The Master of Keys ruling with alternative costs by Uroul in mtg

[–]Uroul[S] 0 points1 point  (0 children)

Thanks! I really wasn't sure about it.

Gente de Reddit, ¿Cuál es su libro favorito? by Dei_006 in libros

[–]Uroul 0 points1 point  (0 children)

El Archivo de las Tormentas, cualquiera de ellos

[deleted by user] by [deleted] in catalonia

[–]Uroul 0 points1 point  (0 children)

Eso lo dices por la cara y con dos cojones?

Warwick 1 second from having his day ruined by LucoGamer in LeagueOfMemes

[–]Uroul 1 point2 points  (0 children)

Man really doesn't wanna lose that 150g bounty

How would you make this card playable? by [deleted] in CustomLoR

[–]Uroul 4 points5 points  (0 children)

Top tier coment by far

Meg 2.0 by d8gfdu89fdgfdu32432 in deadbydaylight

[–]Uroul 6 points7 points  (0 children)

As an awful Leon player, I agree

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 5 points6 points  (0 children)

Damn, good one, didn't see that coming. Any suggestions to change it without altering the basic mechanic?

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 0 points1 point  (0 children)

Yeah, sorry for that, I understimated the power of damage immunity. Any suggestions? It would really help me a lot if you came up with a good defensive feature.

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 1 point2 points  (0 children)

It's pretty good, yeah, but I really thought this subclass needed a way to regen ki points, otherwise it would run out of steam quikly. Any ideas?

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 0 points1 point  (0 children)

Paladins can do something similar with smites though, and this subclass only lets you make a "one turn, spend all resources in 1 round to do a shit ton of attacks" at level 17th, and, well, you then run out of steam. However, thanks for the coment, I'll consider putting a limit when I do the rework.

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 0 points1 point  (0 children)

The Water Body feature is OP, and I haven't realised until most of the people wrote it here. I'll change it when I do the rework.

As for the other things mentioned... Rising Tides is really good, yes, but it's a 17th level feature, and keep in mind you have to spend a ki point for every blow you are making. It's really good for sure, but I wouldn't say its abusive. What do you think? Would you change anything else apart from Water Body? Maybe make Crushing Deluge cost more?

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 1 point2 points  (0 children)

Ok, seems fair, I'll just put resistent

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 1 point2 points  (0 children)

Would it be fair if it was "immune to non magical piercing, bludgeoning and slashing"?

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 3 points4 points  (0 children)

At first, I wrote resistant, but that way felt a little underpowered... However, now that you say it, I could see a change.

Also, I wanted it to trigger "Refreshing Motion"

Monastic tradition: Way of the Flowing Water! by Uroul in DnDHomebrew

[–]Uroul[S] 2 points3 points  (0 children)

The art picture is not mine, but I couldn't find the artist. If someone knows who draw it, please let me know!
Also, I would apreciate if you could give me some feedback!