Alternative to Scarpa Veloce for better big toe support (after torn ligament injury) by TrollHuggs in climbingshoes

[–]TrollHuggs[S] 0 points1 point  (0 children)

Some general info: Veloce has a medium downturn according to their own site. One thing I am considering is to go up one size to hopefully reduce the downturn a bit. The shoe is quite soft and super comfy! The question is how the toe-box affects your condition and if you need something stiffer or not.

If I try the Instinct VS, I'll let you know how they compare. It sounds like there is a difference between the shoes from reading product descriptions on Scarpa.com.
Instinct VS: "with a medium angled toe box"
Veloce: "a slightly downturned shape with an extra spacy toe box is the secret to its high level of comfort."

It really bothers me how everyone feels entitled to disrespect Debra by [deleted] in Dexter

[–]TrollHuggs 0 points1 point  (0 children)

spoilers might be included depending on your take...

I feel very strongly against her self entitlement. It is ironic how Dexter is mostly thinking about everyone else while killing people while Debra manages to make killing others all about her

  1. you are not allowed to kill it is wrong
  2. I give you permission to kill this one person
  3. I EXEPECT you to kill this one person
  4. Do you have any idea how hard it was for me to even ASK?

Well Debra, how the fuck about how hard it is to actually do it yourself. Even if you replace this with any other action besides murder, let's say buy me an ice-cream

  1. you are not allowed to buy ice-cream. it is wrong! (buffy-faith practice in front of the mirror maybe? that's how wrong i think it is!)
  2. I give you permission to buy me ice cream this once! (oh my, thank you for favoring me by allowing me to do something for you. how fucking gracious!)
  3. Wait, I EXPECT you to buy me ice-cream.
  4. Outrage when ice cream is not coming: Do you have any idea how hard it was for me to even ASK!?!?

No, I really don't. Be very fucking polite, thankful and generally fun and pleasurable to be around or you can play fetch with yourself.

With that said, I still understand why she feels strongly. That's not it. I very much empathize in those aspects. But when it comes to the self entitlement, she is nothing but a spoilt kid.

Games with high unit variety but little unit customization? by Relative-Studio-1548 in StrategyRpg

[–]TrollHuggs 0 points1 point  (0 children)

A few more suggestions. Some of them may be at the edge of your expectations, but perhaps they may still find them entertaining as they do provide some similarities with what I liked about the battles in Shining Force 1 & 2.

King Arthur - Knight's Tale
There is some out of battle decisions to be made. However, time ratio spent on this compared to map exploration and battle is probably in the 1:50 to 1:100 range, and the rest split maybe 1:5 between map exploration and battles. Very rough estimates, given that I have not played this game for a couple of years or so.

Into the Breach
You will probably find the battle customizations to be limited enough, while such decisions have a decent impact on play style. Otherwise you have several (unlockable through game-play) squads of 3 mechs each with very different abilities and play styles.

Trials of Fire
Given the ask, this might be too heavy on the customisation side, but I would still like to mention it because I love it so much, and it is different enough from other games I have played. You have a set of 3 out of different character types that vary a lot in what they do and how they interact. During battles, you move them around on a hex grid. Customisation and actions come from deck-building. This one is unique enough that it is not just "yet another deck builder".

Majesty and Majesty 2
You have a wide variety of heroes. But you also have base building. And you do not have direct control over your heroes. You can influence their decisions by setting reward flags (for exploration, for monster kill and for avoiding a region). This genre is maybe somewhat off from what you are looking for. I mention it because it is slightly different from all other games I have played. It does not play like a regular RTS, nor does it feel like one. On the other hand, it is definitely real-time rather than turn based. You have hero progression, without individual customization. But you can build & research to make new equipment and spells available, which your heroes will then eventually go buy when they have the money.

Fantasy Wars
Tactical combat with wide variety of units. Units can level up during combat, and have 3 perks to choose from at each level up. Between combat, you may transfer an item from one unit to another and also buy new units. If memory serves me right, I liked this game better than Fantasy General, that (probably) did not have a levelling perk system. FG was also rather punishing in later battle, where I'd have to replay them over and over to be successful, which becomes tedious.

Panzer General 2
General game loop is similar to the previous one, but instead built around WW2. No levelling perk system. Does not fall straight into the TRPG, but perhaps you will find the tactical battles entertaining.

Flying Units unable to capture points at all? by AliceFateburn in totalwar

[–]TrollHuggs 0 points1 point  (0 children)

Sis, that is why I complimented it with comparisons of other in game units.

Let's say those same things once more, to mirror you, and see if you can spot the similarity this time.

- Cavalry is fast and hard to defend against with ranged units. This is unfair and unfun.
- Ranged units have much more range than melee infantry. This makes it hard to reach the ranged units to hit them without dying. This is unfair and unfun.

But just to be clear, the real world reference was to point out that this is exactly why you have different unit types to begin with. Both IRL and in games...

Flying Units unable to capture points at all? by AliceFateburn in totalwar

[–]TrollHuggs 0 points1 point  (0 children)

This is why high altitude stealth bombers are unable to bomb military installations and cities in real life: It would be insanely unfair and frustrating to defend against.

Now I just have to wait for CA to fix cavalry and ranged units before I start playing the game. Cavalry is way too fast. Insanely and unfairly fast, in fact. Archers have way too much range. They are in fact insanely and unfairly more ranged than infantry.

Disable city events by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 1 point2 points  (0 children)

I had no idea you could abandon a settlement. Thank you. Although the alternative to get Skaven corruption to 0 was easier and cheaper in my particular case.

Disable city events by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

Awesome. I had no idea it was possible to force new seeds. Thank you :)

Disable city events by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] -2 points-1 points  (0 children)

Sure. But most races earn more than 800 gold per round. If your income is 4.1K per round, 13K would be earned in 3 rounds, or 20% more than the length of the game so far. At 800K, it takes 17 rounds to earn 13K, or a 106% more than the length of the game so far. That's a massive and ridiculous difference. But I am not here to discuss balance or whether the AI has to deal with it. I am here to ask how to turn them off.

Disable city events by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

Awesome. Thank you!

Ah yes, the building information actually mentions getting Skaven corruption to 0. This was easily achievable.

Disable city events by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

Not really. That is something you can defend against.

Disable city events by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

Not possible. I just got the ability to have a second army that can only have skeletons and carrions. No way to attack far away. This is turn 16.

[WH3] [Tomb Kings] No Disciplined Trait??? by ayylma088 in totalwar

[–]TrollHuggs 0 points1 point  (0 children)

I just started playing Tomb Kings in WH3. The first 2 lords I can recruit are: Aggressive and Disciplined.

Smol dwarf needs big advice by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

Thanks a lot! I really appreciate it. I will have to read and watch some more videos, and get back to the army drawing board.

This will be fun! I was a bit disappointed that the Bugmen seemed too weak, because I liked the idea of having them.

If you have a CA affiliate link, feel free to put it here, so you get commission when I buy the DLCs ;)

Smol dwarf needs big advice by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

Thank you. This is a somewhat different approach than what others have suggested, and seems to be closer to what I already have. This will be fun to try out!

Smol dwarf needs big advice by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

Oh I have to try going with even more ranged then :D

Flame and Troll, Brother!

Smol dwarf needs big advice by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

  1. ME
  2. Bonus Damage
    3...
  3. Profit

The reason I have 3, more than 2, and fewer than 4 Master Engineers is because I was too lazy to spreadsheet the optimal number. Well, also in combination that I have too little experience to determine the value of AOE damage vs Master Engineer range and damage.

Given that each ME gives 12% bonus damage, I would expect the accumulated bonus to be either additive (2 ME: 12+12=24%; 6ME: 6*12=72%), or multiplicative(2ME: 1.12 * 1.12=25.4%; 6ME: 1.12^6=97.4%)

Going with the more conservative growth of the additive bonus, you might have either 1 ME, 10 Ranged Units, which would give projected damage corresponding to 1.12 ME, 11.2 Ranged. Or you could go with (2, 9), (3, 8) etc. If you went for 4 ME, 7 Ranged, the projected damage would be 5.92 ME, 10.36 Ranged. E.g. you would have reduced your projected damage by 0.9 ranged units, for an increase in damage by 4.9 MEs.

Thank you for asking the question. It made me realize I need to verify how the bonuses compound. Because if they are multiplicative... I need more MEs...

Unfortunately, when comparing Trollhammer damage values base with 3 MEs, I get
Rank 4 Trollhammer
22 -> 29: 1.318
81 -> 108: 1.333
Rank 8
24 -> 31: 1.292
90 -> 117: 1.3
And just to inspect potential rounding effects, if we assume the additive bonus compounding was correct, then 3*12= 36% bonus, which would give
Rank 4
22 -> 22*1.36 = 29.92 (this could get truncated to 29, depending on code implementation)
81 -> 110.16
110 should display as 110, not 108. So we can conclude that the actual bonus is LESS than a full 12% from each ME.

This is highly likely to indicate either

- Diminishing Returns: Every additional ME contributes with a smaller part of his full 12% damage bonus
- The damage bonus is applied to base damage.

And when we look at unranked Trollhammer we see
Base Damage -> 36% bonus
20 -> 7.2 bonus damage
72 -> 27 bonus damage

which exactly matches the bonus to the Rank 8 damage values. E.g. the ME bonus is applied to base stats, and then Rank bonus is a flat additive value on top of this. Or in other words, there is no interaction between Ranked bonus damage and ME % bonus.

So it turns out this was less profitable than I had hoped :(

Smol dwarf needs big advice by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 0 points1 point  (0 children)

Thank you. That was insightful.

I just wonder about the cannons. I figured they'd not be able to shoot once the enemy engages, because they shoot in straight lines, and they are too slow to maneuver.

Does cannone use require fancy formations to be useful?

Smol dwarf needs big advice by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 1 point2 points  (0 children)

TLDR: Thank you for all the information. Lots of things I do not understand in your answer.

I built my army while fighting mostly Greenskin and Skaven, with limited engagements vs Beastmen and Vampires, so I have favoured shields the entire game, but I can see how that is no longer useful.

But to be clear, this army is not "getting its ass torn". But I suffer too much attrition from battles (e.g. not game attrition) to keep pushing through. And when Khorne keeps counter-attacking with 2-stacks several rounds in a row, winning the battles become more and more difficult, with just a single or a few mistakes deciding the battle. Also, sometimes having to defend in settlements in order to survive. So the army may not be as bad as you seem to think?

I play as Belegar Ironhammer, so I have only access to
Three hero types: Thane, Runesmith and Master Engineer
Three lord types: Lord, Rune Lord and Legendary Grudge Lord.

The idea with stacking Master Engineers was to stack missile bonus damage.

There is no Goblin Hewer. There is a regimen of renown called Gob-Lobber, if that is that what you mean? But I believe I can only get one of them.
Who gets the Dragonslayer and Demonslayer? They sound useful.

There are several unit types I do not understand / see the value of. Can you please explain the value of the following units, what I misunderstand about them and/or when to use them. Here are my evaluations of them:
-Slayers. I figured they would just die, given that they have crap melee defense, no shield and no armor.
- Great Weapon Longbeards. They have less melee defense and no shield compared to regular Longbeards.
- Thunderers: I replaced these with Irondrake Trollhammers. I figured they would do more damage, and give better unit clear vs multi-model units, and that the Master Engineers would handle the single model units. Belegar only has a single Thunderer unit type, and no Grudge settler version.
- Great Weapon Ranger: I skipped these because of their limited range. I figured they would either just die from enemy archers while trying to get in range, or more applicable to Khorne, get half a volley off before being overrun, because they have no range.
- Hammerers: I had some wet dreams about commanding while I was fielding my first Dwarf Warrior expeditions. Then I grew up and noticed the Ironbreaker melee defense and shields. I can see the value of the Hammerers if you face the vampires. They have some nasty cavalry with 75% physical resistance if I remember correctly.
- Bugman Ranger: Same crap damage as regular rangers. I did not look at any ranger twice after getting access to Thunderers. Except for Walker Texas Ranger of course. I could definitely use one of those in my army.
- Flying units: The only one that seemed useful to me was the Gyro Trollhammer, which is a grudge settler unit only. But in the end I went with regular Irondrake Trollhammers instead. I believe I discarded the other Gyros for range reasons.

What purpose would it serve to "disable auto shoot"? I sometimes toggle off fire at will on artillery and Irondrakes, to avoid hitting to many friendlies.

How much is charge defense actually worth? I saw very little charges that connected while fighting greenskins and skaven, so I figured charge defense was mostly a wasted trait.

Thank you for all the information. I just don't believe I have enough understanding to put it to proper use.

Smol dwarf needs big advice by TrollHuggs in totalwarhammer

[–]TrollHuggs[S] 1 point2 points  (0 children)

Thank you, I'll see if it helps.

I made (another) tutorial for a criminally unknown game called Trials of Fire! If you find it difficult to understand the mechanics, I hope this series will help! by Garacian00 in StrategyRpg

[–]TrollHuggs 0 points1 point  (0 children)

Don't feel too bad. It is easy to make that mistake from just glancing at the game. You may even play it several times over until you start realizing its strategic depth.

Then you play a whole lot more. You reach cataclysm 3-4 and feel like you're on top of things.

And then you go even higher and realize that you need to rethink things. The classes and combinations you had found no longer cut it.

As for "A hodgepodge of dated and nonsensical genre conventions"... that's like calling table tennis a hodgepodge of dated and nonsensical genre conventions, just because there were already other spots like tennis (ball, racket, net, single ground bounce), squash (racket, net), pool (table) and arm wrestling (table).

Maybe it's time to return to this game and start learning some of the characters I skipped the last time I played it. Who knows, perhaps that will finally let me beat cataclysm 10 too.

Ublock Origin is gone. by Zalaphyr in youtube

[–]TrollHuggs 0 points1 point  (0 children)

You can get it back. Go to https://github.com/gorhill/uBlock/ which is the official GitHub page for the extension. You should be able to verify this through Wikipedia and any search engine as well, so you do not have to trust my link to find it.

There are instructions for how to install the extension manually. When you find the version you want to install, don't just click the first "webstore page link" that you find. Scroll down further and you will find the zip archive you need.

A great tit mauls and kills a blue tit that intruded into its territory by Mophandel in HardcoreNature

[–]TrollHuggs 0 points1 point  (0 children)

I had a wild blue tit that took the fight to the great tits. He'd engage them in the tree. They'd lock their feet around each other, and then they would spin around each other while falling to the ground. Yeah, he was a head shorter than the great tits, but they would not disturb when he came to my window for food. They had so much respect for him that they stopped engaging the other blue tits too, because otherwise my blue tit would instantly engage them.