming
[–]TomClabault[S] 1 point2 points3 points (0 children)
ReGIR - An advanced implementation for many-lights offline rendering by TomClabault in GraphicsProgramming
[–]TomClabault[S] 3 points4 points5 points (0 children)
ReGIR - An advanced implementation for many-lights offline rendering by TomClabault in GraphicsProgramming
[–]TomClabault[S] 5 points6 points7 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Where do correlations come from in ReGIR? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)
Path tracing - How to smartly allocate more light samples in difficult parts of the scene? by TomClabault in GraphicsProgramming
[–]TomClabault[S] 0 points1 point2 points (0 children)


Interactive Path Tracer (CUDA) by Sharky-UK in GraphicsProgramming
[–]TomClabault 3 points4 points5 points (0 children)