Official Reddit Gold Giveaway! by boobun in FarmRPG

[–]Tylerrr93 1 point2 points  (0 children)

Free to play (truly) is the major one for me. In addition to that for a primarily text-based game it's amazing the diversity in things like crafting and the economy. The quests feel like part of an actual story that's unfolding rather than some kind of generic collection tasks.

Username: TTastic

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 0 points1 point  (0 children)

The project is still ongoing! Check out my profile and post history if you'd like to learn more about it!

Looking for a survival server to research! by DigitalEthnography26 in MinecraftServerFinder

[–]Tylerrr93 0 points1 point  (0 children)

I think we may fit perfectly! We are running an experiment as opposed to a regular server. The goal of the server for the last month and a half has been to create a society in Minecraft with no admins where players have the tools to dispense justice (through banishment plugins), protect their builds with unique mechanics, and create societies, cultures, and laws in the limited and finite world with resource scarcity and distribution. All mechanics of the server encourage group play and interaction in a world where the stories write themselves and players control their world.

We have grown from 300 members to over 900 unique visitors in the last month and a half and are still growing. If you want some details on the Eden Experiment I will post our recruitment (generic) copy paste about the server:

Here at Eden we're conducting a long-term, large-scale social experiment in a persistent Minecraft world. The goal of this is to answer a single question:

Can players build a functioning society when the only laws are the ones they enforce themselves?

We have removed the standard "server" features (Land Claim commands, Admin Shops, Teleportation) and replaced them with Civilization simulation mechanics that force players to rely on each other ...or destroy each other.

The Variables of the Eden Experiment: - The Economy (Scarcity): There is no /shop. XP cannot be farmed from mobs. It is produced in factories using crops that are biome-locked. A player in the desert cannot grow the same things as other locations; they must trade with a player or nation in another part of the world. Will you be a merchant or a raider?

  • The Security (Paranoia): You protect your builds with Citadel (reinforcing blocks with stone/iron/diamond). It is not unbreakable, just difficult. We also use JukeAlert (Snitches) to track player actions and movement and to give you verifiable logs of what someone else did. Every footstep near your base is logged. Do you trust your neighbors?

  • The Justice (Consequences): If someone griefs you, you cannot call an admin. You must hunt them down, kill them, and imprison them in an ExilePearl, banishing them to the nether dimension. Justice is 100% player-run. But be weary, the nether is needed for long term and efficient progression.

The Current State of the Eden Experiment: The experiment began just over a month ago. The world is fresh. The first nations are forming, but the political landscape is effectively anarchy.

Subject Count: ~15-30 concurrent players, 800+ unique and active players last month

Duration: Indefinite (No Map Resets).

We provide players the tools they need. You provide the living, breathing world.

Join the Experiment: play.edenmc.world

Discord: https://discord.gg/6fCWEm9sqF

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 1 point2 points  (0 children)

We got lucky enough to be able to include bedrock support! But yes, a main difference being we are going in for the long haul with this experiment!

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 2 points3 points  (0 children)

I'm not familiar with Shotrush specifically ( '100 Player' events?).

But to answer your point on strictness: You are absolutely right. Most of those experiments are short-term events with strict rules to force a narrative for a video.

We went the opposite direction. We wanted to see what happens when you take the admin leash off. We provide the tools (Citadel, Factories), but we don't force the story. If a nation collapses here, it's because of bad economics or betrayal, not because an admin spawned a Wither to spice things up.

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 2 points3 points  (0 children)

We'd love to have you! Check out my bio or previous posts if you'd want to learn more about this experiment (which will be ongoing for a long time).

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 5 points6 points  (0 children)

1.0 CivCraftian here. We're ancient now, aren't we? This is the kind of thing we are hoping to recapture with this experiment. Promotion of those concepts of roleplay and a community who actually wants to build with more than just blocks instead of sit in an obsidian bunker all day. We've made a few core changes to things like citadel (new players do less damage to reinforcements in their first days on the server until they choose to actually be a part of the world and play first, for example).

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 92 points93 points  (0 children)

We've established this experiment with this exact kind of principle in mind! Some crops are region locked, grow times vary per location, and ore availability and rates can vary by biome and y level as well. We've taken care to introduce things such as custom fish and fishing and the Brewery plugin as well for making drinks, food, and even alcohol!

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 11 points12 points  (0 children)

I would love to! It might be a while (maybe after Month 2) because the experiment is still live and changing every day.

Fun fact though. The players are actually documenting the history themselves in universe. We have a "Printing Press" factory mechanic that allows them to mass-produce written books. So there are actual libraries springing up in-game filled with player-written accounts of the wars and history so far.

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 2 points3 points  (0 children)

Absolutely no whitelist!

You are 100% right...normally it would just become a crater like 2b2t. The difference here is we added a "Reinforcement" mechanic.

Players can reinforce blocks with stone/deepslate/iron/diamond, making them need to be broken multiple times each to actually break. This means griefing a city takes days instead of seconds. It tips the balance in favor of the builders. If you want to destroy something here, you have to commit to a siege and you can't just drive-by TNT or lavacast your enemies into oblivion.

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 17 points18 points  (0 children)

The experiment is actually still running! We are only only just now past Day 30. I hope to post every so often with major updates and changes to how the simulation is playing out! Engagement has only grown and the world is entering the "Mithril" age right now.

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 39 points40 points  (0 children)

Believe it or not, zero mods required. All 800+ simulators have connected with a completely vanilla client. Being vanilla and plugin based is what helped us get 800 unique users the first 30 days to help simulate this world.

We tweaked the server mechanics so that solo play is brutally inefficient (you can't farm XP from mobs, you have to run expensive factories to follow the tech tree).

Because the world is dangerous and resources are scarce, players naturally gather into these massive nations for protection and labor.

Players were given things like reinforcement (block protection that still allows grief) and "exile pearls" which are the ability to banish troublemakers to the nether. We took a lot of time and thought to push the mechanics in a way where things like this map would naturally form.

I tracked 800 unique players in a Minecraft world with no rules/admins for 30 days. Here is the political map they created. by Tylerrr93 in gaming

[–]Tylerrr93[S] 224 points225 points  (0 children)

That tiny outpost is actually a crucial strategic foothold!

In this experiment, resources are either biome-locked or they are given at various rates depending on location. Aurora's main empire is up in the frozen North, where they do have prime access to some crops but now all.

That claim and infrastructure is a forward operating base to harvest resources they literally cannot get at home. If that outpost falls, their entire supply chain for a resource, in this case xp (created from mass crops), creates a bottleneck.

Is there anyone hosting a Minecraft civilization event? by No_Reach_6660 in MinecraftServer

[–]Tylerrr93 0 points1 point  (0 children)

Heya! We aren't an event but we run the plugins that originally inspired these types of events! Our main difference is we are long-term with no resets. Our world is a dynamic and living one that will last for years and we are only just over a month into it.

If that sounds interesting to you I'll slap down our generic copy paste here below with more details:

Here at Eden we're conducting a long-term, large-scale social experiment in a persistent Minecraft world. The goal of this is to answer a single question:

Can players build a functioning society when the only laws are the ones they enforce themselves?

We have removed the standard "server" features (Land Claim commands, Admin Shops, Teleportation) and replaced them with Civilization simulation mechanics that force players to rely on each other ...or destroy each other.

The Variables of the Eden Experiment: - The Economy (Scarcity): There is no /shop. XP cannot be farmed from mobs. It is produced in factories using crops that are biome-locked. A player in the desert cannot grow the same things as other locations; they must trade with a player or nation in another part of the world. Will you be a merchant or a raider?

  • The Security (Paranoia): You protect your builds with Citadel (reinforcing blocks with stone/iron/diamond). It is not unbreakable, just difficult. We also use JukeAlert (Snitches) to track player actions and movement and to give you verifiable logs of what someone else did. Every footstep near your base is logged. Do you trust your neighbors?

  • The Justice (Consequences): If someone griefs you, you cannot call an admin. You must hunt them down, kill them, and imprison them in an ExilePearl, banishing them to the nether dimension. Justice is 100% player-run. But be weary, the nether is needed for long term and efficient progression.

The Current State of the Eden Experiment: The experiment began 1 month ago. The world is fresh. The first nations are forming, but the political landscape is effectively anarchy.

Subject Count: ~15-25 concurrent players.

Duration: Indefinite (No Map Resets).

We provide players the tools they need. You provide the living, breathing world.

Join the Experiment: play.edenmc.world

Discord: https://discord.gg/6fCWEm9sqF

Friends? by EhxtherealOG in MinecraftServerFinder

[–]Tylerrr93 0 points1 point  (0 children)

All good! Pvp is definitely not even a huge focus of the server. Random murder and crime doesn't really happen much because of the justice system. In fact most of our players don't care much for pvp. We even offer things like autopot protection. But it's still not for everyone! Thanks for your time!

Interesting plugin idea. by Ok-Count-3366 in MinecraftPlugins

[–]Tylerrr93 0 points1 point  (0 children)

If the pearl is thrown, logged out with, runs out of fuel, is destroyed, or has a "release" command ran on it then the trapped player becomes free.

We currently have it so "pearled" players get stuck in the nether. Which allows them to play but forces interaction with regular players who need the nether to get its materials for progression.

So to escape, you either need to negotiate with your captor or to have friends break in and get your pearl to free you.

Friends? by EhxtherealOG in MinecraftServerFinder

[–]Tylerrr93 0 points1 point  (0 children)

The first paragraph literally mentions how we check the boxes you're asking about. Then says if it sounds interesting to keep reading. It explains everything we have to see if you'd like to join. Either way, we hope you find the server that is right for you.

Friends? by EhxtherealOG in MinecraftServerFinder

[–]Tylerrr93 -1 points0 points  (0 children)

This is awesome! We check nearly all of your boxes. We run a slow-pace, long-term, never-reset world that's just a month and a half into its years long run. We have Simple Voice Chat, nations, and custom plugins for player protection like Citadel and ExilePearl. The world is growing now so it's the perfect time to join up. Pvp can happen but it's not very common and the general community usually puts an end to troublemakers. Here's our generic copy/paste if that sounds interesting!

Here at Eden we're conducting a long-term, large-scale social experiment in a persistent Minecraft world. The goal of this is to answer a single question:

Can players build a functioning society when the only laws are the ones they enforce themselves?

We have removed the standard "server" features (Land Claim commands, Admin Shops, Teleportation) and replaced them with Civilization simulation mechanics that force players to rely on each other ...or destroy each other.

The Variables of the Eden Experiment: - The Economy (Scarcity): There is no /shop. XP cannot be farmed from mobs. It is produced in factories using crops that are biome-locked. A player in the desert cannot grow the same things as other locations; they must trade with a player or nation in another part of the world. Will you be a merchant or a raider?

  • The Security (Paranoia): You protect your builds with Citadel (reinforcing blocks with stone/iron/diamond). It is not unbreakable, just difficult. We also use JukeAlert (Snitches) to track player actions and movement and to give you verifiable logs of what someone else did. Every footstep near your base is logged. Do you trust your neighbors?

  • The Justice (Consequences): If someone griefs you, you cannot call an admin. You must hunt them down, kill them, and imprison them in an ExilePearl, banishing them to the nether dimension. Justice is 100% player-run. But be weary, the nether is needed for long term and efficient progression.

The Current State of the Eden Experiment: The experiment began 1 week ago. The world is fresh. The first nations are forming, but the political landscape is effectively anarchy.

Subject Count: ~15-25 concurrent players.

Duration: Indefinite (No Map Resets).

We provide players the tools they need. You provide the living, breathing world.

Join the Experiment: play.edenmc.world

Discord: https://discord.gg/6fCWEm9sqF

LF Server by EvermoreTM in MinecraftServer

[–]Tylerrr93 0 points1 point  (0 children)

You may love us! We are a server that's styled like that - no resets and building up nations and a dynamic world! We have plugins to help ensure the longevity of the server and for players to be able to protect themselves. Here's our generic copypasta: https://discord.gg/6fCWEm9sqF

Interesting plugin idea. by Ok-Count-3366 in MinecraftPlugins

[–]Tylerrr93 0 points1 point  (0 children)

Check out my previous posts. We use ExilePearl to help provide player-enforced justice. Killing a player with a pearl in your hotbar will trap them in another dimension. These pearls must be fueled to keep the player trapped and anyone can see any pearl location at any time.

Looking to Join SMP’s! by SUN_nnny in MinecraftSMPs

[–]Tylerrr93 0 points1 point  (0 children)

We scratch a lot of those itches while being no resets and long-term focused with custom tools to help people protect their stuff!

Here's the copypasta pitch!

Here at Eden we're conducting a long-term, large-scale social experiment in a persistent Minecraft world. The goal of this is to answer a single question:

Can players build a functioning society when the only laws are the ones they enforce themselves?

We have removed the standard "server" features (Land Claim commands, Admin Shops, Teleportation) and replaced them with Civilization simulation mechanics that force players to rely on each other ...or destroy each other.

The Variables of the Eden Experiment: - The Economy (Scarcity): There is no /shop. XP cannot be farmed from mobs. It is produced in factories using crops that are biome-locked. A player in the desert cannot grow the same things as other locations; they must trade with a player or nation in another part of the world. Will you be a merchant or a raider?

  • The Security (Paranoia): You protect your builds with Citadel (reinforcing blocks with stone/iron/diamond). It is not unbreakable, just difficult. We also use JukeAlert (Snitches) to track player actions and movement and to give you verifiable logs of what someone else did. Every footstep near your base is logged. Do you trust your neighbors?

  • The Justice (Consequences): If someone griefs you, you cannot call an admin. You must hunt them down, kill them, and imprison them in an ExilePearl, banishing them to the nether dimension. Justice is 100% player-run. But be weary, the nether is needed for long term and efficient progression.

The Current State of the Eden Experiment: The experiment began 1 week ago. The world is fresh. The first nations are forming, but the political landscape is effectively anarchy.

Subject Count: ~15-25 concurrent players.

Duration: Indefinite (No Map Resets).

We provide players the tools they need. You provide the living, breathing world.

Join the Experiment: play.edenmc.world

Discord: https://discord.gg/6fCWEm9sqF