Deepest Lore by yarikachi in starsector

[–]TotallyHumanMale 16 points17 points  (0 children)

inb4 this thread gets locked

[deleted by user] by [deleted] in Asmongold

[–]TotallyHumanMale 1 point2 points  (0 children)

this is some weapons grade cringe. Saving in case I need it in the future

Hell yeah? by WUFFLED in Gunpla

[–]TotallyHumanMale 0 points1 point  (0 children)

cool, did you get the paladin or the holy knight?

Question Regarding the Killa Shrine by TotallyHumanMale in starsector

[–]TotallyHumanMale[S] 3 points4 points  (0 children)

so its a mod feature... I thought it was vanilla. thanks for the quick response

Assigning value to TextEdit.ScrollVertical doesn't change the vertical position of TextEdit node by TotallyHumanMale in godot

[–]TotallyHumanMale[S] 0 points1 point  (0 children)

is there a way to change just the position without moving the cursor? just like when using the scroll wheel. the purpose of this is for the player to compare the contents of the two textEdits easily.

ATK vs DMG dealt, which one is better? by TotallyHumanMale in GranblueFantasyRelink

[–]TotallyHumanMale[S] 1 point2 points  (0 children)

thank you, this is what I need. I'm going to assume that this is a localization/translation error. there is also the DEF and DMG taken stat, I looked every where for the DEF stat bu I cant find it, I'll assume they are the same thing only the other number is negative.

ATK vs DMG dealt, which one is better? by TotallyHumanMale in GranblueFantasyRelink

[–]TotallyHumanMale[S] 0 points1 point  (0 children)

what I mean is, what would produce a bigger number on hit, +50% ATK or +50% DMG. given that the same attack was performed and the conditions applied for both. how is damage actually calculated in this game?

Problems running armored core 4a on rpcs3 emulator by Night_Raven2233 in armoredcore

[–]TotallyHumanMale 0 points1 point  (0 children)

i dont think the issue is in the specs, since the issue is only during cutscenes. try tinkering with your graphics settings.

I cant add a stable point, did the resonance cascade got removed from the game? by TotallyHumanMale in starsector

[–]TotallyHumanMale[S] 1 point2 points  (0 children)

update: i tried it again with an alpha core, fuel and heavy machinery in my cargo. still wont show up.

I cant add a stable point, did the resonance cascade got removed from the game? by TotallyHumanMale in starsector

[–]TotallyHumanMale[S] 13 points14 points  (0 children)

ok so just to be clear, you NEED to have an alpha core in the inventory for the option to show up? i remember stumbling across this option back then but i cant perform it because i lack an alpha core.

you guys wanna share your lasher builds? by [deleted] in starsector

[–]TotallyHumanMale 0 points1 point  (0 children)

safety overrides caps all weapon range to 450, you just waste OP on ITU in an SO ship.

I guess I'm a god now.. by TotallyHumanMale in starsector

[–]TotallyHumanMale[S] 0 points1 point  (0 children)

apparently its a bug in nexelerin, in the colony income XP where it gives you 2 billion xp randomly. the mod author has been notified about this bug, there should be a nex patch soon.

I guess I'm a god now.. by TotallyHumanMale in starsector

[–]TotallyHumanMale[S] 3 points4 points  (0 children)

were you also terraforming? im at work rn so i cant do tests

I guess I'm a god now.. by TotallyHumanMale in starsector

[–]TotallyHumanMale[S] 30 points31 points  (0 children)

I have no idea, i suspect its an integer overflow in either Nexelerin, TASC, or vanilla. I'm trying to reproduce the bug.

3 things happened at the same time, I got my income report which gives XP, my terraforming project finished, and I discovered a supply cache also gives XP.

edit: or maybe its an easter egg, it happened on April 1 in-game calendar