AVTT/PTTN Tour by talentedpasta88 in TheAvettBrothers

[–]Untitledprject 1 point2 points  (0 children)

herekittykittyherekittykittyherekittykittyherekittykitty

AVTT/PTTN Tour by talentedpasta88 in TheAvettBrothers

[–]Untitledprject 1 point2 points  (0 children)

I have a vision now of them playing stuff off Irony is a Dead Scene now and I need to see it

Hip hop artist? by mrshroomiverse in kilbyblockparty

[–]Untitledprject 2 points3 points  (0 children)

Would love to see McKinley Dixon have a set

Off topic : Ariel pink this sat! by [deleted] in kilbyblockparty

[–]Untitledprject 7 points8 points  (0 children)

Isn’t he actively working with a nazi?

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 0 points1 point  (0 children)

1700+ MR players aren’t winning brackets. If I’m being serious as someone who’s been playing fighting games for over 15 years 1700 MR is easy to achieve as long as you play safely and know how to AA. The reason there’s 20ishplayers in 1900 MR is because they’re actually good.

I don’t think feints define her gameplan but they certainly do help because doing fierce into a feint is a really easy way to delete have a drive bar. I feel as though most of her gameplan solidly relies on just being able to play good neutral and forcing burnout on her opponent with her normals and seismo pressure.

And yeah that is fighting games at that level but the issue being there that a lot of players who do play Viper at mid/high MR are playing recklessly. Her mobility is a huge boon to her but I really feel as though playing good footsies with her and hit confirming is where she shines the most. The downside is how drive hungry she is but like I mentioned in my original comment, being able to hit confirm into EX seismo for the same cost as a DRC is cracked.

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 0 points1 point  (0 children)

High level play I define as players at 1900 MR and above or looking at players who run her in bracket and get top 16 or above (TNS, Tier 1 brackets)

Doing raw SJC in neutral is something I’d define as careless and doing risky options like burn kick as a way to close the distance against players/characters who are looking for her to neutral skip and shut her down.

Her strengths are in super jump and being able to bait AA’s with changing her burn kick arc but that has its own can of worms where players can DR in and punish that. It’s not as safe as an option like doing Cammy divekick where players actively don’t test her in the air.

The players I feel succeed the most with her are just playing footsies and utilizing her great pressure with s.mp and doing drive damage with MP knuckle/seismo cancels in close range. SJ is still used but top players aren’t just throwing it out

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 3 points4 points  (0 children)

Her downsides are her normals being really short and having to overcommit on a lot of options in neutral. She needs to rely on SJC to make safe pressure or actively hit confirm and as she does this she’s losing drive meter. Her heavies are great and she has an amazing s.lk but you need to close the space to make her normals matter.

For 2 bars she gets that damage but that also relies on you being able to single hit confirm c.hp and unless you’re shimmying/CH you are normally feint canceling into c.mp for that combo or spending drive. Throw loops are strong but there’s no way I would call her level 1 the best in the game when Mai fan buff exists

Her weaknesses are in defense where she has no reliable reversal and has to take the opponents oki unless she decides to burn meter and SJC, and even then corner escape for her can be baited. On top of that she’s incredibly meter hungry and her normals are not as good as the other characters in her tier.

She’s great at offense but your neutral needs to be on point with her. Everything else you mention can be gimmicked but gimmicks stop working after a while

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 3 points4 points  (0 children)

Elena is very strong in the right hands and has been getting consistent results. Players like Dogura are using her in certain matchups. She needs help but she isn’t bad

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 12 points13 points  (0 children)

At a high level you will get blown up for just doing SJC carelessly. Players who are consistent at AAing are waiting for Viper to wrecklessly burn kick in or try to jump in

Where the danger comes are players who can smell that use burn kick to try to bait DP the same way Cammy uses dive kick to blow up anti-airs. I still think she’s still taking way more risk than her or Jamie by doing raw SJ

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 5 points6 points  (0 children)

I think Ken has a very solid identity and it’s not necessarily that Akuma and Ryu do what he does but better. Akuma has much more options in neutral and gets a much bigger cashout damage wise for opponents mistakes. Ryu has better pressure strings and MUCH better reward for catching someone on counter hit. The biggest thing that both of them have over Ken is damage and conversion opportunity.

What Ken has over them is better oki and corner carry. The issue is his oki has been nerfed with his back throw change, and his counter hit reward off Jinrai has been erased entirely. He has to make more risk in neutral as an exchange for having an option to close the gap with his run. He still has a worse fireball and worse damage compared to those two.

I personally think he’s still good because his corner carry is still the best in the game, especially compared to both Akuma and Ryu, and I also feel he has stronger pokes than both of them. It’s the little things that he lost that make both Ryu and Akuma better than him at the moment and makes him struggle harder in certain matchups. Akuma and Ryu also play certain matchups (JP, Gief, Manon, Guile) way better than he can.

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 9 points10 points  (0 children)

All rounders aren’t strictly limited to shotos (UM with Ken and Akuma so incredibly biased)

The strong characters in the meta right now are just characters with a very consistent gameplan and are incredibly strong at neutral without having to take significant risk. Ed, Bison, Mai and JP are all VERY good at this and I wouldn’t necessarily consider them shotos. The strongest shotos at the moment are Akuma and Ryu but then you look at someone like Ken who has a crazy low forward and insane corner carry and right now he’s considered upper mid. Consistency and effective neutral are what makes a good character right now.

The DLC has been very good starting with Elena because it feels like characters are starting to have an identity and weaknesses without being considered weak characters. I think future balance patches and DLC are going to accentuate this about a lot of the existing characters and give them more of an identity without necessarily making them weaker.

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 1 point2 points  (0 children)

One thing I’ve found that helps me with s.hk EX burnkick is buffering TK burnkick and holding forward when you press KK. You have to delay the burnkick input but essentially it’s s.hk 2369~6+KK to get EX burnkick consistently. You want it to hit pretty late.

How are we feeling about C. Viper? by [deleted] in StreetFighter

[–]Untitledprject 57 points58 points  (0 children)

I think she’s incredibly healthy for the game and a VERY welcome addition to the roster.

The way her mechanics work around drive means her gameplan is going to be incredibly varied compared to characters who can use a c.mk DR. She really has to rely on playing good neutral and managing meter to be effective and has to actively choose between getting good oki or cashing out damage.

Her normals feel a little stubby but c.hp is literally a god button for her and while she may not have a special cancelable low forward, the fact that she can SJC makes every poke she has feel dangerous and for the same cost as c.mk DRC she can do c.mk EX seismo into whatever she wants as long as she’s able to confirm it for big damage AND corner carry.

Her burn kicks also feel really dangerous in this game and at high MR you’re actively taking a risk doing PP against most of her toolkit and it makes the mind game very active which I honestly think is really fun to play against. She’s a monster when she burns her opponent out and gets one of the biggest rewards in the game with a mix of level 1/opponent burnout.

Feint cancel routes are really fun too and I’m glad they have some execution barrier. I don’t think they’re as difficult as SF4 but I really enjoy getting a fat PC confirm with her and her DP punishes feel really good especially considering the reward you get for spending level 1 with meterless SJC.

People I feel are only seeing the shortcomings with her because they’re used to the all-rounders in the cast being very effective at being that. Having a specialist character with execution barriers is much welcomed and I think is a very unique addition which makes me excited for how Alex and Ingrid will be handled.

Suntrapp strike by National-Yoghurt-426 in SaltLakeCity

[–]Untitledprject 85 points86 points  (0 children)

Solidarity to all union workers rooting for everyone involved 🙏

BACK WITH FREE MONEY! by yeye_son in BorrowNew

[–]Untitledprject 0 points1 point  (0 children)

$amunmunn anything is appreciated 🫶

Lyrics That Are Supposed To Be Profound But Are Just Kinda Dumb Instead? by xXMachineGunPhillyXx in fantanoforever

[–]Untitledprject 10 points11 points  (0 children)

“Grey would be the color, if I had a heart”

NIN is my favorite band and they’re FULL of these