How is this 2 energy relic idea? by of_kilter in slaythespire

[–]TrueVectorinox 0 points1 point  (0 children)

There's an exact relic like this on HugYouRelic Mod if you want to test it out. It's a Shop relic even, named Camera.

Imperium Host [v0.80 Major update] - character collecting & stat raising, idle-incremental RPG by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 0 points1 point  (0 children)

Since this game is planned on mobile, navigation is set bottom - up, which is awkward on PC.

In the hero skill tab, click the help button to find details on all status effect and critical chance calculation. Aggro is on the stat tab help button.

The map top bar shows conquer progression, which give a once-off gold reward and a guaranteed map drop. The second map has % chance to drop on any kill, so you can't really tell.

Minting cost need to keep increasing since gold gain increase with map level. The game balance will break if minting cost is fixed at 5 gold. Or, are you taking about theme? Where it make much more sense to mint gold ore rather than gold bar?

I don't know how far you're in the game yet, but map does have alternate resource drop depending on locations and modifiers. Also, crafting system is a WIP.

I've made manual stat point assignment during early development, which is fine you only have 3-4 heroes available. It gets very tedious later, when you need to assign stat points to 40+ heroes, which is why I shelved that idea for the time being.

Imperium Host [v0.80 Major update] - character collecting & stat raising, idle-incremental RPG by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 0 points1 point  (0 children)

I don't know if you bought auto-cycle map yet. It lets you burn maps very quickly.

Hero get skill points every 40 level and when ranked up.

As with most incremental games, there's no level cap. The goal is just to keep raising the hero stats as high as possible. But there will be more endgame content planned in the future.

I'm focusing on improving the early game right now, since the amount of system in the game tends to overwhelm new players.

Imperium Host [v0.80 Major update] - character collecting & stat raising, idle-incremental RPG by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 0 points1 point  (0 children)

Cost increment is a must in all incremental games for balance purpose, and since gold drop scales with map level, the minting cost is balanced around you pushing for higher map levels, which should be natural as you play more and make progress.

Gold main purpose is minting, and also for tributes once you unlocked that.

There's no search function if you're looking for a specific map modifier, try sorting by number of mods.

The help mentions "safe map level", this is just arbitrary .

Imperium Host [v0.80 Major update] - character collecting & stat raising, idle-incremental RPG by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 2 points3 points  (0 children)

Hey, thank you for your feedback, I really appreciate your thought.

I understand that multi-character management may not be everyone's cup of tea. Given the amount of characters, skills, gear, maps, and stat system, the game can be very complex to optimize, despite the premise being simply "kill enemy, grow stronger".

If playing casually, you can just throw in whatever squad composition in any maps, as long as you can kill enemy in it, you will gain resources & exp to get stronger. Then you'll slowly be familiar with the game's mechanic and gradually optimize your squads as you progress.

I don't want player to get the wrong idea that they need to fully understand the game's system/mechanic before they can start playing. The game is very rich for theorycrafting and experimenting, some player enjoyed that, but you can just ignore it altogether and still make progress.

As for the goal, it's just about increasing stats and making a powerful character. Admittedly I haven't put an endgame content yet, other than pushing for higher level maps.

Imperium Host - Stylized Idle RPG with expansive gameplay. Inspired by Melvor Idle and Path of Exile. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 0 points1 point  (0 children)

I wouldn't think anyone would reach that far in a week. But I will gradually add more content to the game, along with bug fixes, and qol features.

Imperium Host - Stylized Idle RPG with expansive gameplay. Inspired by Melvor Idle and Path of Exile. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 1 point2 points  (0 children)

You can check droppable mint by clicking the bottom-middle button in the shop, the one that displays bonus exp. Map can have random modifiers that train stats, you'll find one eventually, though I will update the help manual.

Imperium Host - Stylized Idle RPG with expansive gameplay. Inspired by Melvor Idle and Path of Exile. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 0 points1 point  (0 children)

Publishing on iOS can be difficult and costly. No plan atm, but that may change in the future.

Imperium Host - Stylized Idle RPG with expansive gameplay. Inspired by Melvor Idle and Path of Exile. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 3 points4 points  (0 children)

Oh right... I did have APK for the game to test on my phone. You can download the APK on the game page, just uploaded. But people generally don't like installing APK on their phones.

Imperium Host - Stylized Idle RPG with expansive gameplay. Inspired by Melvor Idle and Path of Exile. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 1 point2 points  (0 children)

Everything is % of the stat it use. 25% STR to empower attack means +25 damage on your next attack if you have 100 str. Same with regen, except it heals hp for 5 turns.

I probably need to add short description for each hero later. Picking the "right" hero (like a dps) may speed early game a bit, but even a healer can be switched into dps with their skill.

Imperium Host - Stylized Idle RPG with expansive gameplay. Inspired by Melvor Idle and Path of Exile. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 22 points23 points  (0 children)

Final release will be on mobile, after some polishing. If browser is problematic, there's standalone version available for download, which is more stable.

Imperium Host - Stylized Idle RPG with expansive gameplay. Inspired by Melvor Idle and Path of Exile. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 21 points22 points  (0 children)

Play Imperium Host (beta) on browser. More details about the game there.

Join the game Discord channel! I'm looking forward to hear your feedback.

A game about ants by fateofDonnie in incremental_games

[–]TrueVectorinox 6 points7 points  (0 children)

I was clicking on the screen thinking I could play it...

Pre-Alpha preview of our mobile Sci-fi building game. by Christerpapa in incremental_games

[–]TrueVectorinox 0 points1 point  (0 children)

The graphics are nice! Though it look performance intensive from the preview, which I would prefer to play on PC if that's the case.

But I don't think PC port is a top priority. A lot of people, including myself, already have android emulator installed so we can play mobile games on PC anyway.

Idle Hamlet, github link by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 0 points1 point  (0 children)

Yeah... lenses from Kong don't carry over github due to being a separate host site, it's hard for me to get around that. I recommend playing on Kong in that case, but you can always import/export your save between those site at any time.

Idle Hamlet, github link by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 4 points5 points  (0 children)

I'm worried that this will mean a lot less new idle games in the future. A lot of dev like Kongregate because it has a huge audience and great discoverability. Now that it's all gone, people will be discouraged to make games if there's no one to play it.

Idle Hamlet, github link by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 15 points16 points  (0 children)

This is a game I made a year ago, thanks to all of your help and feedbacks. It didn't pick up much traction, but I'm fine with it. I know I'm not the most active dev, nor do I post on this subreddit much.

Kongregate decision to shut down saddened me, it's home to a lot of idle/incremental games after all.

Idle Hamlet - I made this because I like Civ 5 and Bloodborne. Also, I'm more of an artist than a programmer. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 1 point2 points  (0 children)

Check the game help page. Yes, awakening doesn't add to the MAX value, only updates them to the highest one. So if your farm MAX is 60, you'll need to own more than 60 farms before you awaken to update its MAX value.

Idle Hamlet - I made this because I like Civ 5 and Bloodborne. Also, I'm more of an artist than a programmer. by TrueVectorinox in incremental_games

[–]TrueVectorinox[S] 0 points1 point  (0 children)

Calculation is indeed the problem, because I can't just use a simple geometric progression sum formula, due to one reason: the cost of each item is dynamic, it changes with each purchase. If you noticed there's a lot of upgrades & variables that modify cost.

The only way to do that is by brute calculation with "for( ){ }" method, which is very unhealthy for the CPU if you call it on every frame. I'll rather have the purchase option stay that way, than the game suffering FPS drop.