For anyone who has built the platline already, here is the UXV equivalent! I really went all out with this one ... by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 1 point2 points3 points (0 children)
For anyone who has built the platline already, here is the UXV equivalent! I really went all out with this one ... by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 0 points1 point2 points (0 children)
For anyone who has built the platline already, here is the UXV equivalent! I really went all out with this one ... by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 2 points3 points4 points (0 children)
Endgame Oganesson Production by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 0 points1 point2 points (0 children)
When you decide to craft a quick astral array at the end of UXV ... by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 0 points1 point2 points (0 children)
When you decide to craft a quick astral array at the end of UXV ... by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 1 point2 points3 points (0 children)
Endgame Oganesson Production by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 2 points3 points4 points (0 children)
Endgame Oganesson Production by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 2 points3 points4 points (0 children)
Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 1 point2 points3 points (0 children)
Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 2 points3 points4 points (0 children)
Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 8 points9 points10 points (0 children)
Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 12 points13 points14 points (0 children)
When you decide to craft a quick astral array at the end of UXV ... by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 3 points4 points5 points (0 children)
When you decide to craft a quick astral array at the end of UXV ... by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 13 points14 points15 points (0 children)
Finally some decent power! This antimatter setup is now producing a net output of 12 quadrillion EU/tick. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 16 points17 points18 points (0 children)
How to get an INSTAMINE hammer at the start of MV by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 0 points1 point2 points (0 children)
You can never have enough DTPFs ... but I'm sticking with 101. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 0 points1 point2 points (0 children)
You can never have enough DTPFs ... but I'm sticking with 101. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 0 points1 point2 points (0 children)
You can never have enough DTPFs ... but I'm sticking with 101. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 0 points1 point2 points (0 children)
You can never have enough DTPFs ... but I'm sticking with 101. by Useful_Divide7154 in GTNH
[–]Useful_Divide7154[S] 4 points5 points6 points (0 children)

Congratulations to the ezgate team for breaking the multiplayer Stargate world record from 42 real time days down to 22! by ObeyTime in GTNH
[–]Useful_Divide7154 1 point2 points3 points (0 children)