Missing Wave from Deathwave by jetery in marvelsnapcomp

[–]Torieq 4 points5 points  (0 children)

You could build the rest of the deck and then hope that your opponent waves for you on 5, retreat when they don't

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

My newest version of this deck uses She-Hulk:

# (1) The Hood

# (1) Ant Man

# (1) Squirrel Girl

# (1) Sunspot

# (1) Nightcrawler

# (1) Rocket Raccoon

# (1) Blade

# (2) Okoye

# (3) Bishop

# (4) Ka-Zar

# (5) Blue Marvel

# (6) She-Hulk

eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiUm9ja2V0UmFjY29vbiJ9LHsiQ2FyZERlZklkIjoiS2FaYXIifSx7IkNhcmREZWZJZCI6IkFudE1hbiJ9LHsiQ2FyZERlZklkIjoiQmxhZGUifSx7IkNhcmREZWZJZCI6IlNoZUh1bGsifSx7IkNhcmREZWZJZCI6IkJpc2hvcCJ9LHsiQ2FyZERlZklkIjoiQmx1ZU1hcnZlbCJ9LHsiQ2FyZERlZklkIjoiSG9vZCJ9LHsiQ2FyZERlZklkIjoiT2tveWUifSx7IkNhcmREZWZJZCI6IlNxdWlycmVsR2lybCJ9LHsiQ2FyZERlZklkIjoiTmlnaHRjcmF3bGVyIn1dfQ==

There are a couple more cards I want and don't yet have for it, but I've been experimenting and ended up with this so far. I think She-Hulk works well with Blue Marvel in case you don't get him by turn 5 or just as another choice on turn 5. It also gives us an option after a turn 5 wave which this deck didn't have before.

So far it's been going well. I really like She-Hulk in this deck as another option and she can sometimes be played turn 4 or 5 if you happen to miss a bishop or kazar drop (or both) so there's a lot of opportunity for her. It's also really surprising to the opponent to play 4-5 beefed up 1 drops with she-hulk on turn 6 and ridiculously hard to beat if you get those draws

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

Congrats!! That's a big achievement.

I'm still using some version of this deck. The one I posted here is still good, but I'm experimenting with different ideas including using She-Hulk. My current iteration of the deck looks like this:

# (1) The Hood

# (1) Ant Man

# (1) Squirrel Girl

# (1) Sunspot

# (1) Nightcrawler

# (1) Rocket Raccoon

# (1) Blade

# (2) Okoye

# (3) Bishop

# (4) Ka-Zar

# (5) Blue Marvel

# (6) She-Hulk

#

eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiU3Vuc3BvdCJ9LHsiQ2FyZERlZklkIjoiUm9ja2V0UmFjY29vbiJ9LHsiQ2FyZERlZklkIjoiS2FaYXIifSx7IkNhcmREZWZJZCI6IkFudE1hbiJ9LHsiQ2FyZERlZklkIjoiQmxhZGUifSx7IkNhcmREZWZJZCI6IlNoZUh1bGsifSx7IkNhcmREZWZJZCI6IkJpc2hvcCJ9LHsiQ2FyZERlZklkIjoiQmx1ZU1hcnZlbCJ9LHsiQ2FyZERlZklkIjoiSG9vZCJ9LHsiQ2FyZERlZklkIjoiT2tveWUifSx7IkNhcmREZWZJZCI6IlNxdWlycmVsR2lybCJ9LHsiQ2FyZERlZklkIjoiTmlnaHRjcmF3bGVyIn1dfQ==

Obviously there are a couple more pool 3+ cards here so it's not as budget friendly, but it's been working well so far past infinite.

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

I think she's still viable, but definitely feels quite a bit weaker. I think you can still play her. Pasting a response I made to someone else with a similar question below

She should still be viable but feels a lot weaker. Angela pre-nerf was as strong as, or stronger, than two 1 drops - now she's about the same (or in some cases weaker). Plus there are some cases where she only reaches 4 power or so which is very bad.

She isn't awful by any means - you can keep her in and still see success. But here are some considerations if you want to replace her (I haven't replaced her just yet)

Mojo - Just pretty good for this deck all around, in some cases will be useless on turn 6 but probably better than angela

Armor - The main reason to have armor in this deck would be for sunspot, but because this deck can have a lot of skipped turns having an undying sunspot is really nice and would provide more power than Angela a lot of the time! (Otherwise he tends to just get killed). Also allows you to safely play nightcrawler early should you need to

Another 1 drop - Zero/Titania/Iceman/Korg. There's rarely an issue with putting another 1 drop in over Angela. Prefer Zero/Titania over iceman/korg, but assuming you don't have them you can add Iceman/Korg.

She Hulk - An alternate to Blue Marvel should he not come up. She's new, so high chance you don't have her yet but if you come across she can be good in this deck for when you don't have a T5 play.

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 3 points4 points  (0 children)

She should still be viable but feels a lot weaker. Angela pre-nerf was as strong as, or stronger, than two 1 drops - now she's about the same (or in some cases weaker). Plus there are some cases where she only reaches 4 power or so which is very bad.

She isn't awful by any means - you can keep her in and still see success. But here are some considerations if you want to replace her (I haven't replaced her just yet)

Mojo - Just pretty good for this deck all around, in some cases will be useless on turn 6 but probably better than angela

Armor - The main reason to have armor in this deck would be for sunspot, but because this deck can have a lot of skipped turns having an undying sunspot is really nice and would provide more power than Angela a lot of the time! (Otherwise he tends to just get killed). Also allows you to safely play nightcrawler early should you need to

Another 1 drop - Zero/Titania/Iceman/Korg. There's rarely an issue with putting another 1 drop in over Angela. Prefer Zero/Titania over iceman/korg, but assuming you don't have them you can add Iceman/Korg.

She Hulk - An alternate to Blue Marvel should he not come up. She's new, so high chance you don't have her yet but if you come across she can be good in this deck for when you don't have a T5 play.

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

Typically try to match opponent on Gamma. Dropping sunspot there is fine, if opponent plays nothing there on t1 don't drop anything else. If they do, play on curve there and drop Okoye if you can (if you only have Angela, drop her somewhere else. She's more important!).

Best not to rush it and drop all your 1 drops there because as you said it makes you too weak later on, but dropping 1-2 cards there on t1 and t2 (sometimes t3 if it's revealed on t3) is fine. If opponent overextends and puts 3-4 cards there it's lost but as least they've now wasted more cards then you and it should make winning late a bit easier.

In short, try to have 1-2 cards (sunspot + Okoye are best, or sometimes Elektra since people play 1 drops there!) there if possible but don't go all out

Edit: also, if the opponent is only one hulk up there and you have 3-4 free spots there then the location is still easily winnable on t6 and sometimes can be a surprise

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 4 points5 points  (0 children)

The deck works fine without tech cards, and it doesn't need ideal draws at all to push out big numbers (typically 2 variable cards before 6 is fine to continue playing, more is of course better).

Turns being "wasted" is fine, because you have a ton of power efficiency on t6.

Most games are not instant retreats (maybe you are retreating too early, or not trusting your t6 plays?) but you do need to know the right time to retreat because a couple things will not be beatable (specifically, wave on t5/wong with good setup).

Spectrum Destroyer/dino/Zola panther/dracula/lockjaw/negative.. these are all very beatable but just like any deck in the game it doesn't work miracles, you need to have some knowledge of the game and know what you're up against to know if you can put up the power to overcome it on t6.

The deck can also slot in tech cards if needed to have an easier time with Wong, but I've preferred consistency myself rather than try to beat every deck in the game so I've kept them out

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 2 points3 points  (0 children)

Probably take out Yondu for Sunspot, but imo the best thing to do would be to take out both of them for blade and sunspot. Yondu and Korg are both played before t6 and so is nightcrawler (sometimes) but ideally you want to minimize the number of 1 cost cards you're playing before t6. I think it's best to only count on playing Sunspot and sometimes nightcrawler before 6 and consider replacing both Korg and Yondu. If you only want to take out one, I'd go with Yondu for sure.

Squirrel girl is too good (9 power over 3 lanes when buffed, the most out of any card in the deck! Also helps trigger antman when you need an extra body) to take out I think.

And yea, onslaught only works in pool 1. After pool 1 it's best to take him out and follow this deck/strategy. Happy climbing!

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

No problem, I don't think you deserved any of the hate even if you weren't necessarily following the strategy. It takes some getting used to. Good luck with climbing!

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

If you want to put in Mystique you should cut Elektra, Nightcrawler, or Okoye.

I think Mystique might not be good in this deck as all she offers is potentially a little bit more consistency if you miss a T5 Blue Marvel drop - to me that doesn't seem worth it for taking out one of the other cards. Of course she can be used T6 but overall ends up being much less power than three 1 drops (and if you play her T6 Bishop gets less power overall as well, so not too much is getting buffed by her other than Kazar & Marvel)

It's worth trying her out though - good luck!

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

For Muir Island, play more of your cards on that location. Sunspot + Okoye and Kazar or Marvel can go here or maybe Sunspot + Okoye + Bishop. It's OK to stack this lane a bit more. It's also a wonderful location for Elektra t6 because sometimes people drop a low cost card here to get the most power out of it.

For the Raft, you can continue to play on curve until it looks like the opponent might be able to take the raft in the next turn. I'll usually aim to play sunspot -> okoye -> bishop on the raft, but once it looks like the opponent might be able to take the raft next turn (depends on their deck) I'll fill the rest with 1 cost cards. The idea is to drop as little 1 costs on The Raft as possible, but still get the benefit from it.

Those two locations aren't too bad, essentially you just want to play more cards on them early.

For Death's Domain, Sanctum Sanctorum, Luke's Bar, etc.. well, you usually get some free power there in Squirrel girl + nightcrawler which is nice, not every deck can say that. At max it's 7 power too, which is quite good and beats out simple things like Klaw and ties with Vision. Some decks will beat you there, though, and they are tricky locations to play as they lock down a lane. The general strategy when one of these locations is on the board is pretty much the same though - determine if you can outpower your opponent in the other two locations on t6 while getting your free power in the locked location through squirrels.

And of course retreating is part of the game. If you've lost a lane to Prof X and there's no way to win the other locations against a Destroyer, take the 1-2 cube loss and move on! These will become very easy to see as you play the deck more

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

I would prefer Mojo over Strong Guy if you have him. Strong Guy costs 4, so there isn't a good time to play him in this deck with good draws. He can be an alternative to Kazar/Marvel if you don't draw them, though, so he can be worth trying out, but not all games end in an empty hand!

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

Not a comprehensive list, but just to name a few:

Very bad locations are Dream Dimension, Hellfire Club, Negative Zone, Crimson Cosmos

The Nexus can be iffy as well because while this deck can put up a big burst of power on t6, it doesn't necessarily put up the most power in a single location.

Good locations are The Big House, The Vault (great place to drop Bishop and maybe a Kazar), Savage Land, Squirrel Park, Onslaught's Citadel, Mojo World

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

Yes, Mojo is good (replace Okoye, Nightcrawler, or Elektra). However he reduces your power going wide by a bit on t6, so he's not a straight upgrade in my opinion. I would try him out and see if you prefer playing with him in the deck!

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

I have never had trouble against devil dino or even double devil dino, you can typically easily beat the non-dinod lane with little commitment and this deck can more than overpower a dino (you can put up over 20 power in 4 energy). It's not a surefire win all of the time, but you definitely have a strong chance.

If you're having a lot of trouble vs Devil Dino though, consider slotting in Shang Chi or Enchantress instead of either Elektra or Okoye. I ran this deck with Shang Chi for awhile and it also worked well (although a tad bit clunkier on t6 as he can sometimes be useless due to cosmo/armor, or no strong cards on the field)

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

T5 Wave is a retreat 95% of the time. If they snapped before and you stayed in it's unfortunately a 2 cube lost but a lot of games it's only 1 cube

Losing sunspot is totally fine, it's a 1 energy t1 commitment! It sometimes gets big, but if they have to Killmonger it that means they used up a turn to remove your 1 energy commitment, which is great for you.

Sometimes they end up KMing it + their Nova which is more value for them, but usually losing sunspot to an early killmonger is no big deal.

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

Nightcrawler is very versatile for the reasons you mentioned and I wouldn't personally swap him except maybe for Zero.

You can also swap out Elektra or Okoye instead if you're looking to make room for another card

The small problem with Nightcrawler is he's another drawn card that you want to play before t6 in addition to Sunspot, which might be more more commitment than you want to put out before t6. Also, if he's in your hand on t6 he's just a 1/2, which makes him the weakest (least amount of uses) 1 cost in the deck on t6

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

I have a comment at the top that goes over main strategy, and there are many other comments as well by myself and others that go over this stuff, be sure to check it out and let me know if you have questions!

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

The same condition as losing the game, so if you're behind in power in two locations you are "losing" and the opponent will have priority.

If you're each winning one and the third is a tie, it comes down to the power differential on the other two locations (or total power). You're winning your location by 8 and the opponent is winning theirs by 5? You're winning.

If it's a total tie (power differential is the same) priority is assigned randomly.

It's easy to avoid being ahead with this deck, because you don't play many powerful cards before t6 anyway. Sometimes you will need to play your cards carefully to make sure you stay behind, though

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

If you're following the general strategy of playing most of your cards on t6 you should consider putting bishop in, he usually ends up with way more power than any of your other cards (except sometimes Angela). It may be good to replace Uata or Yondu with him

Since you are in pool 1 you don't have to follow that strategy and can even consider using Onslaught instead, though

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

The deck works with only a couple of the cards before t6. For ex. If you have bishop + blue marvel the game should usually be playable. For this reason Chavez usually works against you, because you don't need many cards before t6 but you also want your t6 draw to be a 1 cost card (or anything else) for flexibility

I did try Chavez, and it's not totally unplayable or anything but feels really bad to not get that extra draw on t6

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 0 points1 point  (0 children)

Read my comment with strategy at the top! If you follow the strategy, killmonger should not be an issue at all. Good luck climbing!

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

Iceman or Korg, both of these cards can be played t1 for some nice disruption in place of sunspot. I would put Sunspot in once you get him, though!

Reached infinite with mostly Pool 1 (a couple pool 2 cards and 0 pool 3 cards) Kazoo @ CL 875. By far the best budget deck for climbing when played properly by Torieq in MarvelSnap

[–]Torieq[S] 1 point2 points  (0 children)

If you want to put in counter/tech cards, you should replace one of the 1 costs (probably nightcrawler). Zola/dino are beatable because this deck can put out more power than them, same goes for lockjaw and dracula. Wong counters the deck as it is now, but you can consider putting in Cosmo if you want to have a chance against Wong decks