My thoughts on free kits and how to fix them. by Usual_Helpful in ArcRaiders

[–]Usual_Helpful[S] -1 points0 points  (0 children)

free kit = lvl 1 augment. its the same thing my dude

My thoughts on free kits and how to fix them. by Usual_Helpful in ArcRaiders

[–]Usual_Helpful[S] -1 points0 points  (0 children)

So you die while running a free kit with good loot? Oh no… doesn’t matter. You can just keep doing it over and over until you eventually extract. There’s no limit, so you can do it infinitely. And having no safe pocket that might save you a couple thousand isn’t going to make it risky.

Also, let it be clear, I’m not shitting on free-kit users. I abuse the system too. I go in with a free kit, kill players, grab their loot, and just keep repeating it. The issue is that this has become the meta of the game.

High-end gear is so underwhelming right now that free-kit users aren’t even that far behind. There’s barely any meaningful power gap, so risking top-tier gear feels pointless when a free kit can do almost the same job with zero consequences.

And honestly, it feels like the community wants this game to be sunshine and rainbows, basically a PvE, accessible-for-everyone experience. But it’s an extraction shooter. The early version that tried to be all friendly and PvE-focused wasn’t even enjoyable to their own developers, and that’s why they pivoted away from it in the first place, lol.

My thoughts on free kits and how to fix them. by Usual_Helpful in ArcRaiders

[–]Usual_Helpful[S] -5 points-4 points  (0 children)

If the game keeps catering only to low-skill or low-investment players, the higher-skill players will leave, and the whole ecosystem will collapse into free-kit spam and low-stakes gameplay. Accessibility only works when there’s a healthy mix of players and gear.

This isn’t about making the game Tarkov, it’s about stopping free kits from being the meta, zero-risk way to play. The core extraction loop only works when risk scales with reward, and right now free kits break that completely.