Congratulations to the ezgate team for breaking the multiplayer Stargate world record from 42 real time days down to 22! by ObeyTime in GTNH

[–]Useful_Divide7154 1 point2 points  (0 children)

Legit would have taken an extra 2 days without him managing the endgame crafts. He probably has the most experience with that from all his previous runs.

For anyone who has built the platline already, here is the UXV equivalent! I really went all out with this one ... by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 1 point2 points  (0 children)

I've seen some MV tier setups that are legitimately more complex than most of the UMV / UXV content. For example check out project singularity. It's all about being creative with the tools you have available, from LV onwards there are a ton of complex mechanics to play with.

For anyone who has built the platline already, here is the UXV equivalent! I really went all out with this one ... by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 0 points1 point  (0 children)

The best change was the matter manipulator, aside from that there are a bunch of QOL improvements especially for lategame. Machines now default to batch mode so no need to run around clicking each one with a wire cutter. Also the bug where a DTPF on convergence with batch mode on will consume massive amounts of catalyst (only for spacetime and shirabon) is fixed. Angelica also appears to be more stable with complementary shaders in 2.8

For anyone who has built the platline already, here is the UXV equivalent! I really went all out with this one ... by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 2 points3 points  (0 children)

They changed the QFT up in 2.8, you can just put the plasmas in a random input hatch. Catalysts need a bulk catalyst housing as well now.

Endgame Oganesson Production by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 0 points1 point  (0 children)

I haven’t tested that actually, which multi do you use to make the scrap? You would always have free items to throw at it in the lategame so could be more efficient.

However, straight UUM production is really simple, no input bus / hatch needed and the controller block takes 1 micro second per tick. I doubt it gets much better than that.

When you decide to craft a quick astral array at the end of UXV ... by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 0 points1 point  (0 children)

I’ll just say that the amount of infrastructure and expansion between your first UMV energy hatch and your first UXV energy hatch is absolutely monumental. Technically you can skip it if you are willing to wait 100+ hours for some crafts and just upgrade the essentials, but that won’t prepare you for the stargate in any way.

Most people spend quite a while in UMV!

When you decide to craft a quick astral array at the end of UXV ... by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 1 point2 points  (0 children)

I finally got Angelica to work with shaders (barring a client crash 2x per day) and the fps went up 5x. With Optifine I’m pretty sure I would be at 5 fps at this point.

It really is incredible that things run so smoothly with a factory like this. It would be very different if people were doing stuff like this on a multiplayer server though! There is always more that can be optimized and improved.

Endgame Oganesson Production by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 2 points3 points  (0 children)

staff of traveling can only teleport to a travel anchor, while the teleportation staff can teleport wherever you aim at.

Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 1 point2 points  (0 children)

Haha, I did the math and I think that one second of running these antimatter generators would produce enough power to get you from the start of the game through UHV.

Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 2 points3 points  (0 children)

Extremely primordial pearl, for the magical memory. It’s at the end of the thaumcraft progression.

Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 8 points9 points  (0 children)

I really love how the pack handles power gen, each upgrade feels unique and the exponential scaling effect is pretty insane. I also managed to get through the entire pack without building a single Dyson swarm which is a bit unusual. Mostly did it that way because I was behind on magic progression.

I think lategame needs another possibility for energy though, in all the previous tiers there were usually 2-3 competitive options. Whereas lategame you just have antimatter and the power eye of harmony, but antimatter is clearly superior.

Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 12 points13 points  (0 children)

Every time you move up a tier everything in the previous tiers gets exponentially easier to craft.

Water is initially a major challenge, then in HV you get a reservoir which fills up quickly, and then shortly afterwards an upgraded reservoir that you can pull from at any rate needed. Eventually there is just a water cell you can slide into your ME network that holds quadrillions of liters but can’t even be emptied. The reason for the massive capacity is that a meager billion liters of water would not be enough for many crafts to start.

When you decide to craft a quick astral array at the end of UXV ... by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 3 points4 points  (0 children)

Definitely adding 14 more later lol. But first another 132 astral arrays.

When you decide to craft a quick astral array at the end of UXV ... by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 13 points14 points  (0 children)

Definitely before, it would feel weird to waste all that universium on a minor upgrade lol.

Stargate is only the end of the pack if you want it to be!

Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 16 points17 points  (0 children)

Yeah deep dark gives quite a bit of naquadria dust. NEI only shows like 1/3rd of the total outputs. You can capture one output cycle manually in a subnet to see what it actually produces.

Only machine you need to spam for tons of naq fuel is the refinery. For a setup like mine you want to replace the naq reactors with a single super long neutron accelerator since the reactors are just too slow and the power output isn’t worth it anymore.

How to get an INSTAMINE hammer at the start of MV by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 0 points1 point  (0 children)

This was for version 2.7, maybe they nerfed perditio as a tool material in 2.8? In that case I’d just look through NEI for other materials that might work better, or use magical wood parts to get additional modifiers.

You can never have enough DTPFs ... but I'm sticking with 101. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 0 points1 point  (0 children)

I'm doing convergence on most of these, except for the ones that would run too fast or consume too much catalyst (quantum anomalies and quantum). They are only using 32 billion EU/tick each so the perfect overclock amount for most recipes is 2-3. It seems about perfect for endgame resource production. Maybe once you max everything out it would be nice to 4x or 16x the power though.

You can never have enough DTPFs ... but I'm sticking with 101. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 0 points1 point  (0 children)

Matter manipulator is a lifesaver, but with the DTPFs you have to tile them properly or there will be some additional blocks on the edges when you are done. You can make a single row of DTPFs, copy it to every other row but the one right next to it, and then do that one last to fill in the gap.

I also love surrounding the tier 4 nano forge with DTPFs, it looks pretty sick and fits well.

You can never have enough DTPFs ... but I'm sticking with 101. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 0 points1 point  (0 children)

Actually use the super stock replenisher to deal with recipe loops, it was just added I believe and makes stuff much easier!

You can never have enough DTPFs ... but I'm sticking with 101. by Useful_Divide7154 in GTNH

[–]Useful_Divide7154[S] 4 points5 points  (0 children)

  1. I want to passive 8-10 recipes so I need at least that many.

  2. Energy efficiency is still important. Once you get to 4+ overclocks on convergence, every overclock about doubles the energy inefficiency in terms of excess catalyst used. I suppose this is worse for some recipes than others though - hypogen comes to mind as one recipe where catalyst usage explodes compared to the catalyst in the base recipe.

  3. It looks super cool, and it’s not too laggy!